Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stop-Sprint feature pls🥺 #192

Open
asynchunk opened this issue Apr 16, 2024 · 4 comments
Open

Stop-Sprint feature pls🥺 #192

asynchunk opened this issue Apr 16, 2024 · 4 comments
Labels
enhancement New feature or request

Comments

@asynchunk
Copy link

stop-sprint boolean you can find it on windspigot fork github commits:If hits should stop sprinting, if enabled then players need to sprint reset to deal more knockback

@FirephoenixX02
Copy link

FirephoenixX02 commented Apr 20, 2024

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

@asynchunk
Copy link
Author

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

https://github.com/Wind-Development/WindSpigot/blob/master/WindSpigot-Server/src/main/java/net/minecraft/server/EntityHuman.java#L1092

@uRyanxD uRyanxD added the enhancement New feature or request label May 5, 2024
@Coccocoahelper
Copy link

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

I think that the meaning is this:

  • Hits temporarily stop sprinting, yes.
  • Remove the KB increase from that sprint 'resetting' and make it only work with manual sprint resetting.

@asynchunk
Copy link
Author

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

I think that the meaning is this:

  • Hits temporarily stop sprinting, yes.
  • Remove the KB increase from that sprint 'resetting' and make it only work with manual sprint resetting.

Exactly tysm

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

4 participants