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Vulkan: Be more restrictive about hardware texture upscaling on "slow" GPUs #15238

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merged 1 commit into from Dec 18, 2021

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hrydgard
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@hrydgard hrydgard commented Dec 16, 2021

Applies the same rules as for software upscaling in this case. Uses some super crude and inaccurate heuristics to identify potentially slow GPUs (Android < 11, Qualcomm or Mali), but it doesn't matter much.

Should fix the stutters seen in #15109

Applies the same rules as for software upscaling in this case.

Should fix the stutters seen in #15109
@hrydgard hrydgard added this to the v1.13.0 milestone Dec 16, 2021
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ghost commented Dec 18, 2021

This improve? #15109 (comment)

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Yes!

@hrydgard hrydgard merged commit 1e9e337 into master Dec 18, 2021
@hrydgard hrydgard deleted the hardware-texscale-limits branch December 18, 2021 15:47
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@Gamemulatorer if it doesn't improve for you, let me know your device's GPU and Android version. I'll make the checks more accurate.

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ghost commented Dec 18, 2021

@Gamemulatorer if it doesn't improve for you, let me know your device's GPU and Android version. I'll make the checks more accurate.

Still the same the game still stuttering using ppsspp v1.12.3-479, btw my phone gpu is Mali-G52 MC2 android 11.

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OK thank you, I'll get it fixed.

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ghost commented Dec 18, 2021

Thanks!!!

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FrenchPrick commented Dec 19, 2021 via email

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@FrenchPrick Wait, really? What phone do you have?

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ghost commented Dec 19, 2021

According to his comment from melonds android github.
IMG_20211219_231320
Android 10 Mali-G71

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FrenchPrick commented Dec 19, 2021 via email

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Still crashing in build 482?

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FrenchPrick commented Dec 21, 2021 via email

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2 participants