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Commits on Dec 9, 2018
  1. Merge pull request #11634 from orbea/cmake

    hrydgard committed Dec 9, 2018
    cmake: Fix CMP0077 policy warnings.
  2. Merge pull request #11650 from Abbanon/patch-1

    hrydgard committed Dec 9, 2018
    Attempt to improve Discord Rich Presence
  3. Attempt to improve Discord Rich Presence

    Abbanon committed Dec 9, 2018
Commits on Dec 7, 2018
  1. Merge pull request #11644 from xebra/disable_edit_continue

    hrydgard committed Dec 7, 2018
    Disable "Edit & Continue" with VS debug mode.
  2. Disable "Edit & Continue" with VS debug mode.

    xebra committed Dec 7, 2018
Commits on Dec 4, 2018
  1. cmake: Fix CMP0077 policy warnings.

    orbea committed Dec 4, 2018
    Fixes #11629
Commits on Dec 3, 2018
  1. Merge pull request #11632 from orbea/gles

    hrydgard committed Dec 3, 2018
    SDL: Allow toggling fullscreen for GLES2 on desktops.
  2. Merge pull request #11624 from unknownbrackets/shaderid

    hrydgard committed Dec 3, 2018
    GPU: Ignore light params for shade mapping in shader id
  3. SDL: Allow toggling fullscreen for GLES2 on desktops.

    orbea committed Dec 3, 2018
    Fixes #11627
Commits on Dec 2, 2018
  1. GPU: Ignore light params for shade mapping.

    unknownbrackets committed Dec 2, 2018
    They aren't part of the equation, so this simplifies and slightly reduces
    number of shaders.
  2. Merge pull request #11616 from unknownbrackets/debugger

    hrydgard committed Dec 2, 2018
    GE Debugger: Allow jumping to a specific prim
  3. Bump shader caches

    hrydgard committed Dec 2, 2018
  4. Merge branch 'stencil-skip' of https://github.com/unknownbrackets/ppsspp

    hrydgard committed Dec 2, 2018
     into unknownbrackets-stencil-skip
  5. Merge pull request #11621 from unknownbrackets/gles-default

    hrydgard committed Dec 2, 2018
    Vulkan: Avoid using Vulkan by default
  6. Merge pull request #11622 from 6alileo/patch-1

    unknownbrackets committed Dec 2, 2018
    Madcatz Fightpad SFvTekken / Hori Mini Wired 4
  7. Madcatz Fightpad SFvTekken / Hori Mini Wired 4

    6alileo committed Dec 2, 2018
Commits on Dec 1, 2018
  1. GE Debugger: Allow relative prim counts.

    unknownbrackets committed Dec 1, 2018
  2. Vulkan: Avoid using Vulkan by default.

    unknownbrackets committed Dec 1, 2018
    Bugs on Adreno, some issues on Intel and AMD.
    Let's instead prefer Direct3D 11 or GLES for now.
  3. Vulkan: Avoid OpKill workaround with no stencil.

    unknownbrackets committed Dec 1, 2018
    It seems like depth gets messed up either way on discard, but behaves
    sorta better without the write to depth.
  4. GPU: Avoid stencil emulation if possible.

    unknownbrackets committed Dec 1, 2018
    This reduces use of replaceAlpha, and reduces use of more complicated
    blend states.  This simplifies fragment shaders a little.
  5. Merge pull request #11618 from unknownbrackets/io-error

    hrydgard committed Dec 1, 2018
    Io: Ensure sign extension for error codes
  6. GPU: Dirty stencil on stencil mask change.

    unknownbrackets committed Dec 1, 2018
    Otherwise it doesn't always apply.
  7. Io: Ensure sign extension for error codes.

    unknownbrackets committed Dec 1, 2018
    The ternary `cond ? EnumValue : IntValue` was not sign extending
    consistently across compilers, but we actually want it to always sign
    extend in either case.
  8. GE Debugger: Allow jumping to a specific prim.

    unknownbrackets committed Dec 1, 2018
    This will make the most sense when frames are relatively stable, and works
    great for GE dumps.
  9. Merge pull request #11614 from unknownbrackets/headless

    hrydgard committed Dec 1, 2018
    Headless: Allow startup using NULL draw context
  10. Update lang again

    hrydgard committed Dec 1, 2018
  11. Headless: Fix compare for 16-bit output.

    unknownbrackets committed Dec 1, 2018
    Most tests have been 32-bit output, so haven't run into this.  Enables
    tests with softgpu to generate 16-bit output.
  12. Headless: Allow startup using NULL core.

    unknownbrackets committed Dec 1, 2018
    Or maybe we should have a dummy Draw context...
Commits on Nov 30, 2018
  1. Merge pull request #11613 from unknownbrackets/cullmode

    hrydgard committed Nov 30, 2018
    GPU: Force use of indexes on cull mode flip
  2. GPU: Force use of indexes on cull mode flip.

    unknownbrackets committed Nov 30, 2018
    Since we flip in the index, it can't be pure in this case.
  3. Update lang

    hrydgard committed Nov 30, 2018
  4. Merge pull request #11612 from unknownbrackets/cullmode

    hrydgard committed Nov 30, 2018
    GPU: Properly flip cull on simple triangle lists