/
DevScreens.cpp
1471 lines (1251 loc) · 53.7 KB
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DevScreens.cpp
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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Hack around name collisions between UI and xlib
// Only affects this file.
#undef VK_USE_PLATFORM_XLIB_KHR
#undef VK_USE_PLATFORM_XCB_KHR
#undef VK_USE_PLATFORM_DIRECTFB_EXT
#undef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <algorithm>
#include <cstring>
#include "ppsspp_config.h"
#include "Common/Common.h"
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/System/OSD.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#if !PPSSPP_PLATFORM(UWP)
#include "Common/GPU/Vulkan/VulkanContext.h"
#endif
#include "Common/File/AndroidStorage.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Net/HTTPClient.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/UI.h"
#include "Common/UI/IconCache.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/Profiler/Profiler.h"
#include "Common/LogManager.h"
#include "Common/CPUDetect.h"
#include "Common/StringUtils.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "Core/Reporting.h"
#include "Core/CoreParameter.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitState.h"
#include "GPU/Debugger/Record.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/MainScreen.h"
#include "UI/ControlMappingScreen.h"
#include "UI/GameSettingsScreen.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
// Want to avoid including the full header here as it includes d3dx.h
int GetD3DCompilerVersion();
#endif
#include "android/jni/app-android.h"
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
static const char *g_debugOverlayList[] = {
"Off",
"Debug stats",
"Draw Frametimes Graph",
"Frame timing",
#ifdef USE_PROFILER
"Frame profile",
#endif
"Control Debug",
"Audio Debug",
"GPU Profile",
"GPU Allocator Viewer",
};
void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
int numOverlays = ARRAY_SIZE(g_debugOverlayList);
if (!(g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL)) {
numOverlays -= 2; // skip the last 2.
}
items->Add(new PopupMultiChoice((int *)&g_Config.iDebugOverlay, dev->T("Debug overlay"), g_debugOverlayList, 0, numOverlays, I18NCat::DEVELOPER, screenManager));
}
void DevMenuScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
#if !defined(MOBILE_DEVICE)
items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenuScreen::OnLogView);
#endif
items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenuScreen::OnLogConfig);
items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenuScreen::OnDeveloperTools);
items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenuScreen::OnJitCompare);
items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenuScreen::OnShaderView);
AddOverlayList(items, screenManager());
items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Add([](UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
});
items->Add(new Choice(dev->T("Reset limited logging")))->OnClick.Handle(this, &DevMenuScreen::OnResetLimitedLogging);
items->Add(new Choice(dev->T("Create frame dump")))->OnClick.Add([](UI::EventParams &e) {
GPURecord::RecordNextFrame([](const Path &dumpPath) {
NOTICE_LOG(SYSTEM, "Frame dump created at '%s'", dumpPath.c_str());
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
System_ShowFileInFolder(dumpPath);
} else {
g_OSD.Show(OSDType::MESSAGE_SUCCESS, dumpPath.ToVisualString(), 7.0f);
}
});
return UI::EVENT_DONE;
});
// This one is not very useful these days, and only really on desktop. Hide it on other platforms.
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) {
items->Add(new Choice(dev->T("Dump next frame to log")))->OnClick.Add([](UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
});
}
scroll->Add(items);
parent->Add(scroll);
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (ring) {
ring->SetEnabled(true);
}
}
UI::EventReturn DevMenuScreen::OnResetLimitedLogging(UI::EventParams &e) {
Reporting::ResetCounts();
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnLogView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnLogConfig(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnDeveloperTools(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new DeveloperToolsScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnJitCompare(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnShaderView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
if (gpu) // Avoid crashing if chosen while the game is being loaded.
screenManager()->push(new ShaderListScreen());
return UI::EVENT_DONE;
}
void DevMenuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
UpdateUIState(UISTATE_INGAME);
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// TriggerFinish(DR_OK);
}
void LogScreen::UpdateLog() {
using namespace UI;
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (!ring)
return;
vert_->Clear();
for (int i = ring->GetCount() - 1; i >= 0; i--) {
TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false));
uint32_t color = 0xFFFFFF;
switch (ring->LevelAt(i)) {
case LogLevel::LDEBUG: color = 0xE0E0E0; break;
case LogLevel::LWARNING: color = 0x50FFFF; break;
case LogLevel::LERROR: color = 0x5050FF; break;
case LogLevel::LNOTICE: color = 0x30FF30; break;
case LogLevel::LINFO: color = 0xFFFFFF; break;
case LogLevel::LVERBOSE: color = 0xC0C0C0; break;
}
v->SetTextColor(0xFF000000 | color);
}
toBottom_ = true;
}
void LogScreen::update() {
UIDialogScreenWithBackground::update();
if (toBottom_) {
toBottom_ = false;
scroll_->ScrollToBottom();
}
}
void LogScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
root_ = outer;
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bottom->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
cmdLine_ = bottom->Add(new TextEdit("", "Command", "Command Line", new LinearLayoutParams(1.0)));
cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit);
bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit);
vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert_->SetSpacing(0);
UpdateLog();
}
UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) {
std::string cmd = cmdLine_->GetText();
// TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc.
NOTICE_LOG(SYSTEM, "Submitted: %s", cmd.c_str());
UpdateLog();
cmdLine_->SetText("");
cmdLine_->SetFocus();
return UI::EVENT_DONE;
}
void LogConfigScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayoutList(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogType type = (LogType)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, I18NCat::NONE, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogType)i);
chan->enabled = !chan->enabled;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnEnableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogType)i);
chan->enabled = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnDisableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogType)i);
chan->enabled = false;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
if (e.v)
logLevelScreen->SetPopupOrigin(e.v);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for (int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
LogType type = (LogType)i;
LogChannel *chan = logMan->GetLogChannel(type);
if (chan->enabled)
chan->level = (LogLevel)(selected + 1);
}
}
struct JitDisableFlag {
MIPSComp::JitDisable flag;
const char *name;
};
// Please do not try to translate these :)
static const JitDisableFlag jitDisableFlags[] = {
{ MIPSComp::JitDisable::ALU, "ALU" },
{ MIPSComp::JitDisable::ALU_IMM, "ALU_IMM" },
{ MIPSComp::JitDisable::ALU_BIT, "ALU_BIT" },
{ MIPSComp::JitDisable::MULDIV, "MULDIV" },
{ MIPSComp::JitDisable::FPU, "FPU" },
{ MIPSComp::JitDisable::FPU_COMP, "FPU_COMP" },
{ MIPSComp::JitDisable::FPU_XFER, "FPU_XFER" },
{ MIPSComp::JitDisable::VFPU_VEC, "VFPU_VEC" },
{ MIPSComp::JitDisable::VFPU_MTX_VTFM, "VFPU_MTX_VTFM" },
{ MIPSComp::JitDisable::VFPU_MTX_VMSCL, "VFPU_MTX_VMSCL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMUL, "VFPU_MTX_VMMUL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMOV, "VFPU_MTX_VMMOV" },
{ MIPSComp::JitDisable::VFPU_COMP, "VFPU_COMP" },
{ MIPSComp::JitDisable::VFPU_XFER, "VFPU_XFER" },
{ MIPSComp::JitDisable::LSU, "LSU" },
{ MIPSComp::JitDisable::LSU_UNALIGNED, "LSU_UNALIGNED" },
{ MIPSComp::JitDisable::LSU_FPU, "LSU_FPU" },
{ MIPSComp::JitDisable::LSU_VFPU, "LSU_VFPU" },
{ MIPSComp::JitDisable::SIMD, "SIMD" },
{ MIPSComp::JitDisable::BLOCKLINK, "Block Linking" },
{ MIPSComp::JitDisable::POINTERIFY, "Pointerify" },
{ MIPSComp::JitDisable::STATIC_ALLOC, "Static regalloc" },
{ MIPSComp::JitDisable::CACHE_POINTERS, "Cached pointers" },
{ MIPSComp::JitDisable::REGALLOC_GPR, "GPR Regalloc across instructions" },
{ MIPSComp::JitDisable::REGALLOC_FPR, "FPR Regalloc across instructions" },
};
void JitDebugScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &JitDebugScreen::OnDisableAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &JitDebugScreen::OnEnableAll);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Disabled JIT functionality")));
for (auto flag : jitDisableFlags) {
// Do not add translation of these.
