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enter = function(player_id)
if not m_player_list[player_id] then
log.info("进入房间成功 ", player_id)
m_player_list[player_id] = player:new()
m_player_list[player_id]:init(player_id)
if m_finish_init ~= true then
m_finish_init = true
timer:new(timer.second * 3, 1, function()
skynet.fork(game_start)
end)
end
else
log.info("断线重连 ", player_id)
end
return 0
end,
但是热更失效了,代码和配置都无法热更新。我这种写法有问题吗?
The text was updated successfully, but these errors were encountered:
我想在第一个玩家进入后只创建一个桌子,之后所有玩家都进去这个桌子,于是我这么写
但是热更失效了,代码和配置都无法热更新。我这种写法有问题吗?
The text was updated successfully, but these errors were encountered: