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Main.cs
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Main.cs
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#region pre-script
using Sandbox.Game.EntityComponents;
using Sandbox.ModAPI.Ingame;
using Sandbox.ModAPI.Interfaces;
using SpaceEngineers.Game.ModAPI.Ingame;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System;
using VRage.Collections;
using VRage.Game.Components;
using VRage.Game.GUI.TextPanel;
using VRage.Game.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame.Utilities;
using VRage.Game.ObjectBuilders.Definitions;
using VRage.Game;
using VRageMath;
namespace IngameScript
{
public class Program : MyGridProgram
{
#endregion
#region in-game
PISTON_HORIZONTAL_GROUP_TAG = "pit horizontal pistons"
PISTON_VERTICAL_DOWN_GROUP_TAG = "pit vertical pistons down"
PISTON_VERTICAL_UP_GROUP_TAG = "pit vertical pistons up"
List<IMyTerminalBlock> blocks;
IMyTextSurface pbSurface;
SurfaceMath pbSM;
string CustomData = "";
int PitDiameter = 0;
int NumOfHorizontalPistons = 0;
float PISTON_LENGTH_IN_METERS = 5.16; // 7.5m - 2.34m = 5.16m long
// this should really be like a list of states from start to end
bool isIdle = true;
bool isMoving = false;
bool isInPosition = false;
bool isDrilling = false;
bool isRetracting = false;
public Program()
{
if (Me.SurfaceCount > 0)
{
pbSurface = Me.GetSurface(0);
pbSM = new SurfaceMath(pbSurface);
pbSurface.ContentType = ContentType.SCRIPT;
pbSurface.Script = "";
if (pbSurface.ScriptBackgroundColor != problemBG) defaultBG = pbSurface.ScriptBackgroundColor;
}
MaxInstructionsPerTick = Runtime.MaxInstructionCount / 4; //Limit how much the script can do on a single tick
Runtime.UpdateFrequency = UpdateFrequency.Update10 | UpdateFrequency.Update1;
InitStateMachine = Init();
// Write config to custom data
// pit_diameter = 5
// get count horizontal pistons
}
public void Main(string argument, UpdateType updateType)
{
if (argument.StartsWith("coords");
// go to spesified coords
{
float _angle;
float _pistonLength;
// Parse argument
string[] args = argument.Split(' ');
// Get coords data
int x = args[1];
int y = args[2];
float lengthOfVector = GetLengthOfVector(x, y);
float angleOfVector = GetAngleOfVector(x, y);
float pistonLengthSetting = GetPistonLengthSetting(lengthOfVector);
// move the drill to position
MoveDrillToPosition();
isMoving = true;
}
if (this.isIdle)
{
return;
}
else if (this.isMoving)
{
foreach rotor in rotors{
if (rotor.)
}
}
else if (this.isInPosition)
{
// If we are in position
// Start drilling
}
else if (this.isDrilling)
{
// Check if drill pistons are fully extended
// Retract drills
}
else if (this.isRetracting)
{
// check if retracted
}
// block declarations
string ERR_TXT = "";
List<IMyTerminalBlock> advancedRotors = new List<IMyTerminalBlock>();
IMyMotorAdvancedStator advancedRotor = null;
GridTerminalSystem.GetBlocksOfType<IMyMotorAdvancedStator>(advancedRotors, filterThis);
if (advancedRotors.Count == 0)
{
ERR_TXT += "no Advanced Rotor blocks found\n";
}
else
{
for (int i = 0; i < advancedRotors.Count; i++)
{
if (advancedRotors[i].CustomName == "Advanced Rotor")
{
advancedRotor = (IMyMotorAdvancedStator)advancedRotors[i];
break;
}
}
if (advancedRotor == null)
{
ERR_TXT += "no Advanced Rotor block named Advanced Rotor found\n";
}
}
List<IMyTerminalBlock> horizontalPistons = new List<IMyTerminalBlock>();
if (GridTerminalSystem.GetBlockGroupWithName("pit horizontal") != null)
{
GridTerminalSystem.GetBlockGroupWithName("pit horizontal").GetBlocksOfType<IMyPistonBase>(horizontalPistons, filterThis);
if (horizontalPistons.Count == 0)
{
ERR_TXT += "group pit horizontal has no Piston blocks\n";
}
}
else
{
ERR_TXT += "group pit horizontal not found\n";
}
// user variable declarations
float pistonsHorizontalCurrentPosition = 0.0f;
// display errors
if (ERR_TXT != "")
{
Echo("Script Errors:\n" + ERR_TXT + "(make sure block ownership is set correctly)");
return;
}
else { Echo(""); }
// logic
v0.CustomData = new StringBuilder("7").ToString();
for (int i = 0; i < horizontalPistons.Count; i++)
{
horizontalPistons[i].MinLimit = (float)15;
horizontalPistons[i].MaxLimit = (float)15;
pistonsHorizontalCurrentPosition = getExtraFieldFloat(horizontalPistons[i], "Current position: (\\d+\\.?\\d*)");
}
}
// Pit Functions
private IEnumerator<bool> Init()
{
Skins.Clear();
ShipData.Clear();
InitProblemBlockNames.Clear();
blocks = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfType(blocks, x => x.IsSameConstructAs(Me));
var sprites = new List<string>();
foreach (var block in blocks)
{
if (block is IMyShipController)
{
var contr = block as IMyShipController;
if (contr.CanControlShip)
{
if (Controller == null)
{
//Take any controller just to have one.