vert->Add(new BitCheckBox(&g_Config.uJitDisableFlags, (uint32_t)flag.flag, flag.name));
}
}
UI::EventReturn JitDebugScreen::OnEnableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags &= ~(uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
UI::EventReturn JitDebugScreen::OnDisableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags |= (uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
const char *GetCompilerABI() {
#if PPSSPP_ARCH(ARMV7)
return "armeabi-v7a";
#elif PPSSPP_ARCH(ARM)
return "armeabi";
#elif PPSSPP_ARCH(ARM64)
return "arm64";
#elif PPSSPP_ARCH(X86)
return "x86";
#elif PPSSPP_ARCH(AMD64)
return "x86-64";
#elif PPSSPP_ARCH(RISCV64)
//https://github.com/riscv/riscv-toolchain-conventions#cc-preprocessor-definitions
//https://github.com/riscv/riscv-c-api-doc/blob/master/riscv-c-api.md#abi-related-preprocessor-definitions
#if defined(__riscv_float_abi_single)
return "lp64f";
#elif defined(__riscv_float_abi_double)
return "lp64d";
#elif defined(__riscv_float_abi_quad)
return "lp64q";
#elif defined(__riscv_float_abi_soft)
return "lp64";
#endif
#else
return "other";
#endif
}
void SystemInfoScreen::update() {
TabbedUIDialogScreenWithGameBackground::update();
g_OSD.NudgeSidebar();
}
void SystemInfoScreen::CreateTabs() {
using namespace Draw;
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto si = GetI18NCategory(I18NCat::SYSINFO);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
tabHolder->SetTag("DevSystemInfo");
LinearLayout *deviceSpecs = AddTab("Device Info", si->T("Device Info"));
CollapsibleSection *systemInfo = deviceSpecs->Add(new CollapsibleSection(si->T("System Information")));
systemInfo->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME)));
#if PPSSPP_PLATFORM(ANDROID)
systemInfo->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
#endif
systemInfo->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION)));
std::string board = System_GetProperty(SYSPROP_BOARDNAME);
if (!board.empty())
systemInfo->Add(new InfoItem(si->T("Board"), board));
systemInfo->Add(new InfoItem(si->T("ABI"), GetCompilerABI()));
#ifdef _WIN32
if (IsDebuggerPresent()) {
systemInfo->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes")));
}
#endif
CollapsibleSection *cpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("CPU Information")));
// Don't bother showing the CPU name if we don't have one.
if (strcmp(cpu_info.brand_string, "Unknown") != 0) {
cpuInfo->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string));
}
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat(si->T("%d (%d per core, %d cores)"), totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
cpuInfo->Add(new InfoItem(si->T("Threads"), cores));
#if PPSSPP_PLATFORM(IOS)
cpuInfo->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No")));
#endif
CollapsibleSection *gpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Information")));
DrawContext *draw = screenManager()->getDrawContext();
const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME);
const char *apiName = gr->T(apiNameKey);
gpuInfo->Add(new InfoItem(si->T("3D API"), apiName));
// TODO: Not really vendor, on most APIs it's a device name (GL calls it vendor though).
