Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Recreate match system for networked games. #52

Closed
3 of 5 tasks
james7132 opened this issue Dec 6, 2016 · 2 comments
Closed
3 of 5 tasks

Recreate match system for networked games. #52

james7132 opened this issue Dec 6, 2016 · 2 comments

Comments

@james7132
Copy link
Member

james7132 commented Dec 6, 2016

General TODO:

  • Sync match start time
  • Manage player connections and match setup
  • Server authoritative character selection

Matches in General
Notes:

  • Match events should happen solely on the server
  • Clients should generally be thin, read values/messages from server.

Stock Match

  • Server authoritative stock value syncing

Time Matches

  • Server authoritative time management
@james7132
Copy link
Member Author

  • Player connection management is done.
  • Character selection works via local selection then a client to server push on connect.
  • Server authoritative stock value syncing is done.

Some UI work is needed to accurately reflect networked value changes.

@james7132
Copy link
Member Author

Effectively done.

@james7132 james7132 moved this from Todo to Done in Perpetual Roadmap Mar 13, 2017
@james7132 james7132 removed this from Done in Perpetual Roadmap Mar 13, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant