Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GPU: Dirty frag shader on depth write #11543

Merged
merged 1 commit into from
Nov 7, 2018

Conversation

unknownbrackets
Copy link
Collaborator

We use this flag to determine whether we use discard, so it changes shader ids.

Fixes the layering part of #11535, where effects don't properly go beneath characters but are obscured by a transparent box around the character.

-[Unknown]

We use this flag to determine whether we use discard, so it changes shader
ids.  Fixes the layering part of hrydgard#11535.
@hrydgard
Copy link
Owner

hrydgard commented Nov 7, 2018

Huh! That's right.. the blend optimizations

@hrydgard hrydgard merged commit cff827e into hrydgard:master Nov 7, 2018
@unknownbrackets unknownbrackets deleted the fragtest branch November 7, 2018 15:10
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants