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Dtm race driver 2 missing numbers #10836

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marosis opened this issue Mar 29, 2018 · 35 comments
Open

Dtm race driver 2 missing numbers #10836

marosis opened this issue Mar 29, 2018 · 35 comments
Labels
GE emulation Backend-independent GPU issues OpenGL

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@marosis
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marosis commented Mar 29, 2018

What happens?
In DTM race driver 2 missing numbers on cars. Instead on cars are Black squares

What should happen?

What hardware and operating system are you running PPSSPP on? GPU might matter if it's a graphical issue.
OpenGL

@unknownbrackets
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Is this a new issue or does it happen in 1.5.4 and older versions too?

-[Unknown]

@marosis
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marosis commented Apr 2, 2018

In older versions( i think never fixed yet)

@unknownbrackets
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I wonder if it's similar to the speedometer issue in Ridge Racer then - there it was drawing a palette which failed.

Does it work in software rendering (even if slow), or not even there? If it doesn't happen there, it could even be a cpu bug, so just trying to narrow it down.

-[Unknown]

@marosis
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marosis commented Apr 3, 2018

Is this issue on vulkan backend too?

@marosis
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marosis commented Apr 3, 2018

screenshot_20180403-210216
screenshot_20180403-210159

@marosis
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marosis commented Apr 3, 2018

First is without HW transformation

@marosis
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marosis commented Apr 5, 2018

If you want more information, i Will try to help

@marosis
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marosis commented Jun 29, 2018

Can't it be issue in Mali driver?

@unknownbrackets
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If it happens even in the software renderer, it's probably not a Mali driver bug. But I'm not sure what's going on.

-[Unknown]

@unknownbrackets
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Could you try exporting a GE debugger dump on PC? Also, has this improved in the latest git build while using the software renderer?

To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity.

After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here.

-[Unknown]

@benderscruffy01
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benderscruffy01 commented Mar 24, 2019

still happens
happens on dx11 backend aswell
toca
DUMP.ZIP

@ghost
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ghost commented Aug 14, 2019

PPSSPP v1.8.0-500 beta build

Screenshot_20190814-225042
Screenshot_20190814-225047

My Tablet Specs

Screenshot_20190814-224940
Screenshot_20190814-224929

@ghost
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ghost commented Aug 14, 2019

@marosis this issue still happen to your phone?

@marosis
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marosis commented Aug 14, 2019

@emulatorer yes

@ghost
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ghost commented Aug 15, 2019

@marosis what's your phone specifications?
Seems ok now to my tab with Mali-t720 gpu using ppsspp lastest build 🤔

@ghost
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ghost commented Aug 15, 2019

Maybe this issue was fixed by #12227?
I don't see anything wrong with this game as of now
can you explain the issue to me @benderscruffy01 or this issue still happen using latest build of ppsspp?

@marosis
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marosis commented Aug 15, 2019

@emulatorer i have same gpu like you...
The issue here are black squares o cars do you understand finally? Not every car have this issue bcs they dont have number.

@ghost
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ghost commented Aug 15, 2019

@marosis did you see my screenshots I don't see black squares o cars :/

@marosis
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marosis commented Aug 15, 2019

Man you are really dont play racing games right?

@hrydgard
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I think he means on the door of the car, like on benderscruffy01's last screenshot.

@ghost
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ghost commented Aug 15, 2019

Ok I finally understand now the main issue here after some research and comparing PPSSPP to PSP Screenshots below

PSP Console

PSP Screenshots

PPSSPP

PPSSPP Screenshot

@marosis
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marosis commented Aug 15, 2019

@hrydgard can you look at this when you will have time? I think this cannot be hard to fix. Now is just fixed vertex range so lets get this game be fully playable without texture issues

@hrydgard
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It's actually quite possible that this is a hard one to fix. Maybe the numbers are only rendered once at the beginning of the race to a texture which is reused later, and that initial rendering goes wrong, for example - can be really hard to track down what happened afterwards.

@ghost
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ghost commented Aug 16, 2019

Sorry I can't download the GE Dump that's why I copy and paste here hope this could help? 😅
>>Debugger connected
37:08:099 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 41861.48ms (+41828.11ms) / 0.0fps
Kernel processing time: 26.96 ms
Slowest syscall: sceGeListUpdateStallAddr : 26.23 ms
Most active syscall: sceGeListUpdateStallAddr : 26.23 ms
DL processing time: 26.22 ms
Draw calls: 1057, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2069178 (27.589775 per vertex)
Commands per call level: 13972 27690 1516 0
Vertices submitted: 71868
Cached, Uncached Vertices Drawn: 0, 209082
FBOs active: 7
Textures active: 118, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23


37:08:100 user_main    I[G3D]: Common/TextureCacheCommon.cpp:1580 Texture cached cleared from 118 textures
37:08:100 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040cc000 : 64 x 64 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 090ca920 : 64 x 64 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 04044000 : 480 x 272 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d4000 : 128 x 128 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d0000 : 64 x 64 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d2000 : 64 x 64 x 1
37:08:101 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 04000000 : 480 x 272 x 1
37:08:110 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040cc000 : 64 x 64 x 1
37:08:111 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 04044000 : 480 x 272 x 1
37:08:113 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 04044000/04088000 and 040cc000/04088000
37:08:116 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d4000 : 128 x 128 x 1
37:08:118 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d0000 : 64 x 64 x 1
37:08:119 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 040d0000/04088000 and 040cc000/04088000
37:08:166 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d2000 : 64 x 64 x 1
37:08:204 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 288.24ms (+271.56ms) / 3.5fps
Kernel processing time: 76.80 ms
Slowest syscall: sceGeListUpdateStallAddr : 76.25 ms
Most active syscall: sceGeListUpdateStallAddr : 76.25 ms
DL processing time: 76.24 ms
Draw calls: 1057, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2067718 (27.585197 per vertex)
Commands per call level: 13972 27690 1516 0
Vertices submitted: 71827
Cached, Uncached Vertices Drawn: 0, 208959
FBOs active: 6
Textures active: 101, decoded: 97  invalidated: 0
Readbacks: 0, uploads: 5
Vertex, Fragment, Programs loaded: 13, 13, 22

37:08:542 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 429.44ms (+412.75ms) / 2.3fps
Kernel processing time: 0.20 ms
Slowest syscall: __sceSasCore : 0.04 ms
Most active syscall: __sceSasCore : 0.10 ms
DL processing time: 0.00 ms
Draw calls: 0, flushes 0, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 0 (0.000000 per vertex)
Commands per call level: 0 0 0 0
Vertices submitted: 0
Cached, Uncached Vertices Drawn: 0, 0
FBOs active: 6
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:08:543 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 04000000 : 480 x 272 x 1
37:08:545 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 04000000/04088000 and 040cc000/04088000
37:08:598 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 148.38ms (+131.70ms) / 6.7fps
Kernel processing time: 38.00 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.30 ms
Most active syscall: sceGeListUpdateStallAddr : 37.30 ms
DL processing time: 37.29 ms
Draw calls: 1057, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2068558 (27.580765 per vertex)
Commands per call level: 13972 27690 1516 0
Vertices submitted: 71869
Cached, Uncached Vertices Drawn: 0, 209085
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 1
Vertex, Fragment, Programs loaded: 13, 13, 22

37:08:889 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 382.11ms (+365.43ms) / 2.6fps
Kernel processing time: 65.88 ms
Slowest syscall: sceGeListUpdateStallAddr : 64.63 ms
Most active syscall: sceGeListUpdateStallAddr : 64.63 ms
DL processing time: 64.62 ms
Draw calls: 1057, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2067594 (27.588694 per vertex)
Commands per call level: 13887 27753 1516 0
Vertices submitted: 71815
Cached, Uncached Vertices Drawn: 0, 208923
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:08:980 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 182.96ms (+149.59ms) / 5.5fps
Kernel processing time: 67.19 ms
Slowest syscall: sceGeListUpdateStallAddr : 66.26 ms
Most active syscall: sceGeListUpdateStallAddr : 66.26 ms
DL processing time: 66.25 ms
Draw calls: 1057, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2067074 (27.591442 per vertex)
Commands per call level: 13887 27753 1516 0
Vertices submitted: 71789
Cached, Uncached Vertices Drawn: 0, 208845
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:045 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 215.00ms (+198.32ms) / 4.7fps
Kernel processing time: 47.04 ms
Slowest syscall: sceGeListUpdateStallAddr : 45.80 ms
Most active syscall: sceGeListUpdateStallAddr : 45.80 ms
DL processing time: 45.78 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2066116 (27.589270 per vertex)
Commands per call level: 13817 27753 1516 0
Vertices submitted: 71765
Cached, Uncached Vertices Drawn: 0, 208779
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:114 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 160.44ms (+127.07ms) / 6.2fps
Kernel processing time: 43.16 ms
Slowest syscall: sceGeListUpdateStallAddr : 41.24 ms
Most active syscall: sceGeListUpdateStallAddr : 41.24 ms
DL processing time: 41.23 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2066116 (27.589270 per vertex)
Commands per call level: 13817 27753 1516 0
Vertices submitted: 71765
Cached, Uncached Vertices Drawn: 0, 208779
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:189 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 201.44ms (+184.76ms) / 5.0fps
Kernel processing time: 46.92 ms
Slowest syscall: sceGeListUpdateStallAddr : 46.22 ms
Most active syscall: sceGeListUpdateStallAddr : 46.22 ms
DL processing time: 46.19 ms
Draw calls: 1055, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065676 (27.591982 per vertex)
Commands per call level: 13817 27753 1516 0
Vertices submitted: 71742
Cached, Uncached Vertices Drawn: 0, 208716
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:250 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 153.04ms (+119.67ms) / 6.5fps
Kernel processing time: 36.80 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.77 ms
Most active syscall: sceGeListUpdateStallAddr : 35.77 ms
DL processing time: 35.75 ms
Draw calls: 1055, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065676 (27.591982 per vertex)
Commands per call level: 13817 27753 1516 0
Vertices submitted: 71742
Cached, Uncached Vertices Drawn: 0, 208716
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:308 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 177.87ms (+161.19ms) / 5.6fps
Kernel processing time: 36.09 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.54 ms
Most active syscall: sceGeListUpdateStallAddr : 35.54 ms
DL processing time: 35.53 ms
Draw calls: 1055, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065596 (27.590868 per vertex)
Commands per call level: 13817 27753 1516 0
Vertices submitted: 71742
Cached, Uncached Vertices Drawn: 0, 208716
FBOs active: 7
Textures active: 102, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:09:367 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 150.93ms (+117.56ms) / 6.6fps
Kernel processing time: 34.61 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.85 ms
Most active syscall: sceGeListUpdateStallAddr : 33.85 ms
DL processing time: 33.84 ms
Draw calls: 1057, flushes 882, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2066260 (27.588223 per vertex)
Commands per call level: 13896 27756 1516 0
Vertices submitted: 71767
Cached, Uncached Vertices Drawn: 0, 208779
FBOs active: 7
Textures active: 103, decoded: 1  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:423 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.90ms (+157.21ms) / 5.8fps
Kernel processing time: 35.38 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.90 ms
Most active syscall: sceGeListUpdateStallAddr : 34.90 ms
DL processing time: 34.88 ms
Draw calls: 1062, flushes 887, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2071710 (27.560411 per vertex)
Commands per call level: 13984 27753 1516 0
Vertices submitted: 72031
Cached, Uncached Vertices Drawn: 0, 209043
FBOs active: 7
Textures active: 105, decoded: 2  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:479 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 146.86ms (+113.49ms) / 6.8fps
Kernel processing time: 35.57 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.87 ms
Most active syscall: sceGeListUpdateStallAddr : 34.87 ms
DL processing time: 34.85 ms
Draw calls: 1062, flushes 887, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2071910 (27.559362 per vertex)
Commands per call level: 13984 27753 1516 0
Vertices submitted: 72041
Cached, Uncached Vertices Drawn: 0, 209073
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:529 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 164.19ms (+147.51ms) / 6.1fps
Kernel processing time: 32.07 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.58 ms
Most active syscall: sceGeListUpdateStallAddr : 31.58 ms
DL processing time: 31.56 ms
Draw calls: 1062, flushes 887, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2071870 (27.564163 per vertex)
Commands per call level: 13984 27753 1516 0
Vertices submitted: 72027
Cached, Uncached Vertices Drawn: 0, 209031
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:583 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 145.85ms (+112.49ms) / 6.9fps
Kernel processing time: 32.17 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.55 ms
Most active syscall: sceGeListUpdateStallAddr : 31.55 ms
DL processing time: 31.54 ms
Draw calls: 1064, flushes 889, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2074218 (27.552561 per vertex)
Commands per call level: 13985 27848 1524 0
Vertices submitted: 72135
Cached, Uncached Vertices Drawn: 0, 209343
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:633 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 162.13ms (+145.45ms) / 6.2fps
Kernel processing time: 32.32 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.94 ms
Most active syscall: sceGeListUpdateStallAddr : 31.94 ms
DL processing time: 31.92 ms
Draw calls: 1064, flushes 889, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072818 (27.549194 per vertex)
Commands per call level: 13985 27848 1524 0
Vertices submitted: 72093
Cached, Uncached Vertices Drawn: 0, 209217
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:683 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 141.65ms (+108.29ms) / 7.1fps
Kernel processing time: 31.63 ms
Slowest syscall: sceGeListUpdateStallAddr : 30.92 ms
Most active syscall: sceGeListUpdateStallAddr : 30.92 ms
DL processing time: 30.90 ms
Draw calls: 1064, flushes 889, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072138 (27.551226 per vertex)
Commands per call level: 13985 27848 1524 0
Vertices submitted: 72063
Cached, Uncached Vertices Drawn: 0, 209127
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:734 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 159.36ms (+142.67ms) / 6.3fps
Kernel processing time: 33.27 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.69 ms
Most active syscall: sceGeListUpdateStallAddr : 32.69 ms
DL processing time: 32.67 ms
Draw calls: 1061, flushes 886, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072398 (27.564810 per vertex)
Commands per call level: 13912 27851 1524 0
Vertices submitted: 72042
Cached, Uncached Vertices Drawn: 0, 209082
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:789 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 146.30ms (+112.94ms) / 6.8fps
Kernel processing time: 32.97 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.24 ms
Most active syscall: sceGeListUpdateStallAddr : 32.24 ms
DL processing time: 32.22 ms
Draw calls: 1061, flushes 886, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072358 (27.564810 per vertex)
Commands per call level: 13866 27877 1524 0
Vertices submitted: 72042
Cached, Uncached Vertices Drawn: 0, 209082
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:836 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 159.88ms (+143.20ms) / 6.3fps
Kernel processing time: 30.32 ms
Slowest syscall: sceGeListUpdateStallAddr : 29.62 ms
Most active syscall: sceGeListUpdateStallAddr : 29.62 ms
DL processing time: 29.60 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2066896 (27.592632 per vertex)
Commands per call level: 13775 27877 1524 0
Vertices submitted: 71778
Cached, Uncached Vertices Drawn: 0, 208818
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:887 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 143.29ms (+109.93ms) / 7.0fps
Kernel processing time: 33.47 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.69 ms
Most active syscall: sceGeListUpdateStallAddr : 32.69 ms
DL processing time: 32.66 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2070936 (27.594328 per vertex)
Commands per call level: 13775 27877 1524 0
Vertices submitted: 71920
Cached, Uncached Vertices Drawn: 0, 209244
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:933 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 156.34ms (+139.66ms) / 6.4fps
Kernel processing time: 30.97 ms
Slowest syscall: sceGeListUpdateStallAddr : 30.50 ms
Most active syscall: sceGeListUpdateStallAddr : 30.50 ms
DL processing time: 30.49 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2069896 (27.590609 per vertex)
Commands per call level: 13775 27877 1524 0
Vertices submitted: 71892
Cached, Uncached Vertices Drawn: 0, 209160
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:09:990 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 147.91ms (+114.54ms) / 6.8fps
Kernel processing time: 35.60 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.81 ms
Most active syscall: sceGeListUpdateStallAddr : 34.81 ms
DL processing time: 34.78 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2070696 (27.592525 per vertex)
Commands per call level: 13775 27877 1524 0
Vertices submitted: 71916
Cached, Uncached Vertices Drawn: 0, 209232
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:043 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 167.80ms (+151.12ms) / 6.0fps
Kernel processing time: 34.58 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.99 ms
Most active syscall: sceGeListUpdateStallAddr : 33.99 ms
DL processing time: 33.97 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072596 (27.594770 per vertex)
Commands per call level: 13775 27877 1524 0
Vertices submitted: 71979
Cached, Uncached Vertices Drawn: 0, 209421
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:100 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 149.27ms (+115.90ms) / 6.7fps
Kernel processing time: 35.03 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.88 ms
