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Implement shader blending for D3D9 #15926

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Aug 30, 2022
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@hrydgard hrydgard commented Aug 30, 2022

This was easy, dunno why I never got around to it before..

I guess I didn't know about VPOS. This does increase our minimum shader model to ps_3_0, which should be fine these days.

@hrydgard hrydgard added the D3D9 Direct3D 9 label Aug 30, 2022
@hrydgard hrydgard added this to the v1.14.0 milestone Aug 30, 2022
This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.

This does raise our minimum shader model requirement to ps_3_0.
@hrydgard hrydgard merged commit ead8335 into master Aug 30, 2022
@hrydgard hrydgard deleted the fix-framebuffer-read-dx9 branch August 30, 2022 11:01
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