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Certain particle effects (like smoke, fire, ...) benefit from the particle texture being animated. Ideally we would be able to attach a flipbook texture as a uniform and cycle through its tiles in a frequency specified either as a uniform, or a per-particle attribute value.
The text was updated successfully, but these errors were encountered:
Certain particle effects (like smoke, fire, ...) benefit from the particle texture being animated. Ideally we would be able to attach a flipbook texture as a uniform and cycle through its tiles in a frequency specified either as a uniform, or a per-particle attribute value.
The text was updated successfully, but these errors were encountered: