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[Windows/Android][OpneGL/Vulkan]Minna no Sukkiri Clearance isn't judged (Eng: Everybody's Stress Buster) [UCJS10094] #12330
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My guess is that it checks something in video memory directly from rendering (like Danganronpa), and we don't actually update memory so ti doesn't work. But it could be a bunch of other things. I only saw atrac debug messages in that log, which probably isn't the cause. At least the playback of the music looks normal. -[Unknown] |
Um... When I select "Return to menu" from any selected mini games. [Strange point of Gedump 48/91.] [Real PSP seems like below. (Animation gif)] The back ground graphic is other screen's ghost. |
How about this using the latest build? |
Also could you try with the software renderer, if it isn't working with the usual renderer yet? |
I tested it on v1.13.1-175. 1.OpenGL is not draw dust layor. 4.Software renderer is work!!(Draw:OK GameClear:OK) |
And... Vulkan drawing has not problem GEdump can't get correctly...Why?? But, Vulkan boot is appear this error??? error log is below |
thanks, i'll look into it. |
This glitch issue was solved on v1.13.1-182 !! |
thanks for testing @nassau-tk ! |
What happens?
Stage5 of a room cleaning game don't judge clearly.
What should happen?
Room Cleaning game at Stage5.
This stage has some trash and "Dust of the floor aspect".
*Dust appear from this stage.
If you finish cleaning a room.
But clearance isn't judged.
EDIT
And you change to the another app or homescreen.And when you return to a screen of a game, only all dust restores.You open the menu screen and return the palying screen then all dust restores.
What hardware, operating system, and PPSSPP version?
On desktop, GPU matters for graphical issues.
PPSSPP Ver. : 1.8.0-617
OS: Android 9.0
DeviceName: SONY SO-02K / Xperia XZ1 Compact (Japan)
CPU: Snapdragon835 (Octa-core)
GPU: Adreno 540
Resolution: 720×1280
RAM: 4GB
ROM:32GB
ExternalStrage: microSDXC 512GB
I don't know whether it's helpful, but data of Statesave is attached.
UCJS10094_1.00_1_state_save.zip
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