Most active syscall: sceGeListUpdateStallAddr : 33.88 ms
DL processing time: 33.86 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2073676 (27.590187 per vertex)
Commands per call level: 13682 27930 1524 0
Vertices submitted: 72033
Cached, Uncached Vertices Drawn: 0, 209583
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:167 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 182.62ms (+165.94ms) / 5.5fps
Kernel processing time: 45.99 ms
Slowest syscall: sceGeListUpdateStallAddr : 45.20 ms
Most active syscall: sceGeListUpdateStallAddr : 45.20 ms
DL processing time: 45.18 ms
Draw calls: 1056, flushes 881, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2072676 (27.587795 per vertex)
Commands per call level: 13682 27930 1524 0
Vertices submitted: 72003
Cached, Uncached Vertices Drawn: 0, 209493
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:231 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 155.97ms (+122.60ms) / 6.4fps
Kernel processing time: 38.38 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.60 ms
Most active syscall: sceGeListUpdateStallAddr : 37.60 ms
DL processing time: 37.57 ms
Draw calls: 1058, flushes 883, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2073340 (27.585161 per vertex)
Commands per call level: 13761 27933 1524 0
Vertices submitted: 72028
Cached, Uncached Vertices Drawn: 0, 209556
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:288 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 179.25ms (+162.57ms) / 5.6fps
Kernel processing time: 35.83 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.31 ms
Most active syscall: sceGeListUpdateStallAddr : 35.31 ms
DL processing time: 35.29 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2070748 (27.597158 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71909
Cached, Uncached Vertices Drawn: 0, 209211
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:351 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 154.91ms (+121.54ms) / 6.5fps
Kernel processing time: 39.96 ms
Slowest syscall: sceGeListUpdateStallAddr : 38.97 ms
Most active syscall: sceGeListUpdateStallAddr : 38.97 ms
DL processing time: 38.95 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2070348 (27.596201 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71897
Cached, Uncached Vertices Drawn: 0, 209175
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:411 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 180.92ms (+164.24ms) / 5.5fps
Kernel processing time: 35.21 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.83 ms
Most active syscall: sceGeListUpdateStallAddr : 33.83 ms
DL processing time: 33.82 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2069748 (27.594763 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71879
Cached, Uncached Vertices Drawn: 0, 209121
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:480 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 161.58ms (+128.22ms) / 6.2fps
Kernel processing time: 38.83 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.90 ms
Most active syscall: sceGeListUpdateStallAddr : 37.90 ms
DL processing time: 37.87 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065548 (27.584686 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71753
Cached, Uncached Vertices Drawn: 0, 208743
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:536 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 184.45ms (+167.76ms) / 5.4fps
Kernel processing time: 36.77 ms
Slowest syscall: sceGeListUpdateStallAddr : 36.16 ms
Most active syscall: sceGeListUpdateStallAddr : 36.16 ms
DL processing time: 36.14 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065348 (27.584206 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71747
Cached, Uncached Vertices Drawn: 0, 208725
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:592 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 147.07ms (+113.71ms) / 6.8fps
Kernel processing time: 34.87 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.02 ms
Most active syscall: sceGeListUpdateStallAddr : 34.02 ms
DL processing time: 34.00 ms
Draw calls: 1056, flushes 880, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065908 (27.581247 per vertex)
Commands per call level: 13759 27849 1524 0
Vertices submitted: 71775
Cached, Uncached Vertices Drawn: 0, 208809
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:649 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 171.25ms (+154.57ms) / 5.8fps
Kernel processing time: 37.68 ms
Slowest syscall: sceGeListUpdateStallAddr : 36.77 ms
Most active syscall: sceGeListUpdateStallAddr : 36.77 ms
DL processing time: 36.74 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065268 (27.580812 per vertex)
Commands per call level: 13686 27852 1524 0
Vertices submitted: 71758
Cached, Uncached Vertices Drawn: 0, 208770
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:716 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 158.48ms (+125.11ms) / 6.3fps
Kernel processing time: 41.01 ms
Slowest syscall: sceGeListUpdateStallAddr : 40.15 ms
Most active syscall: sceGeListUpdateStallAddr : 40.15 ms
DL processing time: 40.13 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065256 (27.580812 per vertex)
Commands per call level: 13683 27849 1524 0
Vertices submitted: 71758
Cached, Uncached Vertices Drawn: 0, 208770
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:779 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 187.48ms (+170.80ms) / 5.3fps
Kernel processing time: 41.78 ms
Slowest syscall: sceGeListUpdateStallAddr : 41.04 ms
Most active syscall: sceGeListUpdateStallAddr : 41.04 ms
DL processing time: 41.03 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2068176 (27.582298 per vertex)
Commands per call level: 13683 27849 1524 0
Vertices submitted: 71860
Cached, Uncached Vertices Drawn: 0, 209076
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:839 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 152.72ms (+119.35ms) / 6.5fps
Kernel processing time: 39.29 ms
Slowest syscall: sceGeListUpdateStallAddr : 38.30 ms
Most active syscall: sceGeListUpdateStallAddr : 38.30 ms
DL processing time: 38.28 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2068256 (27.580341 per vertex)
Commands per call level: 13683 27849 1524 0
Vertices submitted: 71868
Cached, Uncached Vertices Drawn: 0, 209100
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:895 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 174.53ms (+157.84ms) / 5.7fps
Kernel processing time: 36.73 ms
Slowest syscall: sceGeListUpdateStallAddr : 36.06 ms
Most active syscall: sceGeListUpdateStallAddr : 36.06 ms
DL processing time: 36.04 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2068476 (27.582251 per vertex)
Commands per call level: 13683 27849 1524 0
Vertices submitted: 71871
Cached, Uncached Vertices Drawn: 0, 209109
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:10:960 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 156.91ms (+123.55ms) / 6.4fps
Kernel processing time: 38.42 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.47 ms
Most active syscall: sceGeListUpdateStallAddr : 37.47 ms
DL processing time: 37.44 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2068476 (27.582251 per vertex)
Commands per call level: 13683 27849 1524 0
Vertices submitted: 71871
Cached, Uncached Vertices Drawn: 0, 209109
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:014 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 177.41ms (+160.73ms) / 5.6fps
Kernel processing time: 35.42 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.71 ms
Most active syscall: sceGeListUpdateStallAddr : 34.71 ms
DL processing time: 34.69 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2067558 (27.581587 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71843
Cached, Uncached Vertices Drawn: 0, 209025
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:076 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 153.65ms (+120.28ms) / 6.5fps
Kernel processing time: 42.29 ms
Slowest syscall: sceGeListUpdateStallAddr : 41.43 ms
Most active syscall: sceGeListUpdateStallAddr : 41.43 ms
DL processing time: 41.40 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2066398 (27.586176 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71789
Cached, Uncached Vertices Drawn: 0, 208863
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:151 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 195.39ms (+178.71ms) / 5.1fps
Kernel processing time: 53.72 ms
Slowest syscall: sceGeListUpdateStallAddr : 53.20 ms
Most active syscall: sceGeListUpdateStallAddr : 53.20 ms
DL processing time: 53.18 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065458 (27.586533 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71754
Cached, Uncached Vertices Drawn: 0, 208758
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:225 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 165.94ms (+132.57ms) / 6.0fps
Kernel processing time: 42.84 ms
Slowest syscall: sceGeListUpdateStallAddr : 41.69 ms
Most active syscall: sceGeListUpdateStallAddr : 41.69 ms
DL processing time: 41.67 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2065458 (27.586533 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71754
Cached, Uncached Vertices Drawn: 0, 208758
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:281 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 188.95ms (+172.27ms) / 5.3fps
Kernel processing time: 36.36 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.59 ms
Most active syscall: sceGeListUpdateStallAddr : 35.59 ms
DL processing time: 35.57 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2064018 (27.594152 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71682
Cached, Uncached Vertices Drawn: 0, 208542
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:338 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 149.03ms (+115.66ms) / 6.7fps
Kernel processing time: 34.93 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.17 ms
Most active syscall: sceGeListUpdateStallAddr : 34.17 ms
DL processing time: 34.15 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2063198 (27.598497 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71641
Cached, Uncached Vertices Drawn: 0, 208419
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:397 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.82ms (+157.14ms) / 5.8fps
Kernel processing time: 37.59 ms
Slowest syscall: sceGeListUpdateStallAddr : 36.94 ms
Most active syscall: sceGeListUpdateStallAddr : 36.94 ms
DL processing time: 36.92 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2062758 (27.600832 per vertex)
Commands per call level: 13640 27843 1524 0
Vertices submitted: 71619
Cached, Uncached Vertices Drawn: 0, 208353
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:456 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 150.78ms (+117.41ms) / 6.6fps
Kernel processing time: 32.36 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.55 ms
Most active syscall: sceGeListUpdateStallAddr : 31.55 ms
DL processing time: 31.54 ms
Draw calls: 1054, flushes 878, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2063102 (27.598497 per vertex)
Commands per call level: 13689 27746 1524 0
Vertices submitted: 71641
Cached, Uncached Vertices Drawn: 0, 208419
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:11:508 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 170.05ms (+153.37ms) / 5.9fps
Kernel processing time: 35.99 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.44 ms
Most active syscall: sceGeListUpdateStallAddr : 35.44 ms
DL processing time: 35.43 ms
Draw calls: 1051, flushes 877, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2059978 (27.589010 per vertex)
Commands per call level: 13669 27744 1524 0
Vertices submitted: 71554
Cached, Uncached Vertices Drawn: 0, 208176
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:17:891 user_main    N[SYSTEM]: Debugger/Record.cpp:505 Recording starting on display...
37:44:937 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 33520.37ms (+33487.00ms) / 0.0fps
Kernel processing time: 27032.11 ms
Slowest syscall: sceGeListUpdateStallAddr : 27031.23 ms
Most active syscall: sceGeListUpdateStallAddr : 27031.23 ms
DL processing time: 27031.22 ms
Draw calls: 1048, flushes 874, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2064281 (27.538500 per vertex)
Commands per call level: 18323 30284 1428 0
Vertices submitted: 71326
Cached, Uncached Vertices Drawn: 0, 207510
FBOs active: 7
Textures active: 105, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 14, 13, 23

