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stringtable.xml
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stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
<Project name="Arma2">
<Package name="Misc">
<Container name="_other">
<Key ID="str_arma_splash_1">
<English>PRESENTS</English>
</Key>
<Key ID="str_arma_splash_3a">
<English>THE ULTIMATE COMBAT SIMULATION FROM THE CREATORS OF OPERATION FLASHPOINT*</English>
</Key>
<Key ID="str_arma_splash_3b">
<English>*OPERATION FLASHPOINT is registered trademark of Codemasters.\nThis product is sold and distributed by Bohemia Interactive,\nwhich is not affiliated with, authorized by or related to the trademark owner.</English>
</Key>
<Key ID="str_arma_splash_4a">
<English>http://www.armedassault.com</English>
</Key>
<Key ID="str_arma_splash_4b">
<English>Copyright © 2010 Bohemia Interactive. All rights reserved. \n ARMA 2™ and Bohemia Interactive™ are trademarks of Bohemia Interactive. \nThis product contains software technology licensed from GameSpy Industries, Inc. © 1999-2010 GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. \n All rights reserved.
ARMA 2 simulates real-world weapons, vehicles and other equipment. The product names, logos, brands and other trademarks depicted or referred to in the game or in its ancillary materials are the property of their respective trademark owners. \n These trademark owners, and the manufacturers of the weapons, vehicles and other equipment used in the game, are not affiliated with the producer of ARMA 2 and do not endorse or sponsor the game. \n Trijicon®, ACOG®, and the design of the ACOG® are registered trademarks of Trijicon, Inc.</English>
</Key>
<Key ID="str_armedassault">
<English>Armed Assault</English>
</Key>
<Key ID="str_armedassault_capital">
<English>ARMED ASSAULT</English>
</Key>
<Key ID="str_art_h1">
<English>Click on map</English>
</Key>
<Key ID="str_art_h10">
<English>CAN NOT FIRE</English>
</Key>
<Key ID="str_art_h2">
<English>%1: AMMO LOW</English>
</Key>
<Key ID="str_art_h3">
<English>FIRE MISSION INITIATING</English>
</Key>
<Key ID="str_art_h4">
<English>FIRING</English>
</Key>
<Key ID="str_art_h5">
<English>%1 %2: OUT OF AMMO</English>
</Key>
<Key ID="str_art_h6">
<English>OUT OF RANGE! SELECT TARGET POSITION AGAIN!</English>
</Key>
<Key ID="str_art_h7">
<English>TARGET COORDINATES ACCEPTED</English>
</Key>
<Key ID="str_art_h8">
<English>SET VALID TARGET MAP COORDINATES FIRST!</English>
</Key>
<Key ID="str_art_h9">
<English>FIRE MISSION OVER</English>
</Key>
<Key ID="str_artdlg_btnclose">
<English>CLOSE</English>
</Key>
<Key ID="str_artdlg_btnfireadj">
<English>ADJUST FIRE</English>
</Key>
<Key ID="str_artdlg_btnfirearea">
<English>LARGE AREA FIRE</English>
</Key>
<Key ID="str_artdlg_btnfiremass">
<English>MASSIVE BOMBARDMENT</English>
</Key>
<Key ID="str_artdlg_btnfirepoint">
<English>POINT FIRE</English>
</Key>
<Key ID="str_artdlg_btnfiresmall">
<English>SMALL AREA FIRE</English>
</Key>
<Key ID="str_artdlg_btnsend">
<English>SEND MAP COORDINATES</English>
</Key>
<Key ID="str_artdlg_circ">
<English>CIRCULAR</English>
</Key>
<Key ID="str_artdlg_conv">
<English>CONVERGED</English>
</Key>
<Key ID="str_artdlg_destroyed">
<English>DESTROYED</English>
</Key>
<Key ID="str_artdlg_dista">
<English>DISTANCE</English>
</Key>
<Key ID="str_artdlg_distr">
<English>DISTRIBUTION</English>
</Key>
<Key ID="str_artdlg_ffe">
<English>FIRE FOR EFFECT</English>
</Key>
<Key ID="str_artdlg_none">
<English>无</English>
</Key>
<Key ID="str_artdlg_open">
<English>OPEN</English>
</Key>
<Key ID="str_artdlg_ranged">
<English>RANGED</English>
</Key>
<Key ID="str_artdlg_rounds">
<English>ROUNDS</English>
</Key>
<Key ID="str_artdlg_status">
<English>%1\n%3x %2\nAMMO per UNIT: %4</English>
</Key>
<Key ID="str_artdlg_statustitle">
<English>BATTERY STATUS</English>
</Key>
<Key ID="str_artdlg_title">
<English>ARTILLERY INTERFACE</English>
</Key>
<Key ID="str_artdlg_txtcoord">
<English>RELATIVE TARGET COORDINATES\nAZIMUTH: %1 dgr\nRANGE: %2 m</English>
</Key>
<Key ID="str_com_h1">
<English>UNIT CAN NOT MOVE</English>
</Key>
<Key ID="str_com_h2">
<English>UNIT CAN NOT INITIATE FIRE MISSION</English>
</Key>
<Key ID="str_com_h3">
<English>SET MOVE POSITION</English>
</Key>
<Key ID="str_com_h4">
<English>ON THE WAY</English>
</Key>
<Key ID="str_comdlg_airsupport">
<English>AIR SUPPORT</English>
</Key>
<Key ID="str_comdlg_ammo">
<English>OUT OF AMMO</English>
</Key>
<Key ID="str_comdlg_apc">
<English>APC</English>
</Key>
<Key ID="str_comdlg_artillery">
<English>ARTILLERY</English>
</Key>
<Key ID="str_comdlg_btncancel">
<English>CANCEL</English>
</Key>
<Key ID="str_comdlg_btnfire">
<English>FIRE MISSION</English>
</Key>
<Key ID="str_comdlg_btnmove">
<English>移动</English>
</Key>
<Key ID="str_comdlg_car">
<English>CAR</English>
</Key>
<Key ID="str_comdlg_crew">
<English>CREW</English>
</Key>
<Key ID="str_comdlg_eliminated">
<English>ELIMINATED</English>
</Key>
<Key ID="str_comdlg_inf">
<English>INFANTRY</English>
</Key>
<Key ID="str_comdlg_moving">
<English>MOVING</English>
</Key>
<Key ID="str_comdlg_status">
<English>%1/%2/%3</English>
</Key>
<Key ID="str_comdlg_statustitle">
<English>UNIT STATUS:</English>
</Key>
<Key ID="str_comdlg_stop">
<English>STOP</English>
</Key>
<Key ID="str_comdlg_support">
<English>支援</English>
</Key>
<Key ID="str_comdlg_tank">
<English>坦克</English>
</Key>
<Key ID="str_comdlg_title">
<English>COMMAND INTERFACE</English>
</Key>
<Key ID="str_comdlg_weakened">
<English>WEAKENED</English>
</Key>
<Key ID="str_dn_air_cdf">
<English>Air (CDF)</English>
</Key>
<Key ID="str_dn_air_chdkz">
<English>Air (Insurgency)</English>
</Key>
<Key ID="str_dn_air_ru">
<English>Air (RU)</English>
</Key>
<Key ID="str_dn_air_usmc">
<English>Air (USMC)</English>
</Key>
<Key ID="str_dn_armored_cdf">
<English>Armored (CDF)</English>
</Key>
<Key ID="str_dn_armored_chdkz">
<English>Armored (Insurgency)</English>
</Key>
<Key ID="str_dn_armored_ru">
<English>Armored (RU)</English>
</Key>
<Key ID="str_dn_armored_usmc">
<English>Armored (USMC)</English>
</Key>
<Key ID="str_dn_armory">
<English>军械库</English>
</Key>
<Key ID="str_dn_buildings">
<English>Buildings</English>
</Key>
<Key ID="str_dn_bunkers">
<English>Bunkers </English>
</Key>
<Key ID="str_dn_buoysmall">
<English>Buoy (small)</English>
</Key>
<Key ID="str_dn_bus">
<English>Bus</English>
</Key>
<Key ID="str_dn_buses">
<English>Buses</English>
</Key>
<Key ID="str_dn_car_cdf">
<English>Cars (CDF)</English>
</Key>
<Key ID="str_dn_car_chdkz">
<English>Cars (Insurgency)</English>
</Key>
<Key ID="str_dn_car_ru">
