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add DeepL fuzzies
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celerini committed Jun 14, 2023
1 parent 2c31851 commit 92341ef
Showing 1 changed file with 48 additions and 19 deletions.
67 changes: 48 additions & 19 deletions wesnoth-did.po
Expand Up @@ -6081,20 +6081,25 @@ msgstr "Krakatice"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:118
#, fuzzy
msgid "This cuttlefish will not escape me any longer! Hunt her down!"
msgstr ""
msgstr "Tahle sépie mi už neunikne! Ulovte ji!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:152
#, fuzzy
msgid ""
"Right, I got dragged down here without any of my minions. I suppose I will "
"have to do this myself."
msgstr ""
"Jasně, přitáhli mě sem bez mých přisluhovačů. Předpokládám, že to budu muset "
"udělat sám."

#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:161
#, fuzzy
msgid "Hunt down Inky"
msgstr ""
msgstr "Ulovit Inkyho"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:217
Expand All @@ -6103,18 +6108,21 @@ msgstr "Proč jsou ta chapadla tak velká...?"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:230
#, fuzzy
msgid "(<i>huff huff huff</i>)"
msgstr ""
msgstr "(<i>huff huff huff</i>)"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:250
#, fuzzy
msgid "I can see... the colors of the universe..!"
msgstr ""
msgstr "Vidím... barvy vesmíru...!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:269
#, fuzzy
msgid "The stars go whirly whirl and turn into..."
msgstr ""
msgstr "Hvězdy víří a mění se v..."

#. [message]: speaker=Mal Keshar
#. He's high so basically this is gibberish describing mushrooms
Expand All @@ -6138,8 +6146,9 @@ msgstr "... houbičky, počkejte na mě...!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:324
#, fuzzy
msgid "(<i>huff huff</i>)"
msgstr ""
msgstr "(<i>huff huff</i>)"

#. [message]: speaker=Mal Keshar
#. He breaks the fourth wall here because he's enlightened from the shrooms of course, so he talks directly to the player
Expand All @@ -6165,68 +6174,82 @@ msgstr "OSVÍCENÝ"

#. [unit]: type=Necrophage Necron, id=Necron
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:390
#, fuzzy
msgid "Necron"
msgstr ""
msgstr "Necron"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:400
#, fuzzy
msgid ""
"... what a horrendous pile of flesh. Even for a ghoul, this thing is beyond "
"disgusting. Maybe I can send it to a quick death against all those Foolish "
"Heroes."
msgstr ""
"... to je ale strašná hromada masa. I na ghúla je to víc než nechutné. Možná "
"bych ji mohl poslat na rychlou smrt proti všem těm Hloupým hrdinům."

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:428
#, fuzzy
msgid "You are not the creature I seek!"
msgstr ""
msgstr "Ty nejsi to stvoření, které hledám!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:467
#, fuzzy
msgid "Oh for the love of... not these slimy things again..."
msgstr ""
msgstr "Pro lásku... už ne tyhle slizké věci..."

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:499
#, fuzzy
msgid ""
"... wait a second, is this creature even supposed to live in this kind of "
"habitat?"
msgstr ""
msgstr "... počkat, má ten tvor vůbec žít v takovém prostředí?"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:531
#, fuzzy
msgid "The creatures down here keep getting stranger and stranger."
msgstr ""
msgstr "Tvorové tady dole jsou stále podivnější a podivnější."

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:572
#, fuzzy
msgid "Aha!"
msgstr ""
msgstr "Aha!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:576
#, fuzzy
msgid "Finally, I have found you! Now hold still for just a moment..."
msgstr ""
msgstr "Konečně jsem tě našel! Teď se na chvíli nehýbejte..."

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:597
#, fuzzy
msgid "Ha! I have you now!"
msgstr ""
msgstr "Ha! Teď tě mám!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:610
#, fuzzy
msgid "... what’s that sound?"
msgstr ""
msgstr "... co je to za zvuk?"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:636
#, fuzzy
msgid "Where did you come from? Get off of me!"
msgstr ""
msgstr "Odkud pocházíte? Slez ze mě!"

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:675
#, fuzzy
msgid "Uh oh."
msgstr ""
msgstr "Uh oh."

#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:714
Expand All @@ -6235,22 +6258,28 @@ msgstr "Mizím odsud!"

#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:739
#, fuzzy
msgid "Aaargh, so many tentacles! Aieeeeee!!!"
msgstr ""
msgstr "Aaargh, tolik chapadel! Aieeeeee!!!"

#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:749
#, fuzzy
msgid "Bad Ending"
msgstr ""
msgstr "Špatný konec"

#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:751
#, fuzzy
msgid ""
"Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With "
"his delusions of grandeur crushed, his boney remains were consigned to being "
"no more than a few decorative elements around the watery backdrop of the "
"village of squids for all eternity."
msgstr ""
"Naneštěstí pro něj byl Mal Keshar obsazen hordou chapadel. Jeho iluze o "
"vznešenosti byly zničeny a jeho kostnaté pozůstatky se navždy staly jen "
"několika dekorativními prvky na pozadí vodní vesnice chobotnic."

#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
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