37:44:938 user_main    I[G3D]: Common/TextureCacheCommon.cpp:1580 Texture cached cleared from 105 textures
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040cc000 : 64 x 64 x 1
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 090ca920 : 64 x 64 x 1
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 04044000 : 480 x 272 x 1
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d4000 : 128 x 128 x 1
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d0000 : 64 x 64 x 1
37:44:938 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 040d2000 : 64 x 64 x 1
37:44:939 user_main    I[FRAMEBUF]: GLES/FramebufferManagerGLES.cpp:677 Destroying FBO for 04000000 : 480 x 272 x 1
37:44:947 user_main    N[SYSTEM]: Debugger/Record.cpp:528 Recording complete on display
37:44:948 user_main    N[G3D]: Debugger/Record.cpp:115 Recording filename: /storage/sdcard1/PSP/SYSTEM/DUMP/ULES00040_0002.ppdmp
37:45:159 user_main    N[SYSTEM]: Debugger/Record.cpp:392 Recording finished
37:45:159 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040cc000 : 64 x 64 x 1
37:45:160 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 04044000 : 480 x 272 x 1
37:45:162 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 04044000/04088000 and 040cc000/04088000
37:45:168 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d4000 : 128 x 128 x 1
37:45:170 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d0000 : 64 x 64 x 1
37:45:171 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 040d0000/04088000 and 040cc000/04088000
37:45:231 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 040d2000 : 64 x 64 x 1
37:45:273 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 519.96ms (+503.27ms) / 1.9fps
Kernel processing time: 308.91 ms
Slowest syscall: sceDisplaySetFrameBuf : 212.30 ms
Most active syscall: sceDisplaySetFrameBuf : 212.30 ms
DL processing time: 96.05 ms
Draw calls: 1048, flushes 874, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2051211 (27.540430 per vertex)
Commands per call level: 13519 27617 1524 0
Vertices submitted: 71382
Cached, Uncached Vertices Drawn: 0, 207678
FBOs active: 6
Textures active: 100, decoded: 96  invalidated: 0
Readbacks: 0, uploads: 5
Vertex, Fragment, Programs loaded: 13, 13, 22