Controller = contr;
}
if (contr.IsMainCockpit)
{
//If a main one is defined, use that.
Controller = contr;
}
}
}
var surfaceProvider = block as IMyTextSurfaceProvider;
if (surfaceProvider != null && surfaceProvider.SurfaceCount > 0)
{
//Get all textures, might be needed in the ini parser
if (sprites.Count == 0)
{
surfaceProvider.GetSurface(0).GetSprites(sprites);
}
//Has Surface, check custom data
Ini ini = new Ini(block.CustomData, surfaceProvider.SurfaceCount, sprites, Preloads);
//Skins will be added to the Skins list in ParseIni
while (true)
{
if (ini.ParserDone() == true)
{
break;
}
else
{
if (OverInstructionLimit()) yield return true;
}
}
if (!ini.NoErrors)
{
//TODO
InitProblemBlockNames.Add(block.CustomName);
}
block.CustomData = ini.Processed;
foreach (var skinDef in ini.SkinDataList)
{
if (skinDef.screenId < surfaceProvider.SurfaceCount)
{
var surface = surfaceProvider.GetSurface(skinDef.screenId);
var sm = new SurfaceMath(surface);
var meters = new List<IMeter>();
foreach (var meter in skinDef.meters)
{
if (meter.type == Meter.Text)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterText(sm, meter, ShipData));
}
else if (meter.type == Meter.Value)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterValue(sm, meter, ShipData));
}
else if (meter.type == Meter.Bar)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterBar(sm, meter, ShipData));
}
else if (meter.type == Meter.LineGraph)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterLineGraph(sm, meter, ShipData));
}
else if (meter.type == Meter.Meter)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterMeter(sm, meter, ShipData, (skinDef.backgroundColorSet ? skinDef.backgroundColor : surface.ScriptBackgroundColor)));
}
else if (meter.type == Meter.HalfMeter)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterHalfMeter(sm, meter, ShipData, (skinDef.backgroundColorSet ? skinDef.backgroundColor : surface.ScriptBackgroundColor)));
}
else if (meter.type == Meter.ThreeQuaterMeter)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterThreeQuaterMeter(sm, meter, ShipData, (skinDef.backgroundColorSet ? skinDef.backgroundColor : surface.ScriptBackgroundColor)));
}
else if (meter.type == Meter.Sprite)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterSprite(sm, meter, ShipData));
}
else if (meter.type == Meter.Action)
{
RegisterDataPoint(meter.data);
meters.Add(new MeterAction(sm, meter, ShipData, blocks, GridTerminalSystem, Me));
}
}
Skins.Add(new Skin(this, surface, sm, block, skinDef, meters));
}
}
/* Adding all isn't what we want.
