softgpu: Cache reused indexed verts #16085
Merged
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This reduces the cost of ReadVertex() some, which can be especially heavy with curves. Improves the FPS of a frame dump from Metal Gear Ac!D 2 from ~30% to ~54%. The volume of triangles is still significant, so a lot of overhead is spent just clipping, queuing, etc. them.
This should improve other drawing that uses indices to reuse vertices, though likely not nearly to the same degree.
-[Unknown]