Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Obscure aftermath fps drop when use a shotgun #13480

Closed
Lemoncak3 opened this issue Sep 25, 2020 · 18 comments
Closed

Obscure aftermath fps drop when use a shotgun #13480

Lemoncak3 opened this issue Sep 25, 2020 · 18 comments
Labels
Performance Unexpected slow performance issues
Milestone

Comments

@Lemoncak3
Copy link

Sometimes when use shotgun there is an fps drop, not always sometimes it can be smooth but often there is significant fps drop.

https://drive.google.com/file/d/1ENLyjaN2db8BjhBkn7YF028-qSl31nrG/view?usp=drivesdk

@fahadrashid7705
Copy link

fahadrashid7705 commented Sep 25, 2020

yes same prob here too , when i use handgun and shotgun white light appear and fps drop , if i do this many time is totally stable no fps drop .

@Panderner
Copy link
Contributor

Have you tried to turned off networking/WLAN?

@Lemoncak3
Copy link
Author

Nope not working, have turned off networking and still have same issue. I think it's not related to networking, but i do try it in multiplayer and same fps drop happen. So maybe something else..

@kage2051
Copy link

Pretty similar to the FPS drop issue in Final Fantasy Type-0 (#13464) where it goes down to 23-24 fps when performing a one-hit KO.

@Double-0-seven7
Copy link

I know that there is an issue on Kingdom Hearts Birth By Sleep when using the "Vanish" command using Vulkan.
It will lag the game.
I only saw that being on reported on Android though.

@Lemoncak3
Copy link
Author

I am using OpenGL though not Vulkan, i rarely use vulkan on my device.

@anr2me
Copy link
Collaborator

anr2me commented Sep 26, 2020

yes same prob here too , when i use handgun and shotgun white light appear and fps drop , if i do this many time is totally stable no fps drop .

May be the cache kicked in that's why it's no longer lags with repeated usage.

@iota97
Copy link
Contributor

iota97 commented Sep 26, 2020

Could you try to disable texture upscaling and see if it help?

@Lemoncak3
Copy link
Author

Texture upscale level? I have turned it off but the lag still there..

@i30817
Copy link

i30817 commented Sep 28, 2020

Game is probably doing something like raycasting. In the case of the shotgun, multiple ones maybe.

@kage2051
Copy link

Game is probably doing something like raycasting. In the case of the shotgun, multiple ones maybe.

Can confirm though it only happens when caching. After that, speed doesn't get affected.

@fahadrashid7705
Copy link

maybe the problem fixed . plz try and inform

@hrydgard
Copy link
Owner

This is likely the same as what happens on the first hit in Tekken 6, which also stalls - the lighting environment changes drastically so the game compiles a bunch new vertex shaders to handle the new lighting setup, this causes a stall.

This is an area that I plan to improve, both by using lighting "ubershaders" on modern hardware, and parallel shader compile on Vulkan.

@ghost
Copy link

ghost commented Oct 27, 2021

Shotgun fps drop can reproduce both OpenGL and Vulkan on my phone.
Here's the dump.
shitgun_lag.ppdmp.zip

@hrydgard hrydgard added the Performance Unexpected slow performance issues label Oct 27, 2021
@hrydgard hrydgard added this to the Future-Prio milestone Oct 27, 2021
@ghost
Copy link

ghost commented Sep 25, 2022

Vulkan had most fps drops compare to opengl backend when using the shotgun btw I'm using ppsspp ef99a27

@hrydgard
Copy link
Owner

hrydgard commented Sep 26, 2022

This should be much better now (except on GLES2/D3D9), can we close?

@hrydgard hrydgard modified the milestones: Future-Prio, v1.14.0 Sep 26, 2022
@ghost
Copy link

ghost commented Sep 27, 2022

Yes, stutter free now using my oppo a3s both opengl/vulkan.

Record_2022-09-27-08-30-02.mp4

@unknownbrackets
Copy link
Collaborator

I'm going to close given that. Thanks for confirming.

-[Unknown]

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Performance Unexpected slow performance issues
Projects
None yet
Development

No branches or pull requests

10 participants