for (int i = 0; i < surfaceProvider.SurfaceCount; i++)
{
Skins.Add(new Skin(this, surfaceProvider.GetSurface(i), i, block));
}
*/
}
}
DrawStateMachine = Draw();
Initialized++;
yield return false;
}
void RegisterDataPoint(Data data)
{
if (!ShipData.ContainsKey(data))
{
switch (data)
{
case Data.None:
ShipData.Add(data, new DataNone());
break;
case Data.Pulse:
ShipData.Add(data, new DataPulse());
break;
case Data.Speed:
ShipData.Add(data, new DataSpeed(Controller));
break;
case Data.VerticalSpeed:
ShipData.Add(data, new DataVerticalSpeed(Controller));
break;
case Data.Altitude:
ShipData.Add(data, new DataAltitude(Controller));
break;
case Data.AltitudeSea:
ShipData.Add(data, new DataAltitudeSea(Controller));
break;
case Data.Mass:
ShipData.Add(data, new DataMass(Controller));
break;
case Data.MassCargo:
ShipData.Add(data, new DataMassCargo(Controller));
break;
case Data.Gravity:
ShipData.Add(data, new DataGravity(Controller));
break;
case Data.Dampeners:
ShipData.Add(data, new DataDampeners(Controller));
break;
case Data.Hydrogen:
ShipData.Add(data, new DataHydrogen(blocks));
break;
case Data.Oxygen:
ShipData.Add(data, new DataOxygen(blocks));
break;
case Data.BatteryCharge:
ShipData.Add(data, new DataBatteryCharge(blocks));
break;
case Data.BatteryUsage:
ShipData.Add(data, new DataPowerUsage(blocks, "MyObjectBuilder_BatteryBlock"));
break;
case Data.JumpDriveCharge:
ShipData.Add(data, new DataJumpDriveCharge(blocks));
break;
case Data.SolarUsage:
ShipData.Add(data, new DataPowerUsage(blocks, "MyObjectBuilder_SolarPanel"));
break;
case Data.ReactorUsage:
ShipData.Add(data, new DataPowerUsage(blocks, "MyObjectBuilder_Reactor"));
break;
case Data.HydrogenTime:
RegisterDataPoint(Data.Hydrogen);
ShipData.Add(data, new DataHydrogenTime(ShipData, this));
break;
case Data.EngineUsage:
ShipData.Add(data, new DataPowerUsage(blocks, "MyObjectBuilder_HydrogenEngine"));
break;
case Data.PowerUsage:
ShipData.Add(data, new DataPowerUsage(blocks));
break;
case Data.WindUsage:
ShipData.Add(data, new DataPowerUsage(blocks, "MyObjectBuilder_WindTurbine"));
break;
case Data.JumpDriveDistance:
RegisterDataPoint(Data.Mass);
ShipData.Add(data, new DataJumpDriveDistance(blocks, ShipData));
break;
case Data.Lift:
RegisterDataPoint(Data.Mass);
ShipData.Add(data, new DataLift(Controller, blocks, ShipData));
break;
case Data.LandingGears:
ShipData.Add(data, new DataLandingGear(blocks));
break;
case Data.Connectors:
ShipData.Add(data, new DataConnectors(blocks));
break;
case Data.Seated:
ShipData.Add(data, new DataSeated(blocks));
break;
case Data.InMainSeat:
ShipData.Add(data, new DataInSeat(Controller));
break;
case Data.Ruler:
ShipData.Add(data, new DataRuler(blocks));
break;
case Data.StoppingDistance:
RegisterDataPoint(Data.Mass);
RegisterDataPoint(Data.Speed);
ShipData.Add(data, new DataStoppingDistance(Controller, blocks, ShipData));
break;
case Data.Handbrake:
ShipData.Add(data, new DataHandbrake(Controller));
break;
}
}
}
public bool OverInstructionLimit()
{
return Runtime.CurrentInstructionCount > MaxInstructionsPerTick;
}
FixedWidthText detailedInfo = new FixedWidthText(40);
void PrintDetailedInfo()
{
detailedInfo.Clear();
detailedInfo.AppendLine("Blarg's Fancy Flight Info");
if (Initialized < 2)
{
detailedInfo.AppendLine("Initializing...");
detailedInfo.Append(new string('.', (int)(Count10 % 16) / 4));
detailedInfo.AppendLine("Please wait.");
}
else
{
detailedInfo.AppendLine("Running");
detailedInfo.Append(new string('.', (int)(Count10 % 16) / 4));
detailedInfo.AppendLine();
if (InitProblemBlockNames.Count > 0)
{
detailedInfo.AppendLine("Problem(s) in Custom Data of:");
for (int i = 0; i < InitProblemBlockNames.Count; i++)
{
detailedInfo.AppendLine("• " + InitProblemBlockNames[i]);
}
}
else
{
detailedInfo.AppendLine("No problems detected.");
}
}
Echo(detailedInfo.ToString());
}
Color pbSquare = new Color(Color.White, 0.1f);
Color defaultBG = new Color(0, 88, 151);
Color problemBG = new Color(151, 88, 0);
float[] heartBeat = { 1, 1.3f, 1.5f, 1.3f, 1, 1.3f, 1.5f, 1.3f, 1, 1, 1, 1 };
int heartBeatIndex = 0;
void DrawOutsidePBLcd()
{
if (pbSurface == null) return;
using (var frame = pbSurface.DrawFrame())
{
Vector2 headerPos = new Vector2(pbSM.Center.X, pbSM.Center.Y - pbSM.Size.Y * 0.333f);
MySprite sprite;
sprite = new MySprite(SpriteType.TEXTURE, "SquareSimple", color: pbSquare); //This cannot be reused?
sprite.Size = new Vector2(pbSM.Size.X, pbSM.Size.Y * 0.333f);
sprite.Position = headerPos;
frame.Add(sprite);
sprite = new MySprite(SpriteType.TEXTURE, "Grid", color: pbSurface.ScriptForegroundColor);
sprite.Size = pbSM.BGSize * 2;
frame.Add(sprite);
string status = "";
string problems = "";
if (Initialized < 2)
{
status = "Initializing...\nPlease wait.";
}
else
{
if (InitProblemBlockNames.Count > 0)
{
status = "Problem(s) with:";
for (int i = 0; i < InitProblemBlockNames.Count; i++)
{
problems += InitProblemBlockNames[i] + "\n";
}
pbSurface.ScriptBackgroundColor = problemBG;
}
else
{
status = "Running";
pbSurface.ScriptBackgroundColor = defaultBG;
heartBeatIndex++;
sprite = new MySprite(SpriteType.TEXTURE, "SquareSimple", color: pbSquare);
sprite.Size = Vector2.One * (pbSM.SmallestSize * 0.15f) * heartBeat[heartBeatIndex % heartBeat.Length];
sprite.Position = new Vector2(pbSM.Center.X, pbSM.Center.Y + pbSM.Size.Y * 0.165f);
frame.Add(sprite);
}
}
//Add text
MySprite textSprite; //This can be reused after running frame.Add
textSprite = MySprite.CreateText("Blargmode's\nFancy Flight Info", "Debug", pbSurface.ScriptForegroundColor, 1f, TextAlignment.CENTER);
textSprite.Position = new Vector2(headerPos.X, headerPos.Y - pbSM.TextHeight(1, 2) * 0.5f);
frame.Add(textSprite);
textSprite = MySprite.CreateText(status, "Debug", pbSurface.ScriptForegroundColor, 1f, TextAlignment.CENTER);
textSprite.Position = new Vector2(headerPos.X, headerPos.Y + pbSM.Size.Y * 0.165f);
frame.Add(textSprite);
textSprite = MySprite.CreateText(problems, "Debug", pbSurface.ScriptForegroundColor, 0.7f, TextAlignment.CENTER);
textSprite.Position = new Vector2(headerPos.X, headerPos.Y + pbSM.Size.Y * 0.165f + pbSM.TextHeight(1, 1));
frame.Add(textSprite);
}
}
void InitPreloads()
{
Preloads = new Dictionary<string, string>()
{
{ "speed", "\n[FFI_Speedometer_Meter]\ntype=quater meter\ndata=speed\nposition=0, 10%\nsize=50%, 0.1\nbackground=#3af\n\n[FFI_Speedometer_Value]\ntype=value\ndata=speed\nposition=0, 10h\nsize=25%\ndecimals=-2\n\n[FFI_Speedometer_Text]\ntype=text\ntext=m/s\nposition=0, -10h\ncolor=#66bfff\nsize=13%\n\n\n[FFI_VSpeed_ArrowUp]\ntype=sprite\nsprite=Triangle\nposition=-43w, 42h\nsize=6%\ncolor=#3af\n\n[FFI_VSpeed_ArrowDown]\ntype=sprite\nsprite=Triangle\nposition=-43w, -42h\nsize=6%\nrotation=180\ncolor=#3af\n\n[FFI_VSpeed_PositiveBar]\ntype=bar\ndata=vertical speed\nposition=-43w, 2.5h\nsize=39.1h, 2.5w\nanchor=left\nrotation=-90\nmin=0\nmax=100\nbackground=#3af\n\n[FFI_VSpeed_NegativeBar]\ntype=bar\ndata=vertical speed\nposition=-43w, -2.5h\nsize=39.1h, 