Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bug with how UMA saves out a mesh #26

Closed
richardm1985 opened this issue May 10, 2015 · 0 comments
Closed

Bug with how UMA saves out a mesh #26

richardm1985 opened this issue May 10, 2015 · 0 comments

Comments

@richardm1985
Copy link

Using either slot builder or material builder I am getting the below errors.

I have modeled 5 items for UMA, all import into Unity fine. Only one of these items successfully creates itself. I have tested this numerous items and even edited the FBX files in 3ds Max to try alternate solutions.

I can recreate the item that succeed numerous times without a problem.


Couldn't add object to asset file because the Mesh 'Greek Greaves' is already an asset at 'Assets/Richards files/Armour/Legs/Greek Greaves.FBX'!
UnityEditor.AssetDatabase:CreateAsset(Object, String)
UMAEditor.UMASlotProcessingUtil:CreateSlotData(String, String, String, SkinnedMeshRenderer, UMAMaterial, SkinnedMeshRenderer) (at Assets/Standard Assets/Editor/UMA/Core/UMASlotProcessingUtil.cs:52)
UMAEditor.UmaSlotBuilderWindow:CreateSlot_Internal() (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:124)
UMAEditor.UmaSlotBuilderWindow:CreateSlot() (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:94)
UMAEditor.UmaSlotBuilderWindow:OnGUI() (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:71)
UnityEditor.DockArea:OnGUI()



UnityException: Creating asset at path Assets/Richards files/Slots/Greek Greaves/Greek Greaves.asset failed.
UMAEditor.UMASlotProcessingUtil.CreateSlotData (System.String slotFolder, System.String assetFolder, System.String assetName, UnityEngine.SkinnedMeshRenderer mesh, UMA.UMAMaterial material, UnityEngine.SkinnedMeshRenderer prefabMesh) (at Assets/Standard Assets/Editor/UMA/Core/UMASlotProcessingUtil.cs:52)
UMAEditor.UmaSlotBuilderWindow.CreateSlot_Internal () (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:124)
UMAEditor.UmaSlotBuilderWindow.CreateSlot () (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:94)
UMAEditor.UmaSlotBuilderWindow.OnGUI () (at Assets/Standard Assets/Editor/UMA/Core/UmaSlotBuilderWindow.cs:71)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


@Jaimi Jaimi closed this as completed Jan 24, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants