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[Prototype]Isle of Minno breaks Ad-Hoc connection after minigame loading screen - 1.11.3 #14543
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Works that way,wondering if this will see fix on other ports (lower ones) |
Port issue aren't something that can be fixed, they are usually because of a conflict with other applications that use the same port, or the port were restricted on some platform/OS. According to this http://tcp-udp-ports.com/port-5005.htm |
[Prototype] - game is not released officially,but as leak of game company which means it's unreleased
Hi,me again.Found this interesting prototype of unreleased game and thought i could test multiplayer on it,
while i did i found bug,so i wanted to report it
What happens?
PC Host:Game basically loads in menu just fine,everything goes fine,host and join device act fine,until you proceed to game,but after loading screen it just displays connection lost
Android device:Game loads in menu until Android freezes at Loading Screen,and PC displays "Connection Lost"
What should happen?
Game should work and join same on both devices
What are you using?
Android and PC
What hardware / device and operating system?
Honor 9S - Android 8.1.0
PC - Windows 8.0
What graphics card (GPU) or mobile phone model?
Honor 9S - PowerVR GE8320
PC - Intel (R) HD Graphics
What PPSSPP version (standalone/official), and did it work before?
1.11.3 stable
1.11.3 g906b from https://buildbot.orphis.net
Which game or games?
Isle Of Minno
UCET00372
Europe
Checklist
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