<English>Cars (RU)</English>
</Key>
<Key ID="str_dn_car_usmc">
<English>Cars (USMC)</English>
</Key>
<Key ID="str_dn_cdf">
<English>CDF</English>
</Key>
<Key ID="str_dn_chernarus">
<English>Chernarus</English>
</Key>
<Key ID="str_dn_civ">
<English>Civilians</English>
</Key>
<Key ID="str_dn_cubehelper">
<English>Cube helper</English>
</Key>
<Key ID="str_dn_dead_bodies">
<English>Objects (Dead bodies)</English>
</Key>
<Key ID="str_dn_furniture">
<English>Objects (Furniture)</English>
</Key>
<Key ID="str_dn_gue">
<English>Guerillas</English>
</Key>
<Key ID="str_dn_humpsdirt_large">
<English>Dirt hump (large)</English>
</Key>
<Key ID="str_dn_ins">
<English>Insurgents</English>
</Key>
<Key ID="str_dn_locations">
<English>定位件</English>
</Key>
<Key ID="str_dn_mencdf">
<English>Men (CDF)</English>
</Key>
<Key ID="str_dn_menfr">
<English>Men (FR)</English>
</Key>
<Key ID="str_dn_mengue">
<English>Men (Armed civilians)</English>
</Key>
<Key ID="str_dn_menins">
<English>Men (Insurgency)</English>
</Key>
<Key ID="str_dn_menmvd">
<English>Men (MVD)</English>
</Key>
<Key ID="str_dn_mennavy">
<English>Men (NAVY)</English>
</Key>
<Key ID="str_dn_menrus">
<English>Men (Spetsnaz)</English>
</Key>
<Key ID="str_dn_menusmc">
<English>Men (USMC)</English>
</Key>
<Key ID="str_dn_military">
<English>Objects (Military)</English>
</Key>
<Key ID="str_dn_misc">
<English>物体</English>
</Key>
<Key ID="str_dn_modules">
<English>模块</English>
</Key>
<Key ID="str_dn_object">
<English>Object</English>
</Key>
<Key ID="str_dn_objects_fortifications">
<English>Objects (Fortifications)</English>
</Key>
<Key ID="str_dn_obstacle_cylinder">
<English>障碍物 - 圆筒</English>
</Key>
<Key ID="str_dn_obstacle_jump">
<English>障碍物 - 跳跃</English>
</Key>
<Key ID="str_dn_obstacle_saddle">
<English>障碍物 - 鞍马</English>
</Key>
<Key ID="str_dn_platform">
<English>Platform</English>
</Key>
<Key ID="str_dn_rampconcrete">
<English>Concrete ramp</English>
</Key>
<Key ID="str_dn_roadbarrier_light">
<English>Road barrier (small)</English>
</Key>
<Key ID="str_dn_roadbarrier_long">
<English>Road barrier</English>
</Key>
<Key ID="str_dn_ru">
<English>Russia</English>
</Key>
<Key ID="str_dn_ship_cdf">
<English>Ship (CDF)</English>
</Key>
<Key ID="str_dn_ship_chdkz">
<English>Ship (Insurgency)</English>
</Key>
<Key ID="str_dn_ship_ru">
<English>Ship (RU)</English>
</Key>
<Key ID="str_dn_ship_usmc">
<English>Ship (USMC)</English>
</Key>
<Key ID="str_dn_signs">
<English>Objects (Signs)</English>
</Key>
<Key ID="str_dn_small_items">
<English>Objects (Small)</English>
</Key>
<Key ID="str_dn_static_cdf">
<English>Static (CDF)</English>
</Key>
<Key ID="str_dn_static_chdkz">
<English>Static (Insurgency)</English>
</Key>
<Key ID="str_dn_static_ru">
<English>Static (RU)</English>
</Key>
<Key ID="str_dn_static_usmc">
<English>Static (USMC)</English>
</Key>
<Key ID="str_dn_structure">
<English>Structure</English>
</Key>
<Key ID="str_dn_structures">
<English>构筑物</English>
</Key>
<Key ID="str_dn_support_cdf">
<English>Support (CDF)</English>
</Key>
<Key ID="str_dn_support_chdkz">
<English>Support (Insurgency)</English>
</Key>
<Key ID="str_dn_support_ru">
<English>Support (RU)</English>
</Key>
<Key ID="str_dn_support_usmc">
<English>Support (USMC)</English>
</Key>
<Key ID="str_dn_tanks">
<English>Tanks</English>
</Key>
<Key ID="str_dn_targets">
<English>靶标</English>
</Key>
<Key ID="str_dn_tents">
<English>Tents</English>
</Key>
<Key ID="str_dn_testclass">
<English>TEST</English>
</Key>
<Key ID="str_dn_training">
<English>Objects (Training)</English>
</Key>
<Key ID="str_dn_usmc">
<English>USMC</English>
</Key>
<Key ID="str_dn_utes">
<English>Utes</English>
</Key>
<Key ID="str_dn_vehicles">
<English>载具</English>
</Key>
<Key ID="str_dn_wheeledapc">
<English>APC</English>
</Key>
<Key ID="str_dn_wheeledapcs">
<English>APCs</English>
</Key>
<Key ID="str_dn_women">
<English>女性</English>
</Key>
<Key ID="str_dn_wreck">
<English>Wreck</English>
</Key>
<Key ID="str_dn_wrecks">
<English>残骸</English>
</Key>
<Key ID="str_end_1">
<English>任务完成</English>
</Key>
<Key ID="str_end_2">
<English>任务失败</English>
</Key>
<Key ID="str_marker_attack">
<English>Attack</English>
</Key>
<Key ID="str_marker_base_b">
<English>BLUFOR base</English>
</Key>
<Key ID="str_marker_base_e">
<English>SLA Base</English>
</Key>
<Key ID="str_marker_base_o">
<English>OPFOR base</English>
</Key>
<Key ID="str_marker_base_w">
<English>US Base</English>
</Key>
<Key ID="str_marker_destination">
<English>Destination area</English>
</Key>
<Key ID="str_marker_destroy">
<English>Destroy</English>
</Key>
<Key ID="str_marker_destroytarget">
<English>Destroy target</English>
</Key>
<Key ID="str_marker_enemybase">
<English>Enemy base</English>
</Key>
<Key ID="str_marker_enemyoutpost">
<English>Enemy outpost</English>
</Key>
<Key ID="str_marker_enemyoutpost_armored">
<English>Enemy armored post</English>
</Key>
<Key ID="str_marker_enemypositions">
<English>Enemy positions</English>
</Key>
<Key ID="str_marker_enemypresent">
<English>Enemy present</English>
</Key>
<Key ID="str_marker_flag">
<English>Flag</English>
</Key>
<Key ID="str_marker_flag_e">
<English>OPFOR flag</English>
</Key>
<Key ID="str_marker_flag_w">
<English>BLUFOR flag</English>
</Key>
<Key ID="str_marker_go">
<English>Go here</English>
</Key>
<Key ID="str_marker_heavyunit">
<English>Heavy Armor Unit</English>
</Key>
<Key ID="str_marker_join">
<English>加入</English>
</Key>
<Key ID="str_marker_meetingpoint">
<English>Rendezvous point</English>
</Key>
<Key ID="str_marker_outpost">
<English>Outpost</English>
</Key>
<Key ID="str_marker_patrol">
<English>Patrol</English>
</Key>
<Key ID="str_marker_patrol_destination">
<English>Patrol - Destination</English>
</Key>
<Key ID="str_marker_patrol1">
<English>Patrol 1</English>
</Key>
<Key ID="str_marker_patrol2">
<English>Patrol 2</English>
</Key>
<Key ID="str_marker_pickup">
<English>Pick Up</English>
</Key>
<Key ID="str_marker_reinforcements">
<English>Reinforcements</English>
</Key>
<Key ID="str_marker_reinforcements_e">
<English>Enemy reinforcements</English>
</Key>
<Key ID="str_marker_respawn">
<English>Respawn area</English>
</Key>
<Key ID="str_marker_respawn_e">
<English>Respawn - OPFOR</English>
</Key>
<Key ID="str_marker_respawn_w">
<English>Respawn - BLUFOR</English>
</Key>
<Key ID="str_marker_sector1">
<English>Sector 1</English>
</Key>
<Key ID="str_marker_sector2">
<English>Sector 2</English>
</Key>
<Key ID="str_marker_sector3">
<English>Sector 3</English>
</Key>
<Key ID="str_marker_sector4">
<English>Sector 4</English>
</Key>
<Key ID="str_marker_sector5">
<English>Sector 5</English>
</Key>
<Key ID="str_marker_sector6">
<English>Sector 6</English>
</Key>
<Key ID="str_marker_sector7">
<English>Sector 7</English>
</Key>
<Key ID="str_marker_seizeandhold">
<English>Seize and hold</English>
</Key>
<Key ID="str_marker_seizearea">
<English>Seize the area</English>
</Key>
<Key ID="str_marker_seizebase">
<English>Seize the base</English>
</Key>
<Key ID="str_marker_seizecity">
<English>Seize the city</English>
</Key>
<Key ID="str_marker_start">
<English>Insertion point</English>
</Key>
<Key ID="str_marker_support">
<English>支援</English>
</Key>
<Key ID="str_marker_supportteam">
<English>Support team</English>
</Key>
<Key ID="str_marker_teamecho">
<English>Team Echo</English>
</Key>
<Key ID="str_marker_teamfoxtrot">
<English>Team Foxtrot</English>
</Key>
<Key ID="str_marker_teamgolf">
<English>Team Golf</English>
</Key>
<Key ID="str_mission_completed_ca">
<English>任务完成</English>
</Key>
<Key ID="str_mission_defeated">
<English>Enemy forces defeated</English>
</Key>
<Key ID="str_mission_failed_ca">
<English>任务失败</English>
</Key>
<Key ID="str_mission_obey">
<English>Mission failed\nYou didn't obey your orders</English>
</Key>
<Key ID="str_mission_succesfull">
<English>任务完成</English>
</Key>
<Key ID="str_mp_02">
<English>2 minutes remaining</English>
</Key>
<Key ID="str_mp_03">
<English>5 minutes remaining</English>
</Key>
<Key ID="str_mp_04">
<English>10 minutes remaining</English>
</Key>
<Key ID="str_mp_05">
<English>20 minutes remaining</English>
</Key>
<Key ID="str_mp_06">
<English>30 minutes remaining</English>
</Key>
<Key ID="str_mp_07">
<English>1 hour remaining</English>
</Key>
<Key ID="str_mp_flag_back">
<English>The flag has been returned!</English>
</Key>
<Key ID="str_mp_flag_back_b">
<English>The SLA flag has returned.\n The US flag has returned.</English>
</Key>
<Key ID="str_mp_flag_back_e">
<English>The OPFOR flag has been returned...</English>
</Key>
<Key ID="str_mp_flag_back_w">
<English>The BLUFOR flag has been returned...</English>
</Key>
<Key ID="str_mp_flag_done">
<English>Flag delivered!\n%1 has %2 more points.</English>
</Key>
<Key ID="str_mp_flag_taken">
<English>%1 has the flag!</English>
</Key>
<Key ID="str_mp_flag_taken_e">
<English>%1 has the OPFOR flag</English>
</Key>
<Key ID="str_mp_flag_taken_w">
<English>%1 has the BLUFOR flag</English>
</Key>
<Key ID="str_mp_game_desc_aasault">
<English>Get in your chopper and destroy the enemy tanks.</English>
</Key>
<Key ID="str_mp_game_desc_basic">
<English>All surviving members of the squad must reach the destination area.</English>
</Key>
<Key ID="str_mp_game_desc_camel">
<English>Shoot down the enemy team and land at the airport.</English>
</Key>
<Key ID="str_mp_game_desc_castleconflict">
<English>Conquer and hold the castle ruins.</English>
</Key>
<Key ID="str_mp_game_desc_cityconflict">
<English>Conquer and defend the town.</English>
</Key>
<Key ID="str_mp_game_desc_conquerors">
<English>Destroy the enemy bases.</English>
</Key>
<Key ID="str_mp_game_desc_coop">
<English>Rescue the civilians and destroy the enemy base.</English>
</Key>
<Key ID="str_mp_game_desc_csweap">
<English>Get back in one piece!</English>
</Key>
<Key ID="str_mp_game_desc_ctf">
<English>Two opposing teams, two flags. Capture the enemy flag.</English>