37:45:604 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 422.48ms (+405.80ms) / 2.4fps
Kernel processing time: 0.17 ms
Slowest syscall: __sceSasCore : 0.04 ms
Most active syscall: __sceSasCore : 0.07 ms
DL processing time: 0.00 ms
Draw calls: 0, flushes 0, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 0 (0.000000 per vertex)
Commands per call level: 0 0 0 0
Vertices submitted: 0
Cached, Uncached Vertices Drawn: 0, 0
FBOs active: 6
Textures active: 100, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:45:605 user_main    I[FRAMEBUF]: Common/FramebufferCommon.cpp:452 Creating FBO for 04000000 : 480 x 272 x 1
37:45:607 user_main    W[SCEGE]: Common/FramebufferCommon.cpp:485 FBO reusing depthbuffer, 04000000/04088000 and 040cc000/04088000
37:45:655 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 143.02ms (+126.34ms) / 7.0fps
Kernel processing time: 36.12 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.75 ms
Most active syscall: sceGeListUpdateStallAddr : 35.75 ms
DL processing time: 35.74 ms
Draw calls: 1048, flushes 874, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2050491 (27.544235 per vertex)
Commands per call level: 13519 27617 1524 0
Vertices submitted: 71346
Cached, Uncached Vertices Drawn: 0, 207570
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 1
Vertex, Fragment, Programs loaded: 13, 13, 22

