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umaData.Dirty(false, true, true); incorrectly resets skeleton #25

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ecurtz opened this issue May 6, 2015 · 1 comment
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umaData.Dirty(false, true, true); incorrectly resets skeleton #25

ecurtz opened this issue May 6, 2015 · 1 comment

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@ecurtz
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ecurtz commented May 6, 2015

Marking slots dirty without marking DNA dirty is giving incorrect results in UMA 2, resetting the skeleton to the default TPose values.

@Joen-UnLogick
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Fixed in git master.

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