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GPU: Respect stencil state in shader blend #16208

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merged 1 commit into from
Oct 12, 2022

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unknownbrackets
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See #16207. We always set REPLACE_ALPHA_YES if we're doing shader blend, unless the stencil isn't changing. In which case, we need to keep it from d32, since we enabled all channels and disabled fixed function blend.

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Oct 12, 2022
@hrydgard
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Nice catch!

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