Releases: hobbitinisengard/crashday-3d-editor
crashday-3d-editor 3.2
New features:
- Undo/redo tile operations
- Selection of vertex rows instead of bottom-left / top-right vertices
- “Diagonal” modifier (for creating diagonal slopes)
- “Symmetric” modifier (for creating canal-type shapes)
- “Rounded” shape template (for linear slopes smoothed at the ends)
- Flattening tiles in reverse
- Quick access to recently loaded tracks
- Exiting editor with Esc and confirmation window
Tweaks:
~ merged single and areal modes
~ better manual mode tools
~ optimized formula for the jump-type shapes
~ refined profile mode
~ rebalanced intensity slider
~ more convenient highlighting of floating tiles
~ rearranged shape mode shortcuts
~ more transparent height indicator
~ tile reappearance on X release
Fixes:
- white box not emerging in manual mode
- wrong slope orientation with areal vertex selection
- inaccurate tile-to-terrain cast in some cases
crashday-3d-editor 3.1
New features:
- A reworked tileset manager providing more useful functionality
- Undo/redo up to 30 last terrain operations
- "Smart" vertex selection in forming-shape mode
- Advanced vertex marking (patterns and modes)
- Map size input (set up to 2666 cells in width or height)
- Dynamically updating tile preview when setting its height in build-mixing mode
- Select tile to be picked up (in mixed state) with C
- Tile names on hover (e.g. Concrete Floor, Suicide Wall)
- Toggle display of "hidden" tiles in the tile list
- Toggle the semitransparent height indicator
- Camera slowdown on Ctrl
Tweaks:
~ Increased performance
~ Alt now toggles tile visibility in build mode
~ Adjusted intensity slider in forming-manual mode
~ Various GUI tweaks
Fixes:
- Handling of invalid textures when loading
- Handling of infinite vertex height when loading
- Incorrect tile / dynamic object placement after map resizing
- Mismatching tile meshes in mixed state
- 1x2 tiles causing terrain gaps
- Map width slider defect
- Gaps when selecting/marking vertices
- "Ghost" profile textures
- Connect modifier behavior
- Forming-manual-areal mode rectangular elevation
crashday-3d-editor
New features:
- mixing
- resizing
- 'floating' tiles
- new tools for manual mode: Avg & Amp
- new tool for shape mode: Amplify
- new parameters for profiles mode
- support of .dds tile icons
- in shape mode: selecting multiple tiles with Ctrl
- (experimental) infinite height
Tweaks:
~ improved bending system
~ red/white markings always visible
~ increased max height difference for gravity effect
~ behaviour of flatten function
~ tilting birdeye camera
~ removed multiplication feature
~ move to cursor position with [~] key
Fixes:
- behaviour of keepHeight modifier
- behaviour of undo function
- tens of bugs
Crashday 3D Editor v.2.2
Added:
- copy/rotate/inverse/paste selection of vertices
- new terrain modifier connecting vertices
Fixed:
- wrong mesh collider assigned for downed pylon
C3DHE
Fixed:
- some elements being not correctly placed onto terrain
- buttons in menu being not properly aligned
- help menu being not correctly displayed on 21:9 monitors
- trees looking like giant spikes :)
New features:
- tracks can now be loaded directly from TRK files (massive thanks to wurunduk)
- Editor does not use heightmaps anymore, which means you can set much higher elevations (more than 2000%)
- shortcut for diselecting highlighted object in build mode [Alt]
crashday 3d editor
New Features:
- new manual forming tool: areal forming
- new forming mode: Profiles
- new copying system
- setting height of copied vertices
- selecting one point at the time in profile mode
Fixes:
- handling non-squared markings
- mistakenly marked vertex points (e.g through mountains)
- wrongly applied restrictions to certain tiles (thanks Dawid)
- mirrored tiles having mirrored restrictions (thanks Dawid)
- other shenanigans
- Left ctrl picks up tile under cursor even if current element is null
- neighbour != null save error
- form modes not working after reload
- inefficient track loading
crashday 3d editor
Fixed:
Not being able to run the editor on computers set to regions that use point separated floating-point numbers,
e.g en-US, en-EN
Features:
- custom tileset support
- undo function
- mirror loaded track
Crashday 3D editor
Tweaks:
[2.2.1]+ increased max track dimensions to 8000 :)
Fixes:
[2.2.2]+ fixed not being capable of loading >2000 tracks
Alternative Crashday Editor v. 2.1
Added:
- height value on slider can now be applied by typing desired value on keypad ([Num*] applies it)
- quantity of white squares representing vertices in form mode can now be changed on the fly
- [experimental] new terrain shaping mode - smooth selection - smoothes outer edges of selection using smootherstep formula within given number of vertices
Fixed:
- some bugs during extreme-height mapping
Tweaks:
- raised limit of max quantity of tiles for creating tracks to 4000.