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handle cullface, help to #10597 #11172

Merged
merged 1 commit into from
Nov 23, 2018
Merged

handle cullface, help to #10597 #11172

merged 1 commit into from
Nov 23, 2018

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weihuoya
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@weihuoya weihuoya commented Jun 12, 2018

Earth Defence Force 2 use GE_CMD_CULLFACEENABLE frequently with same value.

maybe this fall back is not necessary, I'm not familiar with other prim, if game use those, it is simple to handle it.

if (newPrim != GE_PRIM_TRIANGLES && newPrim != GE_PRIM_TRIANGLE_STRIP && newPrim != GE_PRIM_TRIANGLE_FAN && 
	cullMode != -1 && cullMode != gstate.getCullMode() ) {
	DEBUG_LOG(G3D, "flush cull mode before prim: %d", newPrim);
	drawEngineCommon_->DispatchFlush();
	gstate.cmdmem[GE_CMD_CULL] ^= 1;
	gstate_c.Dirty(DIRTY_RASTER_STATE);
}

@weihuoya
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weihuoya commented Jul 3, 2018

I find GE_PRIM_RECTANGLES can process indices in software transform, but it rarely used in games with different cullmode.

@hrydgard
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This appears to somehow break the transitions between points in Virtua Tennis..

@weihuoya
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what kind of transition? I haven't notice that.

@hrydgard
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When you score a point, the camera switches to look at the player. Except with this merge, only a solid blue background was seen when I tried it...

@weihuoya
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play on my s7edge, qualcomm version. seems work ok.
screen_

@unknownbrackets
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@hrydgard is it possible to capture a GE dump of that scene?

-[Unknown]

@hrydgard
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I'll retest soon.

@weihuoya
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weihuoya commented Aug 23, 2018

point, line and quad need cull off, only cull triangles. and there is a issue with GE_CMD_CULLFACEENABLE, fixed.

@weihuoya weihuoya force-pushed the cullface branch 4 times, most recently from 995c593 to 7383e90 Compare August 23, 2018 04:45
@hrydgard
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Sorry for my slowness, I will actually test again soon :)

@ghost
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ghost commented Oct 29, 2018

Waiting this in v1.8.0 milestones?

@unknownbrackets
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Worth testing this again with #11574 applied (since it fixes some lighting bugs that affect Virtua Tennis.)

-[Unknown]

@hrydgard
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I don't see any issues in Virtua Tennis, hard to explain why I saw them before...

Let's try this.

@hrydgard
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@weihuoya Wanna take a look at #11591?

@weihuoya
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ok, I will check it out.

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3 participants