std::string vendorString;
if (draw->GetDeviceCaps().deviceID != 0) {
vendorString = StringFromFormat("%s (%08x)", draw->GetInfoString(InfoField::VENDORSTRING).c_str(), draw->GetDeviceCaps().deviceID);
} else {
vendorString = draw->GetInfoString(InfoField::VENDORSTRING);
}
gpuInfo->Add(new InfoItem(si->T("Vendor"), vendorString));
std::string vendor = draw->GetInfoString(InfoField::VENDOR);
if (vendor.size())
gpuInfo->Add(new InfoItem(si->T("Vendor (detected)"), vendor));
gpuInfo->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER)));
#ifdef _WIN32
if (GetGPUBackend() != GPUBackend::VULKAN)
gpuInfo->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
#if !PPSSPP_PLATFORM(UWP)
if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
gpuInfo->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion())));
}
#endif
#endif
if (GetGPUBackend() == GPUBackend::OPENGL) {
gpuInfo->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive")));
int highp_int_min = gl_extensions.range[1][5][0];
int highp_int_max = gl_extensions.range[1][5][1];
int highp_float_min = gl_extensions.range[1][2][0];
int highp_float_max = gl_extensions.range[1][2][1];
if (highp_int_max != 0) {
char temp[512];
snprintf(temp, sizeof(temp), "Highp int range: %d-%d", highp_int_min, highp_int_max);
gpuInfo->Add(new InfoItem(si->T("High precision int range"), temp));
}
if (highp_float_max != 0) {
char temp[512];
snprintf(temp, sizeof(temp), "Highp float range: %d-%d", highp_int_min, highp_int_max);
gpuInfo->Add(new InfoItem(si->T("High precision float range"), temp));
}
}
gpuInfo->Add(new InfoItem(si->T("Depth buffer format"), DataFormatToString(draw->GetDeviceCaps().preferredDepthBufferFormat)));
std::string texCompressionFormats;
// Simple non-detailed summary of supported tex compression formats.
if (draw->GetDataFormatSupport(Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK)) texCompressionFormats += "ETC2 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::ASTC_4x4_UNORM_BLOCK)) texCompressionFormats += "ASTC ";
if (draw->GetDataFormatSupport(Draw::DataFormat::BC1_RGBA_UNORM_BLOCK)) texCompressionFormats += "BC1-3 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::BC4_UNORM_BLOCK)) texCompressionFormats += "BC4-5 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) texCompressionFormats += "BC7 ";
gpuInfo->Add(new InfoItem(si->T("Compressed texture formats"), texCompressionFormats));
CollapsibleSection *osInformation = deviceSpecs->Add(new CollapsibleSection(si->T("OS Information")));
osInformation->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T("%d bytes"), GetMemoryProtectPageSize())));
osInformation->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive")));
#if PPSSPP_PLATFORM(ANDROID)
osInformation->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported")));
#endif
const char *build = si->T("Release");
#ifdef _DEBUG
build = si->T("Debug");
#endif
osInformation->Add(new InfoItem(si->T("PPSSPP build"), build));
CollapsibleSection *audioInformation = deviceSpecs->Add(new CollapsibleSection(si->T("Audio Information")));
audioInformation->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER);
if (framesPerBuffer > 0) {
audioInformation->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer)));
}
#if PPSSPP_PLATFORM(ANDROID)
audioInformation->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
audioInformation->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
#endif
CollapsibleSection *displayInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Display Information")));
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP)
displayInfo->Add(new InfoItem(si->T("Native resolution"), StringFromFormat("%dx%d",
System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
#endif
displayInfo->Add(new InfoItem(si->T("UI resolution"), StringFromFormat("%dx%d (%s: %0.2f)",
g_display.dp_xres,
g_display.dp_yres,
si->T("DPI"),
g_display.dpi)));
displayInfo->Add(new InfoItem(si->T("Pixel resolution"), StringFromFormat("%dx%d",
g_display.pixel_xres,
g_display.pixel_yres)));
const float insets[4] = {
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM),
};
if (insets[0] != 0.0f || insets[1] != 0.0f || insets[2] != 0.0f || insets[3] != 0.0f) {
displayInfo->Add(new InfoItem(si->T("Screen notch insets"), StringFromFormat("%0.1f %0.1f %0.1f %0.1f", insets[0], insets[1], insets[2], insets[3])));
}
// Don't show on Windows, since it's always treated as 60 there.
