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D3D9: Allow INTZ depth buffers more correctly #16100

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merged 1 commit into from
Sep 25, 2022

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The FBO check was wrong and just always failed. It's been broken a while, since #8593.

This tries to re-enable it but trying more things to check for failures. This at least makes it easier to debug if things go wrong (I noticed the speedometers are pretty ugly now in D3D9.)

-[Unknown]

The FBO check was wrong and just always failed.
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Sep 24, 2022
@@ -782,8 +783,9 @@ D3D9Context::D3D9Context(IDirect3D9 *d3d, IDirect3D9Ex *d3dEx, int adapterId, ID

// To be safe, make sure both the display format and the FBO format support INTZ.
HRESULT displayINTZ = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, displayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_INTZ);
HRESULT fboINTZ = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_INTZ);
supportsINTZ = SUCCEEDED(displayINTZ) && SUCCEEDED(fboINTZ);
HRESULT displayINTY = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, displayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Y'))));
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INTY?

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Intentionally trying to make sure the driver isn't just saying "yes." Trying to prevent the crash we saw before.

-[Unknown]

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Oooh, I see now. Didn't read it properly :/

@hrydgard hrydgard merged commit b1afeea into hrydgard:master Sep 25, 2022
@unknownbrackets unknownbrackets deleted the d3d9-debugger branch September 25, 2022 15:45
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2 participants