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Marvel Ultimate Alliance ad hoc #19081

Closed
5 tasks done
CristobalManga opened this issue Apr 19, 2024 · 4 comments · Fixed by #19083
Closed
5 tasks done

Marvel Ultimate Alliance ad hoc #19081

CristobalManga opened this issue Apr 19, 2024 · 4 comments · Fixed by #19083

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@CristobalManga
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Game or games this happens in

ULES00542

What area of the game / PPSSPP

I thought someone had reported this bug in the ad hoc, but no one has.

The ad hoc of this just doesn't work. When creating the room and clicking start, an error appears.

image

I don't know if the error is ad hoc or an error in the game emulation.

What should happen

work

Logs

No response

Platform

Windows

Mobile device model or graphics card (GPU)

i3 - 4160

PPSSPP version affected

v1.17.1-329

Last working version

No response

Graphics backend (3D API)

Direct3D 11

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.
@anr2me
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anr2me commented Apr 20, 2024

Have you checked whether your ISO's CRC is valid or not? in case the ISO was corrupted

Edit: well, this game was reported not to work at forum's Multiplayer section in the past https://forums.ppsspp.org/showthread.php?tid=9037&pid=88754&highlight=Marvel+Ultimate+Alliance#pid88754
With this error (old screenshot) taken from https://forums.ppsspp.org/showthread.php?tid=9037&pid=89082&highlight=Marvel+Ultimate+Alliance#pid89082
image

And nobody seems to have tested this game on the newer multiplayer compatibility list https://docs.google.com/spreadsheets/d/e/2PACX-1vRHgKsxLhnJRq6DDfgK8Z5bQMioPdUCMi5dMm9hH2Nx-DzUEd1Z8-mIlJH9BZCP9E-3uamSYp9d7ZvL/pubhtml?gid=0&single=true

Could you check the Debug Console log (from Debug menu) to see whether it's showing Unimplemented HLE function errors like in the old screenshot or not?

@CristobalManga
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Author

I looked up how to check the CRC, and according to the results, it is the correct one.

@anr2me
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anr2me commented Apr 20, 2024

I'm seeing Unimplemented HLE function sceAudioInputInitEx on the Host/Join selection, and got blue screen when selecting Post Game on Host menu
image

May be it have something to do with Unimplemented HLE, we should at least faking it to success may be.

The first break is here:
image
Is this divide by zero exception? Probably an assert

PS: If i replaced the break instruction with nop, this popup appeared:
image
If i use OpenGL/D3D11 it didn't shows any popup but bumped into another break instruction, and if i replaced it with nop too it will lead to Invalid access followed with a lot of pc address warnings.

@anr2me
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anr2me commented Apr 20, 2024

Okay, i've tried to add a few stubs to faking success on unimplemented HLE on this PR ANR2MERefork#8
And was able to progress on Hosting Game without crashing.

image
image

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2 participants