A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
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hrydgard Add a large number of missing Game IDs to compat.ini. May help variou…
…s Phantasy Star and SOCOM issues, in particular.

Like #9118, #8492, #10749. #11814, #9802
Latest commit 13c85b1 Feb 20, 2019
Type Name Latest commit message Commit time
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.github README: Add more to the issue template. Apr 22, 2018
Common Windows: Hide accelerators when they are disabled. Feb 17, 2019
Core Merge pull request #11812 from unknownbrackets/android-memstick Feb 19, 2019
GPU GPU: Better typesafety for shader bits. Feb 16, 2019
Qt Qt: Cleanup indentation. Feb 18, 2019
SDL SDL: Allow PauseWhenMinimized to work. Feb 18, 2019
Tools Remove unused SQL database that's in the wrong place anyway (needs to… Jan 4, 2015
UI Merge pull request #11812 from unknownbrackets/android-memstick Feb 19, 2019
UWP Update glslang to latest version Feb 5, 2019
Windows Merge pull request #11809 from unknownbrackets/ui-minor Feb 17, 2019
android Android: Add some logging Feb 10, 2019
assets Add a large number of missing Game IDs to compat.ini. May help variou… Feb 20, 2019
cmake Made X11-Vulkan default. Provided explanatory toolchain file as overr… Jun 27, 2018
dx9sdk @ 7751cf7 Windows: d3dcompiler_47.dll is redistributable, so add it to our inst… Mar 22, 2017
ext Qt: Correct text bind on first draw of string. Feb 17, 2019
ffmpeg @ 7472c90 Update ffmpeg submodule Sep 24, 2018
gradle/wrapper Update to latest gradle, update lang submodule. Jan 15, 2019
headless GLES: Move some vendor bug checks to Draw. Dec 24, 2018
icons Move unix-icons out of assets Oct 14, 2016
ios Update Launch Screen.storyboard Jan 6, 2019
libretro Remove iForceMaxEmulatedFPS and replace with a compat setting for the… Feb 6, 2019
pspautotests @ 32d3e04 Update pspautotests submodule, not that it matters, just for convenie… Feb 19, 2019
source_assets UWP: Add simple script to produce the square-shaped UWP logos. Add go… Mar 23, 2017
unittest Disable "Edit & Continue" with VS debug mode. Dec 7, 2018
.editorconfig Revert "EditorConfig: Workaround MSVC2017 bug." Jan 18, 2018
.gitattributes merged with upstream / amended SDL2 multi monitor support Oct 15, 2014
.gitignore Naruto 3: Probably a better fix for the video hang issue. Feb 10, 2019
.gitmodules Add submodules, namespace json to prepare for the addition of rapidjs… Aug 12, 2018
.travis.sh Libretro port. Mar 24, 2018
.travis.yml Libretro port. Mar 24, 2018
.ycm_extra_conf.py glew: Move to ext Dec 18, 2016
CMakeLists.txt CMakeLists: fix EGL detection for ARM devices Jan 25, 2019
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the… Nov 4, 2012
README.md Update to 1.7.5, update lang Dec 4, 2018
appveyor.yml Appveyor: disable scanning for tests. Mar 20, 2017
atlasscript.txt Implement on-screen touch combo keys. Oct 24, 2015
atlasscript_lowmem.txt Implement on-screen touch combo keys. Oct 24, 2015
b.sh Libretro port. Mar 24, 2018
build.gradle Android: Update gradle to 3.3.1 Feb 10, 2019
build_ppgeatlas.sh Minor script updates Mar 18, 2017
buildatlas.sh Minor script updates Mar 18, 2017
chinese.txt Update chinese.txt korean.txt (learning files for font atlas) Sep 17, 2016
copyrelease.sh Update copyrelease.sh May 17, 2017
git-version.cmake Fix PPSSPP_GIT_VERSION_NO_UPDATE 1. Sep 21, 2015
gradlew Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017
gradlew.bat Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017
history.md README: Cleanup and move some out to history. Apr 22, 2018
korean.txt Update chinese.txt korean.txt (learning files for font atlas) Sep 17, 2016
macshaders.sh Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017
make-font-textfiles.sh Move lang into assets. Oct 14, 2016
notinstalled.txt Add InnoSetup script to make a basic installer. Oct 15, 2013
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) Feb 15, 2016
ppsspp.iss Update Inno installer Jan 12, 2018
ppsspp_config.h Windows: Avoid UWP for desktop api family. Nov 25, 2017
settings.gradle Remove duplicate library; use the existing one Oct 6, 2018
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation Jan 27, 2017
test.py Make test.py python3-compatible, print out command lines better. Nov 15, 2017


PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

For game compatibility, see community compatibility feedback.

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3

  • Crashfixes, task switching and one in Phantasy Star Portable
  • Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2

  • Crashfixes
  • Fix broken graphics in flOw.

What's new in 1.6.0

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support

What's new in 1.5.4

  • Bugfixes and crashfixes!

What's new in 1.5.0

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to: