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A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on
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.github README: Add more to the issue template. Apr 22, 2018
Common Vulkan: Just some extra logging. Sep 17, 2019
Core Update default adhoc server to one that works Sep 23, 2019
GPU Vulkan: Fix shutdown crash accidentally caused by #12324 Sep 17, 2019
Qt configure QT to get a higher version for opengl Aug 18, 2019
SDL SDL: Add back a couple of lines that should have been copied, not del… Sep 1, 2019
Tools Remove unused SQL database that's in the wrong place anyway (needs to… Jan 4, 2015
UI Another fix for AnalogTestScreen rendering (it broke again somehow?) Sep 22, 2019
UWP Add sceUsbMic.cpp/h to the UWP project Aug 20, 2019
Windows Windows: Kill the mouse wheel release timer after it's used to preven… Sep 2, 2019
android Case fix for previous commit Sep 19, 2019
assets Update lang submodule Sep 8, 2019
cmake [iOS] Resolve Cmake warning Aug 31, 2019
dx9sdk @ 7751cf7 Windows: d3dcompiler_47.dll is redistributable, so add it to our inst… Mar 22, 2017
ext Remove some logging, add a comment. Sep 17, 2019
ffmpeg @ 9070164 update ppsspp-ffmpeg to current master May 4, 2019
gradle/wrapper Android: Update the gradle version again. Aug 23, 2019
headless Travis: Build Windows on Travis too. Jul 6, 2019
icons Move unix-icons out of assets Oct 14, 2016
ios Experimentally revert a small part of #12094, ios external display su… Jul 7, 2019
libretro Vulkan: Prepare for adding a second init path for VulkanContext. Sep 1, 2019
pspautotests @ 2970fbc Update lang, pspautotest submodules Jun 25, 2019
source_assets UWP: Add simple script to produce the square-shaped UWP logos. Add go… Mar 23, 2017
unittest Travis: Build Windows on Travis too. Jul 6, 2019
.editorconfig Revert "EditorConfig: Workaround MSVC2017 bug." Jan 18, 2018
.gitattributes merged with upstream / amended SDL2 multi monitor support Oct 15, 2014
.gitignore Linux: Port the proper memory base finding over to MemArenaPosix.cpp. Sep 1, 2019
.gitmodules Add submodules, namespace json to prepare for the addition of rapidjs… Aug 12, 2018 Travis: Build Windows on Travis too. Jul 6, 2019
.travis.yml Travis: Build Windows on Travis too. Jul 6, 2019 glew: Move to ext Dec 18, 2016
CMakeLists.txt MakeUnique.h in the CMakeLists.txt Aug 12, 2019
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the… Nov 4, 2012 Add last minute fix mention Mar 13, 2019
appveyor.yml Appveyor: disable scanning for tests. Mar 20, 2017
atlasscript.txt Implement on-screen touch combo keys. Oct 24, 2015
atlasscript_lowmem.txt Implement on-screen touch combo keys. Oct 24, 2015 cmake: Automatically disable Wayland for Raspbian. Mar 23, 2019
build.gradle Android: Update the gradle version again. Aug 23, 2019 Minor script updates Mar 18, 2017 Minor script updates Mar 18, 2017
chinese.txt Update chinese.txt korean.txt (learning files for font atlas) Sep 17, 2016 Update May 17, 2017
git-version.cmake Fix PPSSPP_GIT_VERSION_NO_UPDATE 1. Sep 21, 2015
gradlew Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017
gradlew.bat Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017 README: Cleanup and move some out to history. Apr 22, 2018
korean.txt Update chinese.txt korean.txt (learning files for font atlas) Sep 17, 2016 Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017 Move lang into assets. Oct 14, 2016
notinstalled.txt Add InnoSetup script to make a basic installer. Oct 15, 2013
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) Feb 15, 2016
ppsspp.iss Update Inno installer Jan 12, 2018
ppsspp_config.h Use D3DCompiler_47.dll for D3D9 context. May 12, 2019
settings.gradle Remove duplicate library; use the existing one Oct 6, 2018 Script mesa3d enable for HW Tesselation Jan 27, 2017 Make python3-compatible, print out command lines better. Nov 15, 2017

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website:


No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

For game compatibility, see community compatibility feedback.

What's new in 1.8.0

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
  • Bundle SDL in binary for macOS builds (#11831)
  • Prevent keeping games open on Windows (#11842)

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3

  • Crashfixes, task switching and one in Phantasy Star Portable
  • Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2

  • Crashfixes
  • Fix broken graphics in flOw.

What's new in 1.6.0

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support

What's new in 1.5.4

  • Bugfixes and crashfixes!

What's new in 1.5.0

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to:

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