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draw_text_win.h
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draw_text_win.h
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#pragma once
#include "ppsspp_config.h"
#include <map>
#include "Common/Render/Text/draw_text.h"
#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
struct TextDrawerContext;
// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
class TextDrawerFontContext;
class TextDrawerWin32 : public TextDrawer {
public:
TextDrawerWin32(Draw::DrawContext *draw);
~TextDrawerWin32();
uint32_t SetFont(const char *fontName, int size, int flags) override;
void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
void MeasureString(const char *str, size_t len, float *w, float *h) override;
void MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
void DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
void DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align = ALIGN_TOPLEFT) override;
// Use for housekeeping like throwing out old strings.
void OncePerFrame() override;
protected:
void ClearCache() override;
void RecreateFonts(); // On DPI change
TextDrawerContext *ctx_;
std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
uint32_t fontHash_;
std::map<CacheKey, std::unique_ptr<TextStringEntry>> cache_;
std::map<CacheKey, std::unique_ptr<TextMeasureEntry>> sizeCache_;
};
#endif