</Key>
<Key ID="str_mp_game_desc_dambush">
<English>Destroy a well-protected convoy.</English>
</Key>
<Key ID="str_mp_game_desc_dfox">
<English>Desert combat with respawning vehicles.</English>
</Key>
<Key ID="str_mp_game_desc_dm">
<English>Every man for himself. No-one is your ally.</English>
</Key>
<Key ID="str_mp_game_desc_dsquad">
<English>US: destroy the SCUD - SLA: defend the SCUD</English>
</Key>
<Key ID="str_mp_game_desc_escape">
<English>Get in a chopper and leave the island!</English>
</Key>
<Key ID="str_mp_game_desc_ff_one">
<English>Every man for himself. Receive a bonus for capturing the flag.</English>
</Key>
<Key ID="str_mp_game_desc_ff_two">
<English>Two teams, one flag. Capture it for additional points.</English>
</Key>
<Key ID="str_mp_game_desc_holdbase">
<English>SLA: defend the base - US: conquer the base</English>
</Key>
<Key ID="str_mp_game_desc_holdcastle">
<English>SLA: defend the castle - US: conquer the castle</English>
</Key>
<Key ID="str_mp_game_desc_holdcity">
<English>SLA: defend the town - US: conquer the town</English>
</Key>
<Key ID="str_mp_game_desc_hunting">
<English>Transport strategic resources under sniper fire.</English>
</Key>
<Key ID="str_mp_game_desc_lostsquad">
<English>Defend a base deep in enemy territory.</English>
</Key>
<Key ID="str_mp_game_desc_objectives">
<English>Destroy the enemy objectives.</English>
</Key>
<Key ID="str_mp_game_desc_oilwar">
<English>Capture the enemy fuel depot.</English>
</Key>
<Key ID="str_mp_game_desc_pilotdown">
<English>Find and rescue the pilots.</English>
</Key>
<Key ID="str_mp_game_desc_rteden">
<English>Conquer the coast and the airport.</English>
</Key>
<Key ID="str_mp_game_desc_scontrol">
<English>Take control of the designated sectors to gain points.</English>
</Key>
<Key ID="str_mp_game_desc_shkiller">
<English>Destroy the enemy fuel station.</English>
</Key>
<Key ID="str_mp_game_desc_tdm">
<English>Opposing teams. Kill all enemies!</English>
</Key>
<Key ID="str_mp_game_desc_tdmf">
<English>Hold the city, kill the enemy team</English>
</Key>
<Key ID="str_mp_game_desc_team">
<English>Eliminate all players on the other team.</English>
</Key>
<Key ID="str_mp_game_desc_warcry">
<English>A large scale operation: liberate the town.</English>
</Key>
<Key ID="str_mp_gameover">
<English>The battle is over</English>
</Key>
<Key ID="str_mp_gameover_draw">
<English>Results inconclusive.</English>
</Key>
<Key ID="str_mp_gameover_e">
<English>The SLA won!</English>
</Key>
<Key ID="str_mp_gameover_final">
<English>The battle is over\nFinal score BLUFOR: %1 - OPFOR: %2</English>
</Key>
<Key ID="str_mp_gameover_w">
<English>The US won!</English>
</Key>
<Key ID="str_mp_hold">
<English>Time to Hold:</English>
</Key>
<Key ID="str_mp_m01n01">
<English>06: Seize the Base (Coop 20)</English>
</Key>
<Key ID="str_mp_m02n01">
<English>Seize the Base 2</English>
</Key>
<Key ID="str_mp_m03n01">
<English>04: Armored Fist (Coop 9)</English>
</Key>
<Key ID="str_mp_m04n01">
<English>01: Clean Sweep (Coop 6)</English>
</Key>
<Key ID="str_mp_m05n01">
<English>(Multiplayer mission)</English>
</Key>
<Key ID="str_mp_m06n01">
<English>17: Capture the Island (Team 60)</English>
</Key>
<Key ID="str_mp_m07n01">
<English>08: Sand All Around (CTF 16)</English>
</Key>