displayInfo->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat(si->T("%0.2f Hz"), (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE))));
std::string presentModes;
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::FIFO) presentModes += "FIFO, ";
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::IMMEDIATE) presentModes += "IMMEDIATE, ";
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::MAILBOX) presentModes += "MAILBOX, ";
if (!presentModes.empty()) {
presentModes.pop_back();
presentModes.pop_back();
}
displayInfo->Add(new InfoItem(si->T("Present modes"), presentModes));
CollapsibleSection *versionInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Version Information")));
std::string apiVersion;
if (GetGPUBackend() == GPUBackend::OPENGL) {
if (gl_extensions.IsGLES) {
apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
} else {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
} else {
apiVersion = draw->GetInfoString(InfoField::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
}
versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion));
versionInfo->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION)));
#if PPSSPP_PLATFORM(ANDROID)
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
if (moga.empty()) {
moga = si->T("(none detected)");
}
versionInfo->Add(new InfoItem("Moga", moga));
#endif
if (gstate_c.GetUseFlags()) {
// We're in-game, and can determine these.
// TODO: Call a static version of GPUCommon::CheckGPUFeatures() and derive them here directly.
CollapsibleSection *gpuFlags = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Flags")));
for (int i = 0; i < 32; i++) {
if (gstate_c.Use((1 << i))) {
gpuFlags->Add(new TextView(GpuUseFlagToString(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
}
LinearLayout *storage = AddTab("Storage", si->T("Storage"));
storage->Add(new ItemHeader(si->T("Directories")));
// Intentionally non-translated
storage->Add(new InfoItem("MemStickDirectory", g_Config.memStickDirectory.ToVisualString()));
storage->Add(new InfoItem("InternalDataDirectory", g_Config.internalDataDirectory.ToVisualString()));
storage->Add(new InfoItem("AppCacheDir", g_Config.appCacheDirectory.ToVisualString()));
storage->Add(new InfoItem("DefaultCurrentDir", g_Config.defaultCurrentDirectory.ToVisualString()));
#if PPSSPP_PLATFORM(ANDROID)
storage->Add(new InfoItem("ExtFilesDir", g_extFilesDir));
bool scoped = System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE);
storage->Add(new InfoItem("Scoped Storage", scoped ? di->T("Yes") : di->T("No")));
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
// This flag is only relevant on Android API 30+.
storage->Add(new InfoItem("IsStoragePreservedLegacy", Android_IsExternalStoragePreservedLegacy() ? di->T("Yes") : di->T("No")));
}
#endif
LinearLayout *buildConfig = AddTab("DevSystemInfoBuildConfig", si->T("Build Config"));
buildConfig->Add(new ItemHeader(si->T("Build Configuration")));
#ifdef JENKINS
buildConfig->Add(new InfoItem(si->T("Built by"), "Jenkins"));
#endif
#ifdef _DEBUG
buildConfig->Add(new InfoItem("_DEBUG", ""));
#else
buildConfig->Add(new InfoItem("NDEBUG", ""));
#endif
#ifdef USE_ASAN
buildConfig->Add(new InfoItem("USE_ASAN", ""));
#endif
#ifdef USING_GLES2
buildConfig->Add(new InfoItem("USING_GLES2", ""));
#endif
#ifdef MOBILE_DEVICE
buildConfig->Add(new InfoItem("MOBILE_DEVICE", ""));
#endif
#if PPSSPP_ARCH(ARMV7S)
buildConfig->Add(new InfoItem("ARMV7S", ""));
#endif
#if PPSSPP_ARCH(ARM_NEON)
buildConfig->Add(new InfoItem("ARM_NEON", ""));
#endif
#ifdef _M_SSE
buildConfig->Add(new InfoItem("_M_SSE", StringFromFormat("0x%x", _M_SSE)));
#endif
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
buildConfig->Add(new InfoItem("GOLD", ""));
}
LinearLayout *cpuExtensions = AddTab("DevSystemInfoCPUExt", si->T("CPU Extensions"));
cpuExtensions->Add(new ItemHeader(si->T("CPU Extensions")));
std::vector<std::string> exts = cpu_info.Features();
for (std::string &ext : exts) {
cpuExtensions->Add(new TextView(ext, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
LinearLayout *driverBugs = AddTab("DevSystemInfoDriverBugs", si->T("Driver bugs"));
