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Releases: hobbitinisengard/crashday-3d-editor

crashday-3d-editor 3.2

23 Feb 18:51
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New features:

  • Undo/redo tile operations
  • Selection of vertex rows instead of bottom-left / top-right vertices
  • “Diagonal” modifier (for creating diagonal slopes)
  • “Symmetric” modifier (for creating canal-type shapes)
  • “Rounded” shape template (for linear slopes smoothed at the ends)
  • Flattening tiles in reverse
  • Quick access to recently loaded tracks
  • Exiting editor with Esc and confirmation window

Tweaks:
~ merged single and areal modes
~ better manual mode tools
~ optimized formula for the jump-type shapes
~ refined profile mode
~ rebalanced intensity slider
~ more convenient highlighting of floating tiles
~ rearranged shape mode shortcuts
~ more transparent height indicator
~ tile reappearance on X release

Fixes:

  • white box not emerging in manual mode
  • wrong slope orientation with areal vertex selection
  • inaccurate tile-to-terrain cast in some cases

crashday-3d-editor 3.1

25 Dec 15:27
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New features:

  • A reworked tileset manager providing more useful functionality
  • Undo/redo up to 30 last terrain operations
  • "Smart" vertex selection in forming-shape mode
  • Advanced vertex marking (patterns and modes)
  • Map size input (set up to 2666 cells in width or height)
  • Dynamically updating tile preview when setting its height in build-mixing mode
  • Select tile to be picked up (in mixed state) with C
  • Tile names on hover (e.g. Concrete Floor, Suicide Wall)
  • Toggle display of "hidden" tiles in the tile list
  • Toggle the semitransparent height indicator
  • Camera slowdown on Ctrl

Tweaks:
~ Increased performance
~ Alt now toggles tile visibility in build mode
~ Adjusted intensity slider in forming-manual mode
~ Various GUI tweaks

Fixes:

  • Handling of invalid textures when loading
  • Handling of infinite vertex height when loading
  • Incorrect tile / dynamic object placement after map resizing
  • Mismatching tile meshes in mixed state
  • 1x2 tiles causing terrain gaps
  • Map width slider defect
  • Gaps when selecting/marking vertices
  • "Ghost" profile textures
  • Connect modifier behavior
  • Forming-manual-areal mode rectangular elevation

crashday-3d-editor

10 Aug 19:10
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New features:

  • mixing
  • resizing
  • 'floating' tiles
  • new tools for manual mode: Avg & Amp
  • new tool for shape mode: Amplify
  • new parameters for profiles mode
  • support of .dds tile icons
  • in shape mode: selecting multiple tiles with Ctrl
  • (experimental) infinite height

Tweaks:
~ improved bending system
~ red/white markings always visible
~ increased max height difference for gravity effect
~ behaviour of flatten function
~ tilting birdeye camera
~ removed multiplication feature
~ move to cursor position with [~] key

Fixes:

  • behaviour of keepHeight modifier
  • behaviour of undo function
  • tens of bugs

Crashday 3D Editor v.2.2

28 Dec 19:47
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Added:

  • copy/rotate/inverse/paste selection of vertices
  • new terrain modifier connecting vertices

Fixed:

  • wrong mesh collider assigned for downed pylon

C3DHE

05 Oct 10:20
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Fixed:

  • some elements being not correctly placed onto terrain
  • buttons in menu being not properly aligned
  • help menu being not correctly displayed on 21:9 monitors
  • trees looking like giant spikes :)

New features:

  • tracks can now be loaded directly from TRK files (massive thanks to wurunduk)
  • Editor does not use heightmaps anymore, which means you can set much higher elevations (more than 2000%)
  • shortcut for diselecting highlighted object in build mode [Alt]

crashday 3d editor

10 May 20:51
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New Features:

  • new manual forming tool: areal forming
  • new forming mode: Profiles
  • new copying system
  • setting height of copied vertices
  • selecting one point at the time in profile mode

Fixes:

  • handling non-squared markings
  • mistakenly marked vertex points (e.g through mountains)
  • wrongly applied restrictions to certain tiles (thanks Dawid)
  • mirrored tiles having mirrored restrictions (thanks Dawid)
  • other shenanigans
  • Left ctrl picks up tile under cursor even if current element is null
  • neighbour != null save error
  • form modes not working after reload
  • inefficient track loading

crashday 3d editor

28 Oct 09:42
794bcd4
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Fixed:
Not being able to run the editor on computers set to regions that use point separated floating-point numbers,
e.g en-US, en-EN

Features:

  • custom tileset support
  • undo function
  • mirror loaded track

Crashday 3D editor

02 Feb 17:31
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Tweaks:

[2.2.1]+ increased max track dimensions to 8000 :)

Fixes:

[2.2.2]+ fixed not being capable of loading >2000 tracks

Alternative Crashday Editor v. 2.1

03 Nov 12:13
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Added:

  • height value on slider can now be applied by typing desired value on keypad ([Num*] applies it)
  • quantity of white squares representing vertices in form mode can now be changed on the fly
  • [experimental] new terrain shaping mode - smooth selection - smoothes outer edges of selection using smootherstep formula within given number of vertices

Fixed:

  • some bugs during extreme-height mapping

Tweaks:

  • raised limit of max quantity of tiles for creating tracks to 4000.