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Ridge Racer 2, possibly the other Ridge Racer game too
What area of the game / PPSSPP
Due to limitation of legacy pro-adhoc server where the data received from Adhoc Server to be filled into ScanInfo doesn't contains channel information, we can only assume that the channel is the same with channel set on the PPSSPP where the game is Scanning.
As a result, client side will always be able to see any hosted room regardless the channel they use.
However, Ridge Racer games seems to do Scanning too before hosting, if a room using the same channel already existed, the game won't allow the player to host.
As a result, if some one already hosting a game, another player won't be able to host, regardless the channel they use (since we assume it's a matching channel)
What should happen
Allow players to host one for each channel, but since PSP only have 3 channels (eg. 1, 6, 11) it will still be limited to 3 hosts at a time.
In order to do this, pro-AdhocServer will need to be extended to include more info (currently WIP, there will be Legacy Mode and Extended Mode selection).
Auto channel behavior will also need to be changed (currently Auto will fallback to channel 1, just like what JPCSP did), for example:
When joining a group (ie. SSID) auto on client side will use the same channel with the channel used by the group creator.
When scanning, all group/gameroom can be seen by auto-channel, and a least used channel will be selected as a channel candidate (to be used for group creation).
When creating a group, auto will use the channel candidate, thus can avoid (or minimize the possibility of) using channel of an already existing room. (actually on a real wireless adapter, auto channel can avoid/minimize interference with neighboring hotspots).
Game or games this happens in
Ridge Racer 2, possibly the other Ridge Racer game too
What area of the game / PPSSPP
Due to limitation of legacy pro-adhoc server where the data received from Adhoc Server to be filled into ScanInfo doesn't contains channel information, we can only assume that the channel is the same with channel set on the PPSSPP where the game is Scanning.
As a result, client side will always be able to see any hosted room regardless the channel they use.
However, Ridge Racer games seems to do Scanning too before hosting, if a room using the same channel already existed, the game won't allow the player to host.
As a result, if some one already hosting a game, another player won't be able to host, regardless the channel they use (since we assume it's a matching channel)
What should happen
Allow players to host one for each channel, but since PSP only have 3 channels (eg. 1, 6, 11) it will still be limited to 3 hosts at a time.
In order to do this, pro-AdhocServer will need to be extended to include more info (currently WIP, there will be Legacy Mode and Extended Mode selection).
Auto channel behavior will also need to be changed (currently Auto will fallback to channel 1, just like what JPCSP did), for example:
Logs
No response
Platform
All
Mobile phone model or graphics card
All
PPSSPP version affected
1.12.3
Last working version
none
Graphics backend (3D API)
All
Checklist
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