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SDL: support HiDPI on wayland #17651

Merged
merged 2 commits into from
Jul 2, 2023
Merged

SDL: support HiDPI on wayland #17651

merged 2 commits into from
Jul 2, 2023

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hch12907
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Not sure if this is correct, I am familiar with neither SDL nor the codebase of PPSSPP. Tested on X11 and Wayland though, both seem to work just like before.

@hrydgard
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Cool, I'm gonna test on my Linux laptop where I had some DPI issues soon.

@hrydgard hrydgard added this to the v1.16.0 milestone Jun 30, 2023
@hrydgard hrydgard added the SDL2 Issue on SDL (or Qt in SDL code) but not all ports. label Jun 30, 2023
@hrydgard
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hrydgard commented Jul 2, 2023

It doesn't help the weird DPI I'm getting, but also it doesn't break anything. Let's get it in.

@hrydgard hrydgard merged commit 1253e60 into hrydgard:master Jul 2, 2023
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@hrydgard
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hrydgard commented Jul 4, 2023

Hm, this somehow made things gigantic on OSX, so gonna have to add some checks, or figure out what's going on..

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hrydgard commented Jul 4, 2023

Actually, I'm going to revert this. It's clearly not tested enough. For example, on OSX, you get a different rendered DPI after the first window resize, plus it's wrong.

hrydgard added a commit that referenced this pull request Jul 4, 2023
This reverts commit 1253e60, reversing
changes made to adc24b5.
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hch12907 commented Jul 5, 2023

That's a bummer, because I don't have a MacOS machine to test the code on :/

I suspect the problem is on the preprocessor condition in UpdateScreenScale() though.

@hrydgard
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hrydgard commented Jul 5, 2023

I may resurrect and debug this myself on Mac in the near future, I just didn't want to leave it in such a broken state. That's probably a good place to start looking yeah.

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2 participants