<Key ID="str_mp_m08n01">
<English>03: North Bases (CTF 12)</English>
</Key>
<Key ID="str_mp_m09n01">
<English>14: In the Mountain's Shadow (CTF 24)</English>
</Key>
<Key ID="str_mp_m10n01">
<English>09: Hold Castle (Hold 11)</English>
</Key>
<Key ID="str_mp_m11n01">
<English>Capture the Flag</English>
</Key>
<Key ID="str_mp_m12n01">
<English>02: Nobody Nowhere (FF 8)</English>
</Key>
<Key ID="str_mp_m13n01">
<English>07: Death Island (FF 20)</English>
</Key>
<Key ID="str_mp_m14n01">
<English>13: Dangerous Roads (FF 20)</English>
</Key>
<Key ID="str_mp_m15n01">
<English>11: Sector Control (SC 10)</English>
</Key>
<Key ID="str_mp_m16n01">
<English>05: Bloody Streets (DM 20)</English>
</Key>
<Key ID="str_mp_m17n01">
<English>16: Paraiso On Fire (DM 50)</English>
</Key>
<Key ID="str_mp_m18n01">
<English>12: Blackhawk Down (Team 15)</English>
</Key>
<Key ID="str_mp_m19n01">
<English>10: Hunting (Team 6)</English>
</Key>
<Key ID="str_mp_m20n01">
<English>15: Camel Dogfight (Team 8)</English>
</Key>
<Key ID="str_mp_nolimit">
<English>Unlimited</English>
</Key>
<Key ID="str_mp_point_e">
<English>OPFOR scored a point.\nBLUFOR: %1 - OPFOR: %2</English>
</Key>
<Key ID="str_mp_point_w">
<English>BLUFOR scored a point.\nBLUFOR: %1 - OPFOR: %2</English>
</Key>
<Key ID="str_mp_respawn">
<English>Respawn zone (%1)</English>
</Key>
<Key ID="str_mp_respawn_area">
<English>Respawn area</English>
</Key>
<Key ID="str_mp_role">
<English>Choose your role:</English>
</Key>
<Key ID="str_mp_role_antiaircraft">
<English>AntiAircraft</English>
</Key>
<Key ID="str_mp_role_antitank">
<English>Anti Tank</English>
</Key>
<Key ID="str_mp_role_assault">
<English>Assault</English>
</Key>
<Key ID="str_mp_role_defender">
<English>Defender</English>
</Key>
<Key ID="str_mp_role_engineer">
<English>Engineer</English>
</Key>
<Key ID="str_mp_role_medic">
<English>医生</English>
</Key>
<Key ID="str_mp_role_officer">
<English>Officer</English>
</Key>
<Key ID="str_mp_role_silenced">
<English>Silenced</English>
</Key>
<Key ID="str_mp_role_sniper">
<English>Sniper</English>
</Key>
<Key ID="str_mp_roles_group_attack_e1">
<English>SLA Attack Squad 1</English>
</Key>
<Key ID="str_mp_roles_group_attack_e2">
<English>SLA Attack Squad 2</English>
</Key>
<Key ID="str_mp_roles_group_attack_w1">
<English>US Attack Squad 1 (Foxtrot)</English>
</Key>
<Key ID="str_mp_roles_group_attack_w2">
<English>US Attack Squad 2 (Echo)</English>
</Key>
<Key ID="str_mp_roles_group_attack_w3">
<English>US Attack Squad 3 (Golf)</English>
</Key>
<Key ID="str_mp_roles_group_defend_e1">
<English>SLA Defend Squad 1</English>
</Key>
<Key ID="str_mp_roles_group_defend_e2">
<English>SLA Defend Squad 2</English>
</Key>
<Key ID="str_mp_roles_group_defend_w1">
<English>US Defend Squad 1</English>
</Key>
<Key ID="str_mp_roles_group_defend_w2">
<English>US Defend Squad 2</English>
</Key>
<Key ID="str_mp_roles_group_player">
<English>Player Squad</English>
</Key>
<Key ID="str_mp_roles_groupname_abrams">
<English>M1A1 Platoon</English>
</Key>
<Key ID="str_mp_roles_groupname_basic">
<English>Basic Group</English>
</Key>
<Key ID="str_mp_roles_groupname_combinated">
<English>Air and Armored</English>
</Key>
<Key ID="str_mp_roles_groupname_commando_recon">
<English>Spetsnaz, recon team</English>
</Key>
<Key ID="str_mp_roles_groupname_commando_rescue">
<English>Commando, rescue team</English>
</Key>
<Key ID="str_mp_roles_groupname_special">
<English>Special Forces</English>
</Key>
<Key ID="str_mp_roles_groupname_specific">
<English>Specific Forces</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_law">
<English>Assault team LAW soldier</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_leader">
<English>Assault team leader</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_mg">
<English>Assault team MG</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_sniper">
<English>Assault team sniper</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier1">
<English>Assault team soldier 1</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier2">
<English>Assault team soldier 2</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier3">
<English>Assault team soldier 3</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier4">
<English>Assault team soldier 4</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier5">
<English>Assault team soldier 5</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier6">
<English>Assault team soldier 6</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier7">
<English>Assault team soldier 7</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier8">
<English>Assault team soldier 8</English>
</Key>
<Key ID="str_mp_roles_unitsname_assault_soldier9">
<English>Assault team soldier 9</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day1">
<English>Commando (day) 1</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day2">
<English>Commando (day) 2</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day3">
<English>Commando (day) 3</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day4">
<English>Commando (day) 4</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day5">
<English>Commando (day) 5</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day6">
<English>Commando (day) 6</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day7">
<English>Commando (day) 7</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop_day8">
<English>Commando (day) 8</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop1">
<English>Commando 1</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop2">
<English>Commando 2</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop3">
<English>Commando 3</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop4">
<English>Commando 4</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop5">
<English>Commando 5</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop6">
<English>Commando 6</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop7">
<English>Commando 7</English>
</Key>
<Key ID="str_mp_roles_unitsname_blackop8">
<English>Commando 8</English>
</Key>
<Key ID="str_mp_roles_unitsname_camel1">
<English>Camel pilot 1</English>
</Key>
<Key ID="str_mp_roles_unitsname_camel2">
<English>Camel pilot 2</English>
</Key>
<Key ID="str_mp_roles_unitsname_camel3">
<English>Camel pilot 3</English>
</Key>
<Key ID="str_mp_roles_unitsname_camel4">
<English>Camel pilot 4</English>
</Key>
<Key ID="str_mp_roles_unitsname_ciasniper">
<English>CIA Sniper</English>
</Key>
<Key ID="str_mp_roles_unitsname_defend_crew">
<English>Defender tank crew</English>