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[Windows][OpenGL][Error dialog appear] SEGA RALLY REVO (ULJM05302) #13416

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nassau-tk opened this issue Sep 12, 2020 · 14 comments
Open

[Windows][OpenGL][Error dialog appear] SEGA RALLY REVO (ULJM05302) #13416

nassau-tk opened this issue Sep 12, 2020 · 14 comments
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GE emulation Backend-independent GPU issues
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@nassau-tk
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What happens?

Error window appear 44times on Windows10(64-bit) OpenGL.
Vulkan/D3D9/D3D11 and Android device are not happen.
If you click the Yes on error dialog 44 times then change to the playable screen.

See attached screenshot.

What should happen?

Don't happen(appear) the error window.

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

PPSSPP Ver.:1.10.3-634
OS:Windows10(64-bit)Japanese
CPU:Ryzen7 3800X(8-core)
GPU:RADEON RADEON RX5700XT
Resolution:2560×1440
RAM:32GB

PPSSPP Ver.:1.10.3-634
OS:Android 9.0
DeviceName:SONY SO-02K / Xperia XZ1 Compact(Japan)
CPU:Snapdragon835(Octa-core)
GPU:Adreno 540
Resolution:720×1280
RAM:4GB
ROM:32GB
ExternalStrage:microSDXC 512GB

SegaRallyRevo

segarally_revo_44times_Large

@unknownbrackets
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Do you have compatibility server reports enabled?

https://report.ppsspp.org/logs/game/ULJM05302_1.00

It sounds like a shader may have failed to compile. It'd be logged there.

-[Unknown]

@nassau-tk
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I'm looked for last working buid.
And I got it.
Last working build is "ppsspp-v1.10.3-420-gda331a8ef-windows-amd64".

Error dialog appear since "ppsspp-v1.10.3-424-g61bf51224-windows-amd64".

Oops!! ServerReport check box is off.

@unknownbrackets unknownbrackets added this to the v1.11.0 milestone Sep 12, 2020
@unknownbrackets
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That commit range is when we started showing the error to users, but there's an underlying error that probably means some effect is being rendered incorrectly.

-[Unknown]

@nassau-tk
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Are you saying that there was probably an error already internally?

It's difficult to look for the cause.

@hrydgard
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Can you see if you see anything weird in the log console? (window menu: Debug / Log Console)

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Sep 12, 2020
@nassau-tk
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OK.
I'm went out now.
I will try later!!

@nassau-tk
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Um....
If the understanding is wrong, I'm sorry.
Weird log means equal to colored text???
I will attached these screenshot.
And,I will attached txt file.
"When click the "yes button" on the critical warning dialog."

segarallyrevo_crtical_warning_pressYeslog.zip

segarallyrevo_log01

segarallyrevo_log02

segarallyrevo_log03

segarallyrevo_log04

segarallyrevo_log05

segarallyrevo_log06

segarallyrevo_log07

segarallyrevo_log08

segarallyrevo_log09

@hrydgard
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hrydgard commented Sep 13, 2020

I was hoping for a large chunk of red code indicating that a shader failed to compile, but I don't see any of that.

I'm gonna check that shader compile failure logging works as expected... EDIT: It does. Weird...

@nassau-tk
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Red code.
OK!!

If I find some other issues then I will check it.

@hrydgard
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Does this still happen in the latest builds?

@nassau-tk
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nassau-tk commented Dec 21, 2020

Oh.
Sorry!!
I tested on my pc.
EDIT : The issue has not happen on v1.10.3-1371.
Should I check solved version the issue?

@nassau-tk
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nassau-tk commented Dec 21, 2020

OH!! Sorry again.
It's not solved yet.
And, I found other check point.

If slected resolution x1 then the issue not happen.
The issue will happen above resolution x2.
So,I was misunderstood it.

Test on v1.10.3-1375

@hrydgard
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Oh, that's interesting. Thanks for checking that.

@hrydgard
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hrydgard commented Jan 9, 2021

I have the EU version of this but can't repro .. Very odd, this one. I'm gonna postpone in the interest of getting 1.11 out in reasonable time...

@hrydgard hrydgard modified the milestones: v1.11.0, v1.12.0 Jan 9, 2021
@hrydgard hrydgard modified the milestones: v1.12.0, Future Aug 28, 2021
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