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We should include ground IDs, but the representation needs thought. From @Walnut356 via peppi#62:
I did a quick check of the ground ID's on the tournament legal stages, which I've left in tables below. There's 2 holes in this data: stadium transformations, and the little divots on the walls of yoshi's (though I'm not sure they even have IDs).
Implementation isn't 100% straight forward. Every stage has little areas next to the ledges - sometimes multiple per side - that count as "different ground". We could represent it exactly how it is in the game, or we could just lump them all in under "it's the main stage". If they are lumped, do we lump yoshi's slants in as well? They're the same conceptually, but they affect gameplay way more.
The other option is to just put in both, likely with the generalized one being the default (e.g. ground_id and ground_id_exact).
ID tables
ID 65535 is always the respawn/entry platform
FD:
ID
Position
0
Left edge
1
Main
2
Right edge
Yoshi's:
ID
Position
0
Randall
1
Left plat
2
Left slant
3
Main
4
Top plat
5
Right plat
6
Right Slant
Battlefield:
ID
Position
0
Left edge
1
Main
2
Left plat
3
Top plat
4
Right plat
5
Right edge
Stadium:
ID
Position
34
Main
35
Left plat
36
Right plat
51
Left edge (outside)
52
Left edge (inside)
53
Right edge (inside)
54
Right edge (outside)
DL:
ID
Position
0
Left plat
1
Right plat
2
Top plat
3
Left edge
4
Main
5
Right edge
FoD:
ID
Position
0
Left plat
1
Right plat
2
Top plat
3
Left edge (outside)
4
Left edge (inside)
5
Main
6
Right edge (inside)
7
Right edge (outside)
The text was updated successfully, but these errors were encountered:
We should include ground IDs, but the representation needs thought. From @Walnut356 via peppi#62:
ID tables
ID 65535 is always the respawn/entry platform
FD:
Yoshi's:
Battlefield:
Stadium:
DL:
FoD:
The text was updated successfully, but these errors were encountered: