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GLES: Use accurate GLSL ver in postshader convert #11182

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Jun 15, 2018

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@unknownbrackets unknownbrackets commented Jun 15, 2018

Fixes #11180. Validated with a 3.3 and 4.6 context, and also validated that hardcoding 110 as the version works.

But it should only actually use this for core profiles (so never GL 2.x) and higher anyway.

-[Unknown]

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