bool anyDriverBugs = false;
for (int i = 0; i < (int)draw->GetBugs().MaxBugIndex(); i++) {
if (draw->GetBugs().Has(i)) {
anyDriverBugs = true;
driverBugs->Add(new TextView(draw->GetBugs().GetBugName(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
if (!anyDriverBugs) {
driverBugs->Add(new TextView(si->T("No GPU driver bugs detected"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
if (GetGPUBackend() == GPUBackend::OPENGL) {
LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("OGL Extensions"));
if (!gl_extensions.IsGLES) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL Extensions")));
} else if (gl_extensions.GLES3) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 3.0 Extensions")));
} else {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 2.0 Extensions")));
}
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (auto &extension : exts) {
gpuExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
// If there aren't any EGL extensions, no need to show the tab.
if (exts.size() > 0) {
ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
eglExtensionsScroll->SetTag("DevSystemInfoEGLExt");
LinearLayout *eglExtensions = new LinearLayoutList(ORIENT_VERTICAL);
eglExtensions->SetSpacing(0);
eglExtensionsScroll->Add(eglExtensions);
tabHolder->AddTab(si->T("EGL Extensions"), eglExtensionsScroll);
eglExtensions->Add(new ItemHeader(si->T("EGL Extensions")));
for (auto &extension : exts) {
eglExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
} else if (GetGPUBackend() == GPUBackend::VULKAN) {
LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("Vulkan Features"));
#if !PPSSPP_PLATFORM(UWP)
// Vulkan specific code here, can't be bothered to abstract.
// OK because of above check.
VulkanContext *vk = (VulkanContext *)draw->GetNativeObject(Draw::NativeObject::CONTEXT);
CollapsibleSection *vulkanFeatures = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Features")));
std::vector<std::string> features = draw->GetFeatureList();
for (auto &feature : features) {
vulkanFeatures->Add(new TextView(feature, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *presentModes = gpuExtensions->Add(new CollapsibleSection(si->T("Present Modes")));
for (auto mode : vk->GetAvailablePresentModes()) {
std::string str = VulkanPresentModeToString(mode);
if (mode == vk->GetPresentMode()) {
str += std::string(" (") + di->T("Current") + ")";
}
presentModes->Add(new TextView(str, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *colorFormats = gpuExtensions->Add(new CollapsibleSection(si->T("Display Color Formats")));
if (vk) {
for (auto &format : vk->SurfaceFormats()) {
std::string line = StringFromFormat("%s : %s", VulkanFormatToString(format.format), VulkanColorSpaceToString(format.colorSpace));
colorFormats->Add(new TextView(line,
new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
#endif
CollapsibleSection *enabledExtensions = gpuExtensions->Add(new CollapsibleSection(std::string(si->T("Vulkan Extensions")) + " (" + di->T("Enabled") + ")"));
std::vector<std::string> extensions = draw->GetExtensionList(true, true);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
// Also get instance extensions
enabledExtensions->Add(new ItemHeader("Instance"));
extensions = draw->GetExtensionList(false, true);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *vulkanExtensions = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Extensions")));
extensions = draw->GetExtensionList(true, false);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
vulkanExtensions->Add(new ItemHeader("Instance"));
// Also get instance extensions
extensions = draw->GetExtensionList(false, false);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
#ifdef _DEBUG
LinearLayout *internals = AddTab("DevSystemInfoInternals", si->T("Internals"));
CreateInternalsTab(internals);
#endif
}
void SystemInfoScreen::CreateInternalsTab(UI::ViewGroup *internals) {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto si = GetI18NCategory(I18NCat::SYSINFO);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
internals->Add(new ItemHeader(si->T("Icon cache")));
IconCacheStats iconStats = g_iconCache.GetStats();
internals->Add(new InfoItem(si->T("Image data count"), StringFromFormat("%d", iconStats.cachedCount)));
internals->Add(new InfoItem(si->T("Texture count"), StringFromFormat("%d", iconStats.textureCount)));
internals->Add(new InfoItem(si->T("Data size"), NiceSizeFormat(iconStats.dataSize)));
internals->Add(new Choice(di->T("Clear")))->OnClick.Add([&](UI::EventParams &) {
g_iconCache.ClearData();
RecreateViews();
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Notification tests")));
internals->Add(new Choice(si->T("Error")))->OnClick.Add([&](UI::EventParams &) {
std::string str = "Error " + CodepointToUTF8(0x1F41B) + CodepointToUTF8(0x1F41C) + CodepointToUTF8(0x1F914);
g_OSD.Show(OSDType::MESSAGE_ERROR, str);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Warning")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_WARNING, "Warning", "Some\nAdditional\nDetail");
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Info")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_INFO, "Info");
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_SUCCESS, "Success");
return UI::EVENT_DONE;
});
internals->Add(new Choice(sy->T("RetroAchievements")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_WARNING, "RetroAchievements warning", "", "I_RETROACHIEVEMENTS_LOGO");
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Progress tests")));
internals->Add(new Choice(si->T("30%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 30, 0.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("100%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 100, 1.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("N/A%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 0, 0, 0, 0.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.RemoveProgressBar("testprogress", true, 0.5f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Failure")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.RemoveProgressBar("testprogress", false, 0.5f);
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Achievement tests")));
internals->Add(new Choice(si->T("Leaderboard tracker: Show")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, "My leaderboard tracker", true);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Leaderboard tracker: Update")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, "Updated tracker", true);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Leaderboard tracker: Hide")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, nullptr, false);
return UI::EVENT_DONE;
});
static const char *positions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" };
internals->Add(new ItemHeader(ac->T("Notifications")));
internals->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardTrackerPos, ac->T("Leaderboard tracker"), positions, 0, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
#if PPSSPP_PLATFORM(ANDROID)
internals->Add(new Choice(si->T("Exception")))->OnClick.Add([&](UI::EventParams &) {
System_Notify(SystemNotification::TEST_JAVA_EXCEPTION);
return UI::EVENT_DONE;
});
#endif
}
void AddressPromptScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
addrView_ = new TextView(dev->T("Enter address"), ALIGN_HCENTER, false);
parent->Add(addrView_);
ViewGroup *grid = new GridLayout(GridLayoutSettings(60, 40));
parent->Add(grid);
for (int i = 0; i < 16; ++i) {
char temp[16];
snprintf(temp, 16, " %X ", i);
buttons_[i] = new Button(temp);
grid->Add(buttons_[i])->OnClick.Handle(this, &AddressPromptScreen::OnDigitButton);
}
parent->Add(new Button(dev->T("Backspace")))->OnClick.Handle(this, &AddressPromptScreen::OnBackspace);
}
void AddressPromptScreen::OnCompleted(DialogResult result) {
if (result == DR_OK) {
UI::EventParams e{};
e.v = root_;
e.a = addr_;
OnChoice.Trigger(e);
}
}
UI::EventReturn AddressPromptScreen::OnDigitButton(UI::EventParams &e) {
for (int i = 0; i < 16; ++i) {
if (buttons_[i] == e.v) {
AddDigit(i);
}
}
return UI::EVENT_DONE;
}
UI::EventReturn AddressPromptScreen::OnBackspace(UI::EventParams &e) {
BackspaceDigit();
return UI::EVENT_DONE;
}
void AddressPromptScreen::AddDigit(int n) {