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Stencil to Memory #2812
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Yeah, it might. Seems it did for JPCSP. Problem is that I haven't found a way to read the stencil buffer directly at all on OpenGL ES... |
God Eater Burst is overbright in PPSSPP? Since when? |
@CPkmn : for a number of revisions now.. |
Oh yeah, I remember that commit now. I ended up not adding it to my local copy because of the bloom issues. edit: well, I didn't add it because others were reporting bloom issues. I just tried adding 78f85db to my local build to test and I don't see any difference (neither with buffered rendering on or off). |
We haven't really implemented this by copying stencil to alpha, instead we try to get alpha to match stencil as much as possible. This has fixed most of these issues though. |
I think we now only have framebuffer to memory but not yet have depth-stencil to memory .Correct me if i'm wrong .
Wondering if we implement it , will get the overbright issue resolved in Wipeout and God Eat Burst?
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