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Polymer 2 prepare #309
Polymer 2 prepare #309
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@balloob, thanks for your PR! By analyzing the history of the files in this pull request, we identified @justweb1, @andrey-git and @turbokongen to be potential reviewers. |
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Some files could not be reviewed due to errors:
Oops! Something went wrong! :(
ESLint couldn't find the plugin "eslint-plugin-html". This can happen for a couple different reasons:
1. If ESLint is installed globally, then make sure eslint-plugin-html is also installed globally. A globally-installed ESLint cannot find a locally-installed plugin.
2. If ESLint is installed locally, then it's likely that the plugin isn't installed correctly. Try reinstalling by running the following:
npm i eslint-plugin-html@latest --save-dev
If you still can't figure out the problem, please stop by https://gitter.im/eslint/eslint to chat with the team.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Some files could not be reviewed due to errors:
Oops! Something went wrong! :(
ESLint couldn't find the plugin "eslint-plugin-html". This can happen for a couple different reasons:
1. If ESLint is installed globally, then make sure eslint-plugin-html is also installed globally. A globally-installed ESLint cannot find a locally-installed plugin.
2. If ESLint is installed locally, then it's likely that the plugin isn't installed correctly. Try reinstalling by running the following:
npm i eslint-plugin-html@latest --save-dev
If you still can't figure out the problem, please stop by https://gitter.im/eslint/eslint to chat with the team.
I have been playing with this, including in compiled mode and all still seems to work fine. Merging this. Note: this might require some custom UI to be updated to use slots instead of class names. |
* Add info about new widget and senor for android * Add info about newly added sensors
This is part of #308: the road to Polymer 2.
Note that after this PR, we are still running Polymer 1. However, since it's all hybrid 1 + 2 components, it should work when we switch to Polymer 2. Since there are some things handled differently this is not 100% smooth. After this PR is merged, the cycle will look like: update Polymer 2, find bug, fix bug in Polymer 1 branch. Once no more bugs under Polymer 2 -> switch 馃憤