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Marvel Ultimate Alliance ad hoc #19081
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Have you checked whether your ISO's CRC is valid or not? in case the ISO was corrupted Edit: well, this game was reported not to work at forum's Multiplayer section in the past https://forums.ppsspp.org/showthread.php?tid=9037&pid=88754&highlight=Marvel+Ultimate+Alliance#pid88754 And nobody seems to have tested this game on the newer multiplayer compatibility list https://docs.google.com/spreadsheets/d/e/2PACX-1vRHgKsxLhnJRq6DDfgK8Z5bQMioPdUCMi5dMm9hH2Nx-DzUEd1Z8-mIlJH9BZCP9E-3uamSYp9d7ZvL/pubhtml?gid=0&single=true Could you check the Debug Console log (from Debug menu) to see whether it's showing |
I looked up how to check the CRC, and according to the results, it is the correct one. |
Okay, i've tried to add a few stubs to faking success on unimplemented HLE on this PR ANR2MERefork#8 |
Game or games this happens in
ULES00542
What area of the game / PPSSPP
I thought someone had reported this bug in the ad hoc, but no one has.
The ad hoc of this just doesn't work. When creating the room and clicking start, an error appears.
I don't know if the error is ad hoc or an error in the game emulation.
What should happen
work
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
i3 - 4160
PPSSPP version affected
v1.17.1-329
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist
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