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Some Questions #79
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Also, tweaking the sky and fog global volume doesn't seem to change anything |
about the curves i fear i can't help you a much, the SDK simply port the curves to the vanilla classes, i myself barely understand how they act same about flashlight, it's just porting fields for the volume, it's because you try to edit the volume that is in the Lethal Expansion module |
ok, well at least knowing the day is on a value of 0 to 1 helps a lot I figured that editing the volume in the scene would work, so do I have to make a prefab of the volume from the scene to my mod's folder or do I have to copy the files from the lethalexpansion folder to my mod's folder and reimport the volume to the scene? |
Not especially a prefab |
Since there's no documentation yet for anything, some parts still confuse me
How does the Enemy Spawn Chance Throughout Day work? I get it's a curve and it increases as the day progresses, but what do the values mean? Is 1 on the horizontal axis the end of the day or is it 1 hour into a day?
Same goes for Outside Enemy Spawn Chance Through Day? Where on the graph is 3:00 pm like normal moons?
How to the spawn graphs for Turrets and Landmines work? Is it distance from the entrance?
How do Flashlight scraps work? What do I need to put in stuff like Flashlight Bulb and Flashlight Bulb Glow? What about Flashlight Mesh? What does Flashlight Type ID mean? What is Flashlight Interference Level for?
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