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GPU: Write stencil fail to alpha is RGB masked #15822

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merged 1 commit into from
Aug 10, 2022

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unknownbrackets
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See #15813 (Hunter x Hunter) which does this for shadows.

This is actually enough to make the shadow show apparently correctly in the attached frame dump. It uses alpha 255 of course without the bitmasking.

-[Unknown]

See hrydgard#15813 (Hunter x Hunter) which does this for shadows.
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Aug 10, 2022
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Ah I see... Tricky :)

@hrydgard hrydgard merged commit f80dd08 into hrydgard:master Aug 10, 2022
@unknownbrackets unknownbrackets deleted the gpu-stencil branch August 10, 2022 13:04
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Not sure whether we should also bother with enabling the bitmasking in compat.ini, it is a bit costly (lots of extra copies).

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