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Analog stick inputs small bug #2316
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what type of gamepad, and what input API are you using on the controls manager. |
I use connect to the USB2PS2 controller converter. |
Problem is likely caused by using r584 of x360ce instead of the recommended 642 (now 732) version. |
Dinput has an issue with axis scaling, this was fixed recently in Xinput the homebrew attached here http://forums.qj.net/psp-development-forum/157617-joystick-angle-test.html touch input is also affected presently. |
I have a better idea of the bug you're reporting now, sorry, i was confusing it for an input related issue |
I have a PS1 controller hooked up via USB. It seems to create a perfect circle in analog mode in that test homebrew. The keyboard also seems to work fine. Just to confirm, you're getting the same thing right? It's just that the game here is not recognizing it? -[Unknown] |
Might need to do something like this for some controllers: http://www.ngemu.com/forums/showpost.php?p=2097093&postcount=1 -[Unknown] |
Yeah, it seems so. Or we can just scale up the direction a little bit and clamp to a square, should be okay too. |
I had actually forgotten that code snippet was posted :D |
In specific scene, I will not accept the input of the analog stick.
![image 3_a](https://camo.githubusercontent.com/43591503c9efb91bd8c1bbb89340464321bbc711ee9e22fe17783ab5d6470a8d/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343532383936382f3636313233302f30373862666135382d643732632d313165322d396233622d3139353839363937303732372e6a7067)
For example, in the scene, there is no input of the analog left, it can not be rotated to the left.
I found in the same bug "Summon Night 3". This one can not enter the top and left sides in the battle scene.
However, there is no problem with the progress of the game.
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