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Horde3D version 2.0.1

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@algts algts released this 19 Oct 20:43
· 8 commits to master since this release
cd7ba67

Patch release. There are following updates and bug fixes:

  • Fixed shadow issue with one light, when shadow disappears if camera is near shadow casting object or at a specific angle.
  • Fixed shadow issue with multiple lights, when shadow disappeared for one of the lights when shadow casting object is not visible by current camera.
  • Fixed compiling under Linux with GCC 10.
  • Fixed compiling with MinGW.
  • Terrain sample now respects 'HORDE3D_BUILD_EXAMPLES' define.
  • Collada converter now allows using material id instead of material name.