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D3D11: Fix Draw state issues on pause screen #16677

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merged 2 commits into from
Dec 30, 2022

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unknownbrackets
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Fixes #16674. I almost just unified this method, but GLES is rebinding the framebuffer and I'm not sure if that's necessary or or, or if doing that on Vulkan could have any small perf impact.

-[Unknown]

@hrydgard
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i think we can look at unifiying away this thing later, yeah..

@unknownbrackets unknownbrackets added this to the v1.14.3 milestone Dec 30, 2022
@hrydgard hrydgard merged commit ba2fab5 into hrydgard:master Dec 30, 2022
@unknownbrackets unknownbrackets deleted the d3d11-pause branch December 30, 2022 21:38
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Broken menus after using Break on Load
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