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Analog stick inputs small bug #2316

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triglav1024 opened this issue Jun 17, 2013 · 12 comments
Closed

Analog stick inputs small bug #2316

triglav1024 opened this issue Jun 17, 2013 · 12 comments

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@triglav1024
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In specific scene, I will not accept the input of the analog stick.
For example, in the scene, there is no input of the analog left, it can not be rotated to the left.
image 3_a

I found in the same bug "Summon Night 3". This one can not enter the top and left sides in the battle scene.

However, there is no problem with the progress of the game.

@Squall-Leonhart
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what type of gamepad, and what input API are you using on the controls manager.

@triglav1024
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I use connect to the USB2PS2 controller converter.
However, because there was is a problem in DXinput, it had to be in xinput through x360ce.exe.
Other errors, what is happening in the controller of the USB connection.

@Squall-Leonhart
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Problem is likely caused by using r584 of x360ce instead of the recommended 642 (now 732) version.

@triglav1024
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I've tried in the DXinput mode.
Input even though it has already been and does not rotate...

image 3

@Squall-Leonhart
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Dinput has an issue with axis scaling, this was fixed recently in Xinput

the homebrew attached here http://forums.qj.net/psp-development-forum/157617-joystick-angle-test.html
should rotate in a smooth circle and only clip to the 4 main points, currently in Dinput the stick behaves more like it snaps to 32 points in the circle instead of smoothly moving.

touch input is also affected presently.

@triglav1024
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Run in the same setting.
It is considered that no problem in DXinput?
image 4

@Squall-Leonhart
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I have a better idea of the bug you're reporting now, sorry, i was confusing it for an input related issue

@unknownbrackets
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I have a PS1 controller hooked up via USB. It seems to create a perfect circle in analog mode in that test homebrew. The keyboard also seems to work fine.

Just to confirm, you're getting the same thing right? It's just that the game here is not recognizing it?

-[Unknown]

@unknownbrackets
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Might need to do something like this for some controllers:

http://www.ngemu.com/forums/showpost.php?p=2097093&postcount=1

-[Unknown]

@hrydgard
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Owner

Yeah, it seems so. Or we can just scale up the direction a little bit and clamp to a square, should be okay too.

@Squall-Leonhart
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I had actually forgotten that code snippet was posted :D

@janvostry
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janvostry commented Jun 29, 2018

I have a similar problem with PPSSPP for Adnroid (v1.6.3).
I'm using "Trust GXT 590 Bosi" gamepad and the "expand and clamp" method doesn't seems to be sufficient for this gamepad (see screenshot).

screenshot_2018-06-29-19-37-54

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5 participants