layout | title | description | image | setup |
---|---|---|---|---|
@layouts/DocsPage.astro |
Hekky Fake Parallax Reference |
A list of all properties for Hekky's Fake Parallax Shader |
assets/hekky-shaders-banner.png |
import CardInfo from '@components/CardInfo.astro'
import CardHelp from '@components/CardHelp.astro'
import CardWarning from '@components/CardWarning.astro'
import CardTip from '@components/CardTip.astro'
import PaywallIcon from '@icons/PaywalledFeature.astro'
import ComparisionCard from '@components/ComparisionCard.astro'
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This simple shader allows you to fake parallax with a single cubemap. Use this to have more convincing windows while still being optimized since it's still a single cubemap lookup.
Cull Mode : Allows you to change the culling mode, or turn it off completely.
Texture : The cubemap to use.
Radius : Controls how much the cubemap will distort as you go further away from the center of the object.
Scale : Altitude scale.
Capture Point : A position (in meters) denoting where the camera was when capturing the cubemap / HDRI.
Only altitude : Only affects altitude (height) if enabled.
Render Queue : Controls when to render this material. See the Unity Docs for more information.
Double Sided Global Illumination : Enables double sided global illumination for this material. See the Unity Docs for more information.