Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cache and hash data for DrawPixels #18413

Merged
merged 1 commit into from
Nov 11, 2023
Merged

Cache and hash data for DrawPixels #18413

merged 1 commit into from
Nov 11, 2023

Conversation

hrydgard
Copy link
Owner

We already had a cache to reuse texture objects so just opportunistically reuse them when easy to do so.

The overhead for hashing seems to be covered easily by the savings in texture uploads.

Improves performance in God of War (both) and during strokes in Everybody's Golf 2.

We already had a cache to reuse texture objects so just
opportunistically reuse them when easy to do so.
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Nov 11, 2023
@hrydgard hrydgard added this to the v1.17.0 milestone Nov 11, 2023
@hrydgard hrydgard merged commit b875101 into master Nov 11, 2023
18 checks passed
@hrydgard hrydgard deleted the cache-drawpixels branch November 11, 2023 19:45
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
GE emulation Backend-independent GPU issues
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant