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NPJH50276 Adhoc Performance Regression (>=1.11.0) #14506
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Given that it still says 100%, this means something is consuming more cycles than before. Presumably incorrectly, though it would be ideal to verify the framerate on a PSP with a CFW plugin. -[Unknown] |
I couldn't find Could you try a few version after You can try those builds that have Merged ANR2ME repo |
I was using the build from #13519 Will test those builds shortly. |
Last adhoc-related build that ran at full speed was 1.10.3-965-gd738c9b78 (1.10.3-1026-g36a614072 also ran fine). All builds from 1.10.3-1044-ga4a0b4ba0 onward seem to have this issue. |
Yeah, those |
Please try the artifacts on this PR later https://github.com/hrydgard/ppsspp/pull/14513/checks?check_run_id=2760683525 |
What games and where in them does it happen?
Ys vs. Sora no Kiseki (NPJH50276) during 4-player adhoc multiplayer (4 instances on 1 machine, in my case)
What speed are you getting with PPSSPP speed display enabled?
Host's framerate slows to 24, while guests remain at 30. Tested on 1.11.0, 1.11.3, and 1.11.3-729-g69fa20744. Last observed build with full speed was 1.10.3-873-g6ec4e012e, where host and guests maintained stable 30. All settings remained the same between all builds, to my knowledge.
![image](https://user-images.githubusercontent.com/30302862/120901270-bba2a000-c607-11eb-8165-d7ea5b60abc5.png)
![image](https://user-images.githubusercontent.com/30302862/120901325-1805bf80-c608-11eb-982b-679447ba5ad7.png)
What hardware / device and operating system?
Windows 10 64-bit, Ryzen 9 5900X; also tested with i7 6700K
What graphics card (GPU) or mobile phone model?
RTX 2080Ti; also tested with GTX 970M
Graphics backend (Vulkan, OpenGL, etc.)?
Direct3D 11
Checklist
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