Development realized from November, 2012 in the Adagio team (http://adagio.loria.fr/) from the Loria.
Several tools are distributed:
- buildScene;
- innerScene;
- labelingcc;
- minpath;
- segSkelMinDepth;
- catchskel;
- keepInnerSkelOnly;
- rebuild;
- [view3dPgm](@ref view3d).