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SSX on tour ppsspp no hud #10387

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pepo134 opened this issue Dec 10, 2017 · 24 comments
Open

SSX on tour ppsspp no hud #10387

pepo134 opened this issue Dec 10, 2017 · 24 comments

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@pepo134
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pepo134 commented Dec 10, 2017

When i'm playing ssx on tour ppsspp, there is no hud even when i enable it in the in game settings.i tried older versions od emulator but still the same result.im using Lenovo Tab 2 A8-50F running android 5.1.sorry for my bad english
screenshot_2017-12-10-20-59-53

@unknownbrackets
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Does this happen both with OpenGL and Vulkan? Does it happen on PC (just to validate what the issue is)?

It looks like an older version may have shown it, based on #4591, so this is probably device or settings specific. Have you tried using default settings (even if they are slower)?

-[Unknown]

@pepo134
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pepo134 commented Dec 11, 2017

I'm using opengl, don't know about vulkan or pc. I tried different settings, but even with default settings it's still the same.

@ppmeis
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ppmeis commented Dec 13, 2017

Tested with latest build. Default settings Vulkan:
image

Default settings OpenGL:
image

@pepo134
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pepo134 commented Dec 13, 2017

Latest version, opengl, default settings. Thanks for the help but it's still the same
screenshot_2017-12-13-18-04-52

@GuilhermeGS2
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Maybe it's an issue related to your GPU or something. I have this game on my PC, will test it later on my phone with same GPU as yours.

@GuilhermeGS2
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Same issue here, it's something related to Mali T720 or even Mali series.

@ghost
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ghost commented Jun 13, 2019

PPSSPP Gitbuild v1.8.0-285 still no Heads Up Display (HUD)
Screenshot_2019-06-13-15-55-45

Phone Specifications

Android 5.1
Mali-450 MP
Octacore
2GB RAM

@hrydgard hrydgard added this to the v1.10.0 milestone Jun 13, 2019
@ghost
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ghost commented Mar 3, 2020

Screenshot_20200303-205854
PPSSPP v1.9.3-367 still no hud :(

@unknownbrackets
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Could you try exporting a GE frame dump? These help a lot.

See here for instructions - it's not hard and works on Android too:
https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

You can zip that and then drag and drop it into a reply here.

-[Unknown]

@ghost
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ghost commented Mar 4, 2020

@unknownbrackets
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The HUD starts drawing at 510/531.

It's drawn using:

  • Transform, float uv/pos, 8888
  • minz=ff, zcenter=32895, zscale=32640, otherwise typical viewport
  • Standard blending
  • Alpha/stencil masked
  • Depth clamp, but Z is a reasonable value (well, it's 255, so inside minz...)
  • Lighting disabled

Not seeing anything obviously complex about this draw for Mali to miss it...

-[Unknown]

@Panderner
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On Realme C2 the HUD displays properly on OpenGL
Screenshot_2020-03-22-22-24-56-18_2f85358b2198d26f8aca533d68bee793

@ghost
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ghost commented Apr 1, 2020

What's wrong with mali GPU's 🤦

@hrydgard
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hrydgard commented Apr 1, 2020

You tell me :/

@hrydgard hrydgard modified the milestones: v1.10.0, Future May 17, 2020
@ghost
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ghost commented May 18, 2020

@hrydgard can you reproduce this issue on your Samsung exynos MALI-GPU?

@ghost
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ghost commented Jun 4, 2020

HUD is correct on SW rendering 🤔
Screenshot_20200604-165722

@ghost
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ghost commented Mar 8, 2021

Screenshot_2021-03-08-08-21-55-239_org ppsspp ppsspp
PPSSPP v1.11.3 Vulkan Redmi 9 :)

@unknownbrackets
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Does it still happen in OpenGL on the same device? Or does that mean some newer driver fixed it?

-[Unknown]

@Panderner
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@Gamemulatorer how's your Redmi 9 looks like in OpenGL?

@ghost
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ghost commented Mar 15, 2021

OpenGL still no hud using v1.11.3 :(
Screenshot_2021-03-15-22-39-07-628_org ppsspp ppsspp

@ghost
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ghost commented May 2, 2021

Mali G52 MC2 GPU still no hud using latest git build
Screenshot_2021-05-02-21-20-18-002_org ppsspp ppsspp

@ghost
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ghost commented Sep 13, 2021

OpenGL Software.
Screenshot_2021-09-14-07-05-02-541_org ppsspp ppsspp

@unknownbrackets
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I wonder if the depth is just being clipped. In accurate or non-accurate, it's right against the clipping line (255 / 65535). I've seen issues on GLES before, where the values passed in for depth range or clear don't actually match (based on centers) the values used by rendering.

-[Unknown]

@Dochartaigh
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I know, old topic... but 7 years later in 2024 SSX on Tour, on Powkiddy RGB30 handheld, running newest ArkOS (RetroArch/EmulationStation based, but using standalone PPSSPP), still no HUD for the game which kinda makes it unplayable... have I missed anything in all these years? Any fix? (this topic is still open which is the only reason why I'm posting!).

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