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Monster Hunter Freedom Unite audio reverb issue. #10246

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asferot opened this issue Dec 3, 2017 · 6 comments
Open

Monster Hunter Freedom Unite audio reverb issue. #10246

asferot opened this issue Dec 3, 2017 · 6 comments
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@asferot
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asferot commented Dec 3, 2017

Looked trough old issues and no one seems to have mentioned it.

MHFU has had audio issues for at least few versions now.

Some sounds have very heavy reverb applied to them. It is noticeable when in the field character does something [climbing ledges / fighting] and in some other places.
But it does not happen with every sound. Only few.

The best way to hear it by standing in the place shown in the screenshot.
When Nekoth [The Cat] meows or does something the reverb is horrible.
ulus10391_00001

@asferot
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asferot commented Jan 7, 2018

Played MHP3rd with sound turned up, and it turns out P3rd also has these reverb issues. Not so pronounced, but still.

And I know, that Im not the only one having these issues in MH games.

@vnctdj
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vnctdj commented May 4, 2018

@asferot
I've tested in MHFU in the latest build as of now and the issue doesn't seem to be present.
Can you test it too, just to confirm I'm not mistaken?

@hrydgard
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hrydgard commented May 4, 2018

Our reverb implementation is pretty much stuffing in a PS1 reverb and guessing at parameters... it's indeed not very accurate and issues like this are currently to be expected unfortunately...

@TheRealDannyyy
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TheRealDannyyy commented Jan 24, 2021

@hrydgard It's been a few years and this issue still seems to be present in PPSSPP v1.10.3 on Win10.
Would really appreciate if this could be investigated at some point soon, even if it's just a minor issue.

@hrydgard
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hrydgard commented Jan 24, 2021

We don't know exactly how the PSP's reverb works so the only way (other than possibly disassembling and reverse engineering sceSas directly) would be to make a ton of tests, and then try to adjust the parameters for our reverb to match as closely as possible for each reverb mode and a range of parameters.

This would be possible but quite laborious, and there's always more critical issues to solve - this doesn't really harm playability a lot. So be prepared to wait for a resolution to this...

@unknownbrackets
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Apparently Ratatouille has this issue and it's a really loud buzzing in some sections. Reducing the reverb volume helps, but just noting here for additional data points on where to check.

-[Unknown]

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