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EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839. #11845

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merged 1 commit into from
Feb 26, 2019

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hrydgard
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Fixes #11839 .

@hrydgard hrydgard added this to the v1.8.0 milestone Feb 26, 2019
@hrydgard hrydgard deleted the egl-avoid-hdr branch February 26, 2019 08:02
@hrydgard hrydgard merged commit 2e70fe1 into master Feb 26, 2019
@@ -120,6 +125,11 @@ EGLConfig EGL_FindConfig(int *contextVersion) {
EGLint caveat = readConfig(EGL_CONFIG_CAVEAT);
int caveatScore = caveat == EGL_NONE ? 100 : (caveat == EGL_NON_CONFORMANT_CONFIG ? 50 : 0);

#ifndef USING_FBDEV
EGLint surfaceType = readConfig(EGL_SURFACE_TYPE);
int surfaceScore = (surfaceType & EGL_WINDOW_BIT) ? 100 : (caveat == EGL_NON_CONFORMANT_CONFIG ? 50 : 0);
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@unknownbrackets unknownbrackets Feb 26, 2019

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Hmm, wait, this might accidentally boost non-conformant configs? Copy/paste mistake (possibly mine)?

-[Unknown]

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Yeah I just took it verbatim from your post :) You're right that this might not be great..

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2 participants