37:45:947 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 383.47ms (+366.79ms) / 2.6fps
Kernel processing time: 62.65 ms
Slowest syscall: sceGeListUpdateStallAddr : 62.15 ms
Most active syscall: sceGeListUpdateStallAddr : 62.15 ms
DL processing time: 62.12 ms
Draw calls: 1047, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2050431 (27.544939 per vertex)
Commands per call level: 13519 27617 1524 0
Vertices submitted: 71342
Cached, Uncached Vertices Drawn: 0, 207564
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:058 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 202.46ms (+169.09ms) / 4.9fps
Kernel processing time: 73.96 ms
Slowest syscall: sceGeListUpdateStallAddr : 72.34 ms
Most active syscall: sceGeListUpdateStallAddr : 72.34 ms
DL processing time: 72.32 ms
Draw calls: 1047, flushes 872, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2051177 (27.544849 per vertex)
Commands per call level: 13482 27617 1524 0
Vertices submitted: 71372
Cached, Uncached Vertices Drawn: 0, 207654
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:125 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 236.08ms (+219.40ms) / 4.2fps
Kernel processing time: 47.87 ms
Slowest syscall: sceGeListUpdateStallAddr : 47.18 ms
Most active syscall: sceGeListUpdateStallAddr : 47.18 ms
DL processing time: 47.16 ms
Draw calls: 1047, flushes 872, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2050817 (27.546753 per vertex)
Commands per call level: 13482 27617 1524 0
Vertices submitted: 71354
Cached, Uncached Vertices Drawn: 0, 207600
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:191 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 158.23ms (+124.86ms) / 6.3fps
Kernel processing time: 41.56 ms
Slowest syscall: sceGeListUpdateStallAddr : 40.63 ms
Most active syscall: sceGeListUpdateStallAddr : 40.63 ms
DL processing time: 40.61 ms
Draw calls: 1047, flushes 872, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2050817 (27.546753 per vertex)
Commands per call level: 13482 27617 1524 0
Vertices submitted: 71354
Cached, Uncached Vertices Drawn: 0, 207600
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:256 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 189.35ms (+172.66ms) / 5.3fps
Kernel processing time: 45.10 ms
Slowest syscall: sceGeListUpdateStallAddr : 44.36 ms
Most active syscall: sceGeListUpdateStallAddr : 44.36 ms
DL processing time: 44.34 ms
Draw calls: 1044, flushes 869, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2039926 (27.498812 per vertex)
Commands per call level: 13253 27617 1524 0
Vertices submitted: 71099
Cached, Uncached Vertices Drawn: 0, 206853
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:328 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 163.61ms (+130.24ms) / 6.1fps
Kernel processing time: 43.15 ms
Slowest syscall: sceGeListUpdateStallAddr : 42.08 ms
Most active syscall: sceGeListUpdateStallAddr : 42.08 ms
DL processing time: 42.06 ms
Draw calls: 1044, flushes 869, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2040246 (27.497124 per vertex)
Commands per call level: 13253 27617 1524 0
Vertices submitted: 71115
Cached, Uncached Vertices Drawn: 0, 206901
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:386 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 188.85ms (+172.17ms) / 5.3fps
Kernel processing time: 38.14 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.62 ms
Most active syscall: sceGeListUpdateStallAddr : 37.62 ms
DL processing time: 37.61 ms
Draw calls: 1051, flushes 876, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2043806 (27.482920 per vertex)
Commands per call level: 13254 28018 1552 0
Vertices submitted: 71250
Cached, Uncached Vertices Drawn: 0, 207264
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:448 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 153.82ms (+120.46ms) / 6.5fps
Kernel processing time: 35.40 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.76 ms
Most active syscall: sceGeListUpdateStallAddr : 34.76 ms
DL processing time: 34.74 ms
Draw calls: 1051, flushes 876, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2043126 (27.486492 per vertex)
Commands per call level: 13254 28018 1552 0
Vertices submitted: 71216
Cached, Uncached Vertices Drawn: 0, 207162
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:501 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.75ms (+157.06ms) / 5.8fps
Kernel processing time: 35.08 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.57 ms
Most active syscall: sceGeListUpdateStallAddr : 34.57 ms
DL processing time: 34.55 ms
Draw calls: 1050, flushes 875, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2041848 (27.481318 per vertex)
Commands per call level: 13184 28018 1552 0
Vertices submitted: 71188
Cached, Uncached Vertices Drawn: 0, 207084
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:557 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 147.73ms (+114.36ms) / 6.8fps
Kernel processing time: 35.02 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.39 ms
Most active syscall: sceGeListUpdateStallAddr : 34.39 ms
DL processing time: 34.38 ms
Draw calls: 1050, flushes 875, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2043208 (27.486521 per vertex)
Commands per call level: 13184 28018 1552 0
Vertices submitted: 71224
Cached, Uncached Vertices Drawn: 0, 207192
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:610 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 166.53ms (+149.84ms) / 6.0fps
Kernel processing time: 33.61 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.18 ms
Most active syscall: sceGeListUpdateStallAddr : 33.18 ms
DL processing time: 33.16 ms
Draw calls: 1049, flushes 874, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2041310 (27.484606 per vertex)
Commands per call level: 13114 28018 1552 0
Vertices submitted: 71165
Cached, Uncached Vertices Drawn: 0, 207021
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:665 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 147.23ms (+113.87ms) / 6.8fps
Kernel processing time: 32.16 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.52 ms
Most active syscall: sceGeListUpdateStallAddr : 31.52 ms
DL processing time: 31.50 ms
Draw calls: 1048, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2039816 (27.479776 per vertex)
Commands per call level: 13006 28018 1552 0
Vertices submitted: 71131
Cached, Uncached Vertices Drawn: 0, 206925
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:717 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 165.89ms (+149.21ms) / 6.0fps
Kernel processing time: 34.11 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.51 ms
Most active syscall: sceGeListUpdateStallAddr : 33.51 ms
DL processing time: 33.49 ms
Draw calls: 1048, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2040096 (27.478306 per vertex)
Commands per call level: 13006 28018 1552 0
Vertices submitted: 71145
Cached, Uncached Vertices Drawn: 0, 206967
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:774 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 148.79ms (+115.42ms) / 6.7fps
Kernel processing time: 34.96 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.34 ms
Most active syscall: sceGeListUpdateStallAddr : 33.34 ms
DL processing time: 33.33 ms
Draw calls: 1048, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2038496 (27.474352 per vertex)
Commands per call level: 13006 28018 1552 0
Vertices submitted: 71097
Cached, Uncached Vertices Drawn: 0, 206823
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:824 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 165.07ms (+148.39ms) / 6.1fps
Kernel processing time: 32.26 ms
Slowest syscall: sceGeListUpdateStallAddr : 31.72 ms
Most active syscall: sceGeListUpdateStallAddr : 31.72 ms
DL processing time: 31.70 ms
Draw calls: 1048, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2039256 (27.468815 per vertex)
Commands per call level: 13006 28018 1552 0
Vertices submitted: 71139
Cached, Uncached Vertices Drawn: 0, 206949
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:882 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 149.51ms (+116.14ms) / 6.7fps
Kernel processing time: 36.01 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.01 ms
Most active syscall: sceGeListUpdateStallAddr : 35.01 ms
DL processing time: 34.99 ms
Draw calls: 1048, flushes 873, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2037256 (27.474688 per vertex)
Commands per call level: 13006 28018 1552 0
Vertices submitted: 71051
Cached, Uncached Vertices Drawn: 0, 206685
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:933 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 167.88ms (+151.20ms) / 6.0fps
Kernel processing time: 33.59 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.96 ms
Most active syscall: sceGeListUpdateStallAddr : 32.96 ms
DL processing time: 32.94 ms
Draw calls: 1045, flushes 870, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025765 (27.434082 per vertex)
Commands per call level: 12777 28018 1552 0
Vertices submitted: 70754
Cached, Uncached Vertices Drawn: 0, 205812
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:46:987 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 145.00ms (+111.63ms) / 6.9fps
Kernel processing time: 35.06 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.22 ms
Most active syscall: sceGeListUpdateStallAddr : 34.22 ms
DL processing time: 34.20 ms
Draw calls: 1046, flushes 870, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2027085 (27.436451 per vertex)
Commands per call level: 12777 28018 1552 0
Vertices submitted: 70796
Cached, Uncached Vertices Drawn: 0, 205926
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:036 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 161.56ms (+144.87ms) / 6.2fps
Kernel processing time: 32.59 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.02 ms
Most active syscall: sceGeListUpdateStallAddr : 32.02 ms
DL processing time: 32.00 ms
Draw calls: 1042, flushes 868, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025721 (27.443148 per vertex)
Commands per call level: 12695 28018 1552 0
Vertices submitted: 70735
Cached, Uncached Vertices Drawn: 0, 205773
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:092 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 147.34ms (+113.97ms) / 6.8fps
Kernel processing time: 31.03 ms
Slowest syscall: sceGeListUpdateStallAddr : 30.04 ms
Most active syscall: sceGeListUpdateStallAddr : 30.04 ms
DL processing time: 30.02 ms
Draw calls: 1043, flushes 868, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026001 (27.441673 per vertex)
Commands per call level: 12695 28018 1552 0
Vertices submitted: 70749
Cached, Uncached Vertices Drawn: 0, 205803
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:147 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 168.85ms (+152.16ms) / 5.9fps
Kernel processing time: 34.42 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.65 ms
Most active syscall: sceGeListUpdateStallAddr : 33.65 ms
DL processing time: 33.64 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025853 (27.447245 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70731
Cached, Uncached Vertices Drawn: 0, 205761
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:208 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 153.11ms (+119.74ms) / 6.5fps
Kernel processing time: 34.13 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.11 ms
Most active syscall: sceGeListUpdateStallAddr : 33.11 ms
DL processing time: 33.09 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025793 (27.447559 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70728
Cached, Uncached Vertices Drawn: 0, 205752
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:264 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 175.93ms (+159.25ms) / 5.7fps
Kernel processing time: 34.09 ms
Slowest syscall: sceGeListUpdateStallAddr : 33.50 ms
Most active syscall: sceGeListUpdateStallAddr : 33.50 ms
DL processing time: 33.48 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025953 (27.446718 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70736
Cached, Uncached Vertices Drawn: 0, 205776
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:333 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 159.87ms (+126.50ms) / 6.3fps
Kernel processing time: 40.72 ms
Slowest syscall: sceGeListUpdateStallAddr : 39.91 ms
Most active syscall: sceGeListUpdateStallAddr : 39.91 ms
DL processing time: 39.88 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025953 (27.446718 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70736
Cached, Uncached Vertices Drawn: 0, 205776
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:395 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 188.99ms (+172.30ms) / 5.3fps
Kernel processing time: 37.71 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.04 ms
Most active syscall: sceGeListUpdateStallAddr : 37.04 ms
DL processing time: 37.02 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2025613 (27.448507 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70719
Cached, Uncached Vertices Drawn: 0, 205725
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:460 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 156.69ms (+123.32ms) / 6.4fps
Kernel processing time: 35.06 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.22 ms
Most active syscall: sceGeListUpdateStallAddr : 34.22 ms
DL processing time: 34.21 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026053 (27.444639 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70745
Cached, Uncached Vertices Drawn: 0, 205803
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:517 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 180.75ms (+164.07ms) / 5.5fps
Kernel processing time: 37.66 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.16 ms
Most active syscall: sceGeListUpdateStallAddr : 37.16 ms
DL processing time: 37.14 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026213 (27.443798 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70753
Cached, Uncached Vertices Drawn: 0, 205827
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:586 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 160.70ms (+127.33ms) / 6.2fps
Kernel processing time: 40.53 ms
Slowest syscall: sceGeListUpdateStallAddr : 39.74 ms
Most active syscall: sceGeListUpdateStallAddr : 39.74 ms
DL processing time: 39.73 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026613 (27.444796 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70765
Cached, Uncached Vertices Drawn: 0, 205863
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:649 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 189.69ms (+173.00ms) / 5.3fps
Kernel processing time: 39.39 ms
Slowest syscall: sceGeListUpdateStallAddr : 38.72 ms
Most active syscall: sceGeListUpdateStallAddr : 38.72 ms
DL processing time: 38.70 ms
Draw calls: 1041, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026213 (27.446901 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70745
Cached, Uncached Vertices Drawn: 0, 205803
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:711 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 153.74ms (+120.37ms) / 6.5fps
Kernel processing time: 40.30 ms
Slowest syscall: sceGeListUpdateStallAddr : 39.47 ms
Most active syscall: sceGeListUpdateStallAddr : 39.47 ms
DL processing time: 39.45 ms
Draw calls: 1040, flushes 867, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2026613 (27.449839 per vertex)
Commands per call level: 12671 28018 1552 0
Vertices submitted: 70752
Cached, Uncached Vertices Drawn: 0, 205830
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:774 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 183.68ms (+166.99ms) / 5.4fps
Kernel processing time: 36.60 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.97 ms
Most active syscall: sceGeListUpdateStallAddr : 35.97 ms
DL processing time: 35.96 ms
Draw calls: 1034, flushes 863, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2011618 (27.395052 per vertex)
Commands per call level: 12440 28018 1552 0
Vertices submitted: 70363
Cached, Uncached Vertices Drawn: 0, 204699
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:827 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 144.93ms (+111.56ms) / 6.9fps
Kernel processing time: 30.55 ms
Slowest syscall: sceGeListUpdateStallAddr : 29.80 ms
Most active syscall: sceGeListUpdateStallAddr : 29.80 ms
DL processing time: 29.78 ms
Draw calls: 1034, flushes 863, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2011458 (27.395893 per vertex)
Commands per call level: 12440 28018 1552 0
Vertices submitted: 70355
Cached, Uncached Vertices Drawn: 0, 204675
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:882 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 165.99ms (+149.30ms) / 6.0fps
Kernel processing time: 35.22 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.56 ms
Most active syscall: sceGeListUpdateStallAddr : 34.56 ms
DL processing time: 34.54 ms
Draw calls: 1034, flushes 863, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2009884 (27.394894 per vertex)
Commands per call level: 12374 28017 1552 0
Vertices submitted: 70305
Cached, Uncached Vertices Drawn: 0, 204525
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:942 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 152.06ms (+118.70ms) / 6.6fps
Kernel processing time: 35.19 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.22 ms
Most active syscall: sceGeListUpdateStallAddr : 34.22 ms
DL processing time: 34.20 ms
Draw calls: 1034, flushes 863, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2009296 (27.392668 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70291
Cached, Uncached Vertices Drawn: 0, 204483
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:47:997 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.94ms (+157.25ms) / 5.7fps
Kernel processing time: 35.04 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.17 ms
Most active syscall: sceGeListUpdateStallAddr : 34.17 ms
DL processing time: 34.15 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2008916 (27.393497 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70275
Cached, Uncached Vertices Drawn: 0, 204441
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:056 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 150.24ms (+116.87ms) / 6.7fps
Kernel processing time: 33.70 ms
Slowest syscall: sceGeListUpdateStallAddr : 32.71 ms
Most active syscall: sceGeListUpdateStallAddr : 32.71 ms
DL processing time: 32.70 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2008436 (27.396023 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70251
Cached, Uncached Vertices Drawn: 0, 204369
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:112 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.69ms (+157.00ms) / 5.8fps
Kernel processing time: 36.22 ms
Slowest syscall: sceGeListUpdateStallAddr : 35.35 ms
Most active syscall: sceGeListUpdateStallAddr : 35.35 ms
DL processing time: 35.33 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2009396 (27.403446 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70267
Cached, Uncached Vertices Drawn: 0, 204417
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:173 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 152.21ms (+118.84ms) / 6.6fps
Kernel processing time: 36.88 ms
Slowest syscall: sceGeListUpdateStallAddr : 36.06 ms
Most active syscall: sceGeListUpdateStallAddr : 36.06 ms
DL processing time: 36.04 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2007796 (27.399393 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70219
Cached, Uncached Vertices Drawn: 0, 204273
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:234 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 179.58ms (+162.90ms) / 5.6fps
Kernel processing time: 37.68 ms
Slowest syscall: sceGeListUpdateStallAddr : 37.02 ms
Most active syscall: sceGeListUpdateStallAddr : 37.02 ms
DL processing time: 37.00 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2009516 (27.402815 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70273
Cached, Uncached Vertices Drawn: 0, 204435
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:301 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 33.37ms / 30.0fps, actual = 159.55ms (+126.18ms) / 6.3fps
Kernel processing time: 35.18 ms
Slowest syscall: sceGeListUpdateStallAddr : 34.03 ms
Most active syscall: sceGeListUpdateStallAddr : 34.03 ms
DL processing time: 34.02 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2010356 (27.404629 per vertex)
Commands per call level: 12350 28017 1552 0
Vertices submitted: 70299
Cached, Uncached Vertices Drawn: 0, 204513
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

37:48:349 user_main    N[SCEDISP]: HLE/sceDisplay.cpp:507 Dropping frames - budget = 16.68ms / 59.9fps, actual = 173.47ms (+156.79ms) / 5.8fps
Kernel processing time: 31.24 ms
Slowest syscall: sceGeListUpdateStallAddr : 30.77 ms
Most active syscall: sceGeListUpdateStallAddr : 30.77 ms
DL processing time: 30.76 ms
Draw calls: 1033, flushes 862, clears 0
Cached Draw calls: 0
Num Tracked Vertex Arrays: 0
GPU cycles executed: 2009114 (27.400885 per vertex)
Commands per call level: 12302 28014 1552 0
Vertices submitted: 70267
Cached, Uncached Vertices Drawn: 0, 204417
FBOs active: 7
Textures active: 101, decoded: 0  invalidated: 0
Readbacks: 0, uploads: 0
Vertex, Fragment, Programs loaded: 13, 13, 22

@hrydgard
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Unfortunately none of that stuff is useful for this..

@ghost
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ghost commented May 12, 2020

@marosis can you try latest ppsspp git?
there are many changes recently in OpenGL that could fixed this issue or not 🤔

@ghost
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ghost commented Jun 4, 2020

v1.7.1-210-g9bda7cb64
still happens
DUMP.ZIP

Using the dump above
Screenshot_20200604-165234

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jun 4, 2020
@hrydgard hrydgard added this to the v1.11.0 milestone Jun 4, 2020
@hrydgard hrydgard modified the milestones: v1.11.0, v1.12.0 Nov 27, 2020
@ghost
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ghost commented May 2, 2021

Both OGL and VK has this issue on my Redmi Note 9
Screenshot_2021-05-02-22-27-21-920_org ppsspp ppsspp
Screenshot_2021-05-02-22-26-07-455_org ppsspp ppsspp

@hrydgard hrydgard modified the milestones: v1.12.0, Future Aug 12, 2021
@ghost
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ghost commented Sep 14, 2021

Maybe this issue is related to depthz/guardband IMOO. Mali GPU is very problematic gpu :/

@ghost
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ghost commented Oct 2, 2021

Using the latest git build the number is now showing :)
Both OpenGL and Vulkan
Screenshot_2021-10-02-22-08-49-515_org ppsspp ppsspp
Screenshot_2021-10-02-22-11-27-660_org ppsspp ppsspp
Maybe accidentally fixed? Or there's must be something wrong on @marosis ge dump I previously use or maybe can only reproduce on his phone.?

@Panderner
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I guess still a issue? i'm using OpenGL on Windows
Ppsspp Screenshot 2021 10 02 - 23 30 49 04

@ghost
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ghost commented Sep 24, 2022

This is still an issue? the missing number is now fixed in the latest build 0ce4e1b
ULES00040_1 01_0

@hrydgard
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Oh good. Let's close then, do reopen if the issue re-appears.

@hrydgard hrydgard removed this from the Future milestone Sep 24, 2022
@DonChurruMaiZz
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Both Vulkan and OpenGL still have the same errors and I even found more errors in the vehicle numbers:

  • The textures of the numbers are displayed incompletely or a totally black box appears.
    1666667897886

1666668013109

-Textures appear with the number inverted or upside down.

1666668316663

1666668411781

1666667955111

-Textures are displayed asymmetrically placed.

-The textures of the number that appears in our vehicle will be repeated in the other cars.

@unknownbrackets
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Is that with the latest git build? If not, can you double check it hasn't improved in the latest git build?
https://buildbot.orphis.net/ppsspp/

The latest frame dump doesn't show the numbers either, so it seems to me like a framebuffer issue:
#10836_ULES00040_dtm_missing_numbers

However, the frame dump is pretty old. Could you try exporting a new GE frame dump? These help a lot. Just make sure to export it when you see the issue - it's almost like a screenshot. If you make it while the issue isn't happening, it won't help.

See here for instructions - it's not hard and works on Android too:
https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

You can zip that and then drag and drop it into a reply here.

Also it might help to confirm if this happens in the software renderer (it may be slow though.)

-[Unknown]

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