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@layouts/DocsPage.astro
Hekky Fake Parallax Reference
A list of all properties for Hekky's Fake Parallax Shader
assets/hekky-shaders-banner.png
import CardInfo from '@components/CardInfo.astro' import CardHelp from '@components/CardHelp.astro' import CardWarning from '@components/CardWarning.astro' import CardTip from '@components/CardTip.astro' import PaywallIcon from '@icons/PaywalledFeature.astro' import ComparisionCard from '@components/ComparisionCard.astro'

Hekky Fake Parallax Cubemap

This simple shader allows you to fake parallax with a single cubemap. Use this to have more convincing windows while still being optimized since it's still a single cubemap lookup.

Shader Inspector

Cull Mode : Allows you to change the culling mode, or turn it off completely.

Texture : The cubemap to use.

Radius : Controls how much the cubemap will distort as you go further away from the center of the object.

Scale : Altitude scale.

Capture Point : A position (in meters) denoting where the camera was when capturing the cubemap / HDRI.

Only altitude : Only affects altitude (height) if enabled.

Render Queue : Controls when to render this material. See the Unity Docs for more information.

Double Sided Global Illumination : Enables double sided global illumination for this material. See the Unity Docs for more information.