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Tilt: Bugfix, make the deadzone circular, in addition to the inverse (low end radius). #18533

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merged 1 commit into from Dec 12, 2023

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hrydgard
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Fixes #18399

Also, it didn't seem to make sense to have the deadzone per-axis and the inverse deadzone circular. Now you set them as circular together, and things seem to behave better.

@hrydgard hrydgard added the Input/Controller Input and controller issues label Dec 12, 2023
@hrydgard hrydgard added this to the v1.17.0 milestone Dec 12, 2023
@hrydgard hrydgard merged commit 8d05826 into master Dec 12, 2023
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@hrydgard hrydgard deleted the tilt-fixes branch December 12, 2023 17:27
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Tilt control deadzone + circular low end radius bug
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