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Video playback implementation (Media Engine) #66

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hrydgard opened this issue Nov 19, 2012 · 9 comments
Closed

Video playback implementation (Media Engine) #66

hrydgard opened this issue Nov 19, 2012 · 9 comments

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@hrydgard
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Many games use the "media engine" to play MPEG or PSMF video, nearly always consisting of H.264 video and ATRAC3plus audio.

We should be able to at least play back the H.264 video by integrating FFMPEG. The ATRAC audio is a real problem though because there's currently no open source codec.

I've started some work on implementing the basic functions in the branch mediaengine.

@ghost
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ghost commented Nov 30, 2012

just wonder any plan to intergrate the mediaengine branches to master ? not too sure the merge can help some games go further

@hrydgard
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It needs more work first.

@ghost
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ghost commented Nov 30, 2012

Sorry to ask , just wonder how i can merge the mediaengine branch into master myself ? thus i can compile it in VS 2010 express to test the build

@unknownbrackets
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Try the following:

git checkout -b merged-mediaengine master
git merge mediaengine

And then build.

-[Unknown]

@ghost
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ghost commented Dec 1, 2012

Humm ...

E:\documents\GitHub\ppsspp [master +0 ~0 -1]> git checkout -b merged-mediaengine master
D native
Switched to a new branch 'merged-mediaengine'
E:\documents\GitHub\ppsspp [merged-mediaengine +0 ~0 -1]> git merge mediaengine
fatal: mediaengine - not something we can merge
E:\documents\GitHub\ppsspp [merged-mediaengine +0 ~0 -1]>

@ghost
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ghost commented Dec 1, 2012

I think i shouldn't try to merge them together as Hrydgard mentioned he need more work first .

@unknownbrackets
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Sorry, git merge origin/mediaengine. It would only be locally for you, and you could just git checkout master to revert it.

-[Unknown]

@ghost
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ghost commented Dec 1, 2012

Thanks .Let me try it out again

@hrydgard
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hrydgard commented Apr 9, 2013

oioittf is making good progress, his pull request now represents this issue well so I'll close this.

@hrydgard hrydgard closed this as completed Apr 9, 2013
@hsoftxl hsoftxl mentioned this issue Mar 7, 2024
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