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Mesh transformation working ok in canvas but not in webgl #160

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GoogleCodeExporter opened this issue Jul 29, 2015 · 1 comment
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@GoogleCodeExporter
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Hi,
any suggestions how to get something like that working also in webgl?

function moveMesh(mesh, X, Y, Z) {
  var mat = new JSC3D.Matrix3x4;
  if (mesh) {
    mat.translate(X, Y, Z);     
    JSC3D.Math3D.transformVectors(mat, mesh.vertexBuffer, mesh.vertexBuffer);
    mesh.calcAABB();
  } 
}

THX

/L

Original issue reported on code.google.com by azzolini...@gmail.com on 6 Jun 2015 at 12:45

@GoogleCodeExporter
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Hi, i got it: 

mesh.compiled = null;

THX anyway

Original comment by azzolini...@gmail.com on 7 Jun 2015 at 4:05

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