2.5w\nanchor=left\nrotation=90\nmin=-100\nmax=0\nbackground=#3af\n\n[FFI_VSpeed_CenterCircle]\ntype=sprite\nsprite=Circle\nposition=-43w, 0\nsize=7%\ncolor=#3af\n\n[FFI_VSpeed_ValueBackground]\ntype=sprite\nsprite=Square\nposition=-25w, -35h\nsize=25w, 14h\ncolor=#3af\n\n[FFI_VSpeed_Value]\ntype=value\ndata=vertical speed\nposition=-25w, -35h\nsize=13%\ndecimals=-1\n\n[FFI_Altitude_ValueBackgrund]\ntype=sprite\nSprite=square\nposition=25w, -35h\nsize=25w, 14h\ncolor=#3af\n\n[FFI_Altitude_Value]\ntype=value\ndata=altitude\nposition=25w, -35h\nsize=13%\ndecimals=-1\n\n[FFI_Altitude_ArrowUp]\ntype=sprite\nsprite=Triangle\nposition=43w, 42h\nsize=6%\ncolor=#3af\n\n[FFI_Altitude_Bar2000]\ntype=bar\ndata=altitude\nposition=43w, -39h\nsize=79h, 2.5w\nanchor=left\nrotation=-90\nmax=2000\nhide=< 20\nbackground=#3af\n\n[FFI_Altitude_Bar20]\ntype=bar\ndata=altitude\nposition=43w, -39h\nsize=79h, 2.5w\nanchor=left\nrotation=-90\nmax=20\ncolor=#e33\nbackground=#3af\nhide=>= 20\n\n[FFI_Altitude_CenterCircle]\ntype=sprite\nsprite=Circle\nposition=43w, -42h\nsize=6%\ncolor=#3af\n" },
{ "propulsion", "\n[FFI_Hydrogen_Background]\ntype=sprite\nsprite=square\nsize=45w, 45h\nposition=-24w, -24h\ncolor=#3af\n\n[FFI_Hydrogen_Background_red]\ntype=sprite\nsprite=square\nsize=45w, 45h\nposition=-24w, -24h\ncolor=#e33\ndata = hydrogen\nunit = %\nhide=> 25\n\n[FFI_Hydrogen_Icon]\ntype=sprite\nsprite=IconHydrogen\nsize=15%\nposition=-24w, -24h\ncolor=255, 150\n\n[FFI_Hydrogen_Graph]\ntype=line graph\ndata=hydrogen\nsize=45w, 45h\nposition=-24w, -24h\n\n\n[FFI_Power_Background]\ntype=sprite\nsprite=square\nsize=45w, 45h\nposition=-24w, 24h\ncolor=#3af\n\n[FFI_Power_Icon]\ntype=sprite\nsprite=IconEnergy\nsize=20%\nposition=-24w, 24h\ncolor=255, 150\n\n[FFI_Power_Graph]\ntype=line graph\ndata=power usage\nsize=45w, 45h\nposition=-24w, 24h\n\n[FFI_Power_Graph]\ntype=line graph\ndata=battery charge\nsize=45w, 45h\nposition=-24w, 24h\ncolor=255, 50\n\n\n[FFI_Lift_Outline]\ntype=sprite\nsprite=SquareHollow\nposition=33w, 39h\nsize=25w, 15h\n\n[FFI_Lift_Value_Ok]\ntype=value\ndata=lift\nsize=14%\nposition=33w, 39h\ncolor=#66ff66\nhide=<= 1\nunit=show\n\n[FFI_Lift_Value_Warning]\ntype=value\ndata=lift\nsize=14%\nposition=33w, 39h\ncolor=#ff6666\nhide=> 1\nunit=show\n\n[FFI_Lift_Text]\ntype=text\ntext=Lift\nsize=14%\nanchor=left\nposition=1w, 39h\ncolor=#66bfff\n\n\n[FFI_Grav_Outline]\ntype=sprite\nsprite=SquareHollow\nposition=33w, 20h\nsize=25w, 15h\n\n[FFI_Grav_Value]\ntype=value\ndata=gravity\nsize=14%\nposition=33w, 20h\nunit=show\n\n[FFI_Grav_Text]\ntype=text\ntext=Grav\nsize=14%\nanchor=left\nposition=1w, 20h\ncolor=#66bfff\n\n\n[FFI_HydrogenTime_Outline]\ntype=sprite\nsprite=SquareHollow\nposition=23.5w, -39h\nsize=44w, 15h\n\n[FFI_HydrogenTime_Value]\ntype=value\ndata=hydrogen time\nsize=14%\nposition=23.5w, -39h\nunit=auto, show\n\n[FFI_HydrogenTime_Text]\ntype=text\ntext=H2 Time\nsize=14%\nposition=23.5w, -25h\ncolor=#66bfff\n\n\n[FFI_CargoWeight_Outline]\ntype=sprite\nsprite=SquareHollow\nposition=23.5w, -10h\nsize=44w, 15h\n\n[FFI_CargoWeight_Value]\ntype=value\ndata=cargo mass\nsize=14%\nposition=23.5w, -10h\nunit=auto, show\n\n[FFI_CargoWeight_Text]\ntype=text\ntext=Cargo\nsize=14%\nposition=23.5w, 6h\ncolor=#66bfff\n"},
{ "land and connect", "\n[FFI_LandingGears1]\ntype=sprite\nsprite=Square\nposition=-25w, 0\nsize=46w, 92h\ncolor=#3af\n\n[FFI_LandingGears2]\ntype=sprite\nsprite=Square\nposition=25w, 0\nsize=46w, 92h\ncolor=#3af\n\n[FFI_LandingGears3]\ntype=sprite\nsprite=SemiCircle\nrotation=180\nposition=-23w, 15%\nsize=20%\ncolor=255\n\n[FFI_LandingGears4]\ntype=sprite\nsprite=Square\nrotation=110\nanchor=left\nposition=-20w, 10%\nsize=13%, 8%\ncolor=255\n\n[FFI_LandingGears5]\ntype=sprite\nsprite=SemiCircle\nposition=-23w, -10%\nsize=20%\ncolor=255\n\n[FFI_LandingGears6]\ntype=sprite\nsprite=Square\nposition=-25w, -10%\nsize=28%, 5%\ncolor=255\n\n[FFI_LandingGears_ColoredBar_Locked]\ntype=sprite\nsprite=Square\nposition=-25w, -14%\nsize=30%, 3%\ncolor=#66ff66\n\n[FFI_LandingGears_ColoredBar_Unlocked]\ntype=sprite\nsprite=Square\nposition=-25w, -14%\nsize=30%, 3%\ncolor=#e33\ndata=landing gears\nhide=> 0\n\n[FFI_LandingGears_Distance_Value]\ntype=value\ndata=ruler\nposition=-25w, -25%\nunit=show\ndecimals=1\n\n\n[FFI_Connector1]\ntype=sprite\nsprite=SemiCircle\nrotation=180\nposition=25w, -8%\nsize=20%, 16%\n\n[FFI_Connector2]\ntype=sprite\nsprite=Square\nposition=25w, 0%\nsize=20%\n\n[FFI_Connector3]\ntype=sprite\nsprite=SemiCircle\nposition=25w, 8%\nsize=20%, 16%\n\n[FFI_Connector_ColoredBar_Locked]\ntype=sprite\nsprite=Circle\nposition=25w, 0%\nsize=19%\ncolor=#66ff66\n\n[FFI_Connector_ColoredBar_Unlocked]\ntype=sprite\nsprite=Circle\nposition=25w, 0%\nsize=19%\ncolor=#e33\ndata=connectors\nhide=> 0\n\n[FFI_Connector_InnerCircle]\ntype=sprite\nsprite=Circle\nposition=25w, 0%\nsize=13%\ncolor=150\n" },
{ "space rover", "\n;========================== Fuel\n[FFI H2 time background triangle]\ntype = sprite\nsprite = Triangle\nrotation = 180\nposition = 0, -25h\nsize = 150h\ncolor = 254, 94, 0\n\n[FFI H2 time value]\ntype = value\ndata = hydrogen time\nsize = 20h\nposition = 0, 25h\nunit = show\n\n[FFI H2 bar]\ntype = bar\ndata = hydrogen\nsize = 62h, 10h \nposition = 55h, -2h\ncolor = 254, 94, 0\nbackground = 50\nanchor = left\nrotation = -60\n\n[FFI Battery bar]\ntype = bar\ndata = battery charge\nsize = 62h, 10h \nposition = -55h, -2h\ncolor = 0, 94, 254\nbackground = 50\nanchor = left\nrotation = -120\n\n[FFI H2 time background square]\ntype = sprite\nsprite = Square\nposition = 0, -25h\nsize = 125h, 50h\ncolor = 0\n\n[FFI H2 icon]\ntype = sprite\nsprite = IconHydrogen\nsize = 14h \nposition = 55h, -8h\ncolor = 255, 100\n\n[FFI Battery icon]\ntype = sprite\nsprite = IconEnergy\nsize = 14h \nposition = -55h, -8h\ncolor = 255, 100\n\n;========================== Left bars\n[FFI Speed bar]\ntype = bar\ndata = speed\nsize = 6.7w, 7h;\ncolor = 0, 94, 254\nbackground = 50\nposition = -50w, 24h\nanchor = left\n\n[FFI V-speed bar]\ntype = bar\ndata = vertical speed\nsize = 10w, 7h;\ncolor = 0, 94, 254\nbackground = 50\nposition = -50w, -1h\nanchor = left\n\n[FFI V-speed bar]\ntype = bar\ndata = vertical speed\nsize = 10w, 7h;\ncolor = 254, 94, 94\nposition = -50w, -1h\nanchor = left\nrotation = 180\nmin = -100\nmax = 0\n\n;========================== Black triangle\n\n[FFI Right angle triangle]\ntype = sprite\nsprite = Triangle\nrotation = 180\nposition = -36w, 0\nsize = 100h\ncolor = 0\n\n;========================== Left text\n[FFI Speed value]\ntype = value\ndata = speed\nsize = 20h\nposition = -41w, 25h\nanchor = left\nunit = show, auto\ndecimals = 0\n\n[FFI v-Speed value]\ntype = value\ndata = vertical speed\nsize = 20h\nposition = -37w, 0\nanchor = left\nunit = show, auto\ndecimals = 0\n\n;========================== Right bars\n[FFI Handbrake checkbox]\ntype = bar\ndata = landing gears\nsize = 10w, 7h;\ncolor = 254, 94, 0\nbackground = 50\nposition = 50w, 24h\nanchor = right\n\n[FFI Landing gears checkbox]\ntype = bar\ndata = handbrake\nsize = 12w, 7h;\ncolor = 254, 94, 0\nbackground = 50\nposition = 50w, -1h\nanchor = right\n\n[FFI Lift checkbox]\ntype = bar\ndata = lift\nsize = 14w, 7h;\ncolor = 254, 94, 0\nbackground = 50\nposition = 50w, -26h\nanchor = right\nmin = 0\nmax = 1\n\n;========================== Black triangle\n\n[FFI Right angle triangle]\ntype = sprite\nsprite = Triangle\nrotation = 180\nposition = 36w, 0\nsize = 100h\ncolor = 0\n\n;========================== Right text\n[FFI Landing gears text]\ntype = text\ntext = L-gear\nsize = 20h\nanchor = right\nposition = 41w, 25h\n\n[FFI Handbrake text]\ntype = text\ntext = E-brake\nsize = 20h\nanchor = right\nposition = 37w, 0\n\n[FFI Lift text]\ntype = text\ntext = Thrusters\nsize = 20h\nanchor = right\nposition = 34w, -25h\ndata = lift\nhide = > 0\n\n[FFI Lift val]\ntype = value\ndata = lift\nsize = 20h\nanchor = right\nposition = 34w, -25h\nhide = == 0\nunit = show\n"}
};
}
#endregion
#region post-script
}
}
#endregion