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GPU_UWP.vcxproj.filters
122 lines (122 loc) · 7.3 KB
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GPU_UWP.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
<ClCompile Include="..\..\GPU\Common\IndexGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\PostShader.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderId.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderTranslation.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderUniforms.cpp" />
<ClCompile Include="..\..\GPU\Common\SoftwareTransformCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\SplineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\StencilCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\TextureCacheCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\TextureDecoder.cpp" />
<ClCompile Include="..\..\GPU\Common\TextureDecoderNEON.cpp" />
<ClCompile Include="..\..\GPU\Common\TextureScalerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\TransformCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexDecoderArm.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexDecoderArm64.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexDecoderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexDecoderFake.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexDecoderX86.cpp" />
<ClCompile Include="..\..\GPU\D3D11\D3D11Util.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\FragmentShaderGeneratorD3D11.cpp" />
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<ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
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<ClCompile Include="..\..\GPU\GeConstants.cpp" />
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<ClCompile Include="..\..\GPU\Math3D.cpp" />
<ClCompile Include="..\..\GPU\Software\Clipper.cpp" />
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<ClCompile Include="..\..\GPU\Software\Sampler.cpp" />
<ClCompile Include="..\..\GPU\Software\SoftGpu.cpp" />
<ClCompile Include="..\..\GPU\Software\TransformUnit.cpp" />
<ClCompile Include="pch.cpp" />
<ClCompile Include="..\..\GPU\Software\RasterizerRectangle.cpp" />
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<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
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<ClInclude Include="..\..\GPU\Common\ShaderId.h" />
<ClInclude Include="..\..\GPU\Common\ShaderTranslation.h" />
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</ItemGroup>
</Project>