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An experimental raytracer using OpenGL for GPU acceleration

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holasoyender/opengl-raytracing

 
 

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OpenGL Ray-tracing

This is an experimental Computer Graphics project that uses OpenGL for GPU-accelerated ray-tracing.

Features include:

  • Ray-traced soft shadows
  • Ray-traced global illumination
  • Progressive rendering
  • Ray-traced reflections (including blurry reflections based on surface roughness)
  • HDR Skyboxes
  • Animation rendering

The project and its development process were showcased in this video on my YouTube channel.

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An experimental raytracer using OpenGL for GPU acceleration

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  • C++ 88.7%
  • C 10.8%
  